Hey all,
I have played demonology since Legion and have had mixed feelings about the changes to demonology since. I have cooked up a spec talent tree as to how I feel it should look like (based off current alpha tree).
Key Notes
- I reduced the talents down to 46 with only 2 nodes that are 2-points. I kept the “skull” look of the tree. The way I arranged the tree was strategic and based off of talents working off each other.
- I removed all the choice nodes… I feel like choice nodes can be added here and there, However I did not do that design here. I think there are good talents hidden behind the choices and too many passive/boring talents. Remove the passive/boring talents and brought in the fun playstyle changing talents.
- I brought back Demonic Knowledge.
- I removed Demonic Brutality, Fiendish Prowess, Shadowcaster and Cavitation. Could even add these back as choice nodes against existing talents.
- Note the icons in the image below are not all the same per current alpha tree.
- Demonic Core economy and gameplay should stay. Please don’t nerf it, instead re-work the spec if you do not like demonic cores. I feel the player base likes demonic cores as it currently is.
I Can’t Post Images - copy paste into your browser
https://imgur.com/ySmLKu8
Tier 1 Nodes
- Call Dreadstalkers: no changes
- Dreadlash: I switched it with Demoniac
- Demoniac: I switched it with Dreadlash, I feel that dreadstalkers should give a demonic core when they fade at 100% (please revert change).
- Soul Strike: separated from Vilefiend and replaces where Annihilan Training was. Bake the fel Invocation portion of the soul shard generation into the talent baseline.
- Implosion: moves up to where shadowcaster was
- Summon Vilefiend: no longer a choice node with Soul Strike.
- Doom: I moved doom here for a couple reasons. One, I don’t think it should be in tier 3. Two, usually you do not want to spend too many of your points in tier 1 so there are tough decisions to be made here.
- Demonic Strength: Moved and separated from Bilescourge Bombers.
- Spiteful Reconstitution: moved up to where Implosion was.
- Carnivorous Stalkers: I moved it to where Shadow’s Bite was.
- Fel Invocation: It stays and only has the Summon Vilefiend portion of the talent.
- Inner Demons: moved up to where Carnivorous Stalkers used to be. Probably needs a pathing from Demoniac.
- Pact of the Ered’ruin: This is one of the new talents in Alpha, I moved it to where Shadow Invocation used to be.
- Fel and Steel: no changes
- Improved Demonic Tactics: One of the new talents on Alpha, moved it to where Rune of Shadows was.
Tier 2 Nodes
- Shadow’s Bite: Moved down to where Power Siphon used to be.
- Malefic Impact: no change
- Demonic Knowledge: brought it back. Put it where Imp-erator used to be.
- Grimoire: Felguard: no change
- Demonic Calling: moved to where Spiteful Reconstitution used to be. I forgot the path from Shadow’s bite, but should be there.
- Rune of Shadows: new node position, paths from Shadow’s Bite
- Sacrificed Souls: moved to where Inner Demons used to be
- Power Siphon: moved to where Improved Demonic Tactics is in the alpha, prime center spot.
- Imp-erator: moved down to where Demonic Calling used to be
10 . Annihilan Training: moved to new node spot, paths from Grimoire: Felguard - Fel Sunder: no change
- Ferocity of F’harg: one of the new talents in alpha, moved up to where Umbral Blaze was, reduced to one node (keeps the two node description)
- Dread Calling: switched with Imp Gang Boss and reduced to one node (keeps the two node description)
- Umbral Blaze: moved to where Demonic Brutality is in Alpha, reduced to one node (keeps the two node description)
- Imp Gang Boss: switched with Dread Calling and reduced to one node (keeps the two node description)
- Infernal Command: Moved up to where Cavitation was and reduced to one node (keeps two node description)
Tier 3 Talents
- Wicked Maw: no change from Alpha, I like it here and I think it is powerful in AOE setting
- Summon Demonic Tyrant: I moved it back to where it was and I added Soulbound Tyrant 5 shard gen to it.
- Immutable Hatred: moved it up to where Antoran Arnaments was.
- Bilescourge Bombers: I moved this down to where doom was because I would like to see a setting where this is played in an AOE setting and is tuned stronger (for being a tier 3 talent).
- Mark of Shatug: one of the new alpha talents, remains unchanged.
- Sworn Cultist: I made a new talent, which is just the dragonflight season 1 4-piece where demonbolt has a chance to make your next hand of gul’dan instant and deals XX more damage. 2 point node to increase the damage. I loved this 4-piece and I think it should be brought into our talent tree.
- Reign of Tyranny: no changes, just moved up and separated from Grand Warlock’s Design.
- Pact of the Imp Mother: no change
- The Expendables: no change
- Antoran Arnaments: moved down to where Infernal Command used to be.
- Shadow Invocation: moved down and I made it so that the description reads " your spells have a XX% chance to summon a Bilescourge Bomber" tune the number.
- Grand Warlock’s Design: bring back the old grand warlock’s design of every soul shard you spend reduces the cooldown of demonic tyrant by 1.5 seconds. Separated from Reign of Tyranny.
- Guillotine: separated from Immutable Hatred. Otherwise, no change.