Boosts dont invalidate the entire ladder just the noobs that get boosted
2600 player play 1 game and you can tell if theyre real or not. Its a very small % and the exception. Arguing from exceptions rather than the rule is a logical fallacy
Also 1v1 isnt balanced at all in this game so… another bad point
Almost everything they’ve said is a complaint about abilities classes have had for multiple xpacs. Also how can you complain about pvp balance when only playing the content that is not balanced??
If he’s complaining about the balance of the game…
He needs to be talking about the version of the game that the game is balanced for…
All of the balance complaints for the “Analysis of Cataclysm pvp” should be done in the mode of the game thats balanced. Complaining about cc or mobility etc in a bg has no bearing on Cataclysm’s pvp balance because bgs are not balanced lol neither are 1v1s or anything other than arena.
This is a very straightforward concept. If you struggle to understand I have to question if you’re being intellectually dishonest.
The ONLY “mode” that can be used to judge individual skill levels are duels. It is the only time that the players are on their own, without help from another player.
Arenas allow for boosting, carries, etc., which invalidate your claim.
Nothing is completely balanced - it never has been, and never will be.
That doesn’t refute my claim. Nothing they said (or complained about) needs to been seen in arenas to be proven or disproven.
I don’t understand how you can be this thick. They are complaining about what they have experienced in (R)BGs. They made no mention of what it is like in arenas.
He is complaining about classes in BATTLEGROUNDS. He is not making a blanket statement. In fact, he specifically states that in his first sentence.
I mean I’ve already completely dismantled everything you said, I dont need to add anything you can just scroll up and reread to prove everything you just said incorrect.
Again, if you have any questions just go reread what I’ve already said above ^
Local community Colleges offer courses on remedial reading comprehension if you’re struggling. Good luck.
You keep throwing this word “balanced“ out. WoW arena has never been balanced. And if you can’t figure that out by now, then you are wearing a blindfold when playing arena.
Just look at the leaderboards for TBC/Wrath/Cata. That’s not balanced, that’s unbalanced for specific specs/comps.
im a resto sham so im sure there’s a lot of complaining towards me
though in reality i don’t think this class is so much overpowered as people think. Good, but nowhere near the level of wrath hpala which just dominated. I’m easily slaughtered by two physical dps classes, rogue+feral my worst nightmare
I feel the same way as a Disc priest. Pretty strong toolkit in cata, but 2 physical dps and we can go down fast even with PS.
I feel a little tankier on my hpal and at least have lots of instant heals and bubble. Though, you’re right, hpala feel stronger in wotlk comparatively.
I think we all agree that ladder has been unbalanced in these expansion re-runs. However, that doesn’t change the fact that specifically for Wrath onward, PvP balance changes were made with 3’s in mind as the goal was to make WoW 3’s an Esport. It didn’t work, obviously, and they sucked at it, but the goal was balanced 3’s. That’s why 2’s stopped giving titles in wrath originally.
3’s is objectively the most balanced version of PvP, as it’s the intended environment all balance changes were conceived for.
RBG’s, 2’s, 5’s, and even 1v1’s were likely not considered beyond outlier interactions.
It doesn’t matter where the PvP is taking place. Being in arena as opposed to bgs or out in the world changes absolutely nothing about my initial post. Just ignore the sweaty, tryhard arenabrain.
It does matter. If the game is balanced around 3’s (which it was), then your interactions with other classes are designed with the intent of you having 2 people with you. That skews gameplay.
As someone else pointed out to the slows in chat, im not saying the game is balanced super well or anything. Even retail a decade+ later is completely unbalanced etc
Im saying all of his complaints about balance are moot when he isnt playing the mode that the game is balanced around. The balance on cc and literally everything else is with the context of having 2 partners and a pillar in mind. Arena is the only part of the game they made balance decisions around.
This is one of the worst arguments you could mention. You do realize that many of the features/things we have in Classic were either added early (much earlier, in some cases) or just never existed in the original iterations of the game, right?