My biggest concern about Shadowlands

Me and my wife like to do stuff together and Covenants have me worried that we will have to choose different ones because what might be the best Covenant for a Warlock might not be the best for a Mage. Just worried that if we choose different Covenants that we will not be able to do daily’s and WQ’s together because the quests will be different for each Covenant. Does anyone know if this is the way it will work.

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The plan so far is just like class halls.

It’s not like you’re Horde and Alliance. Most likely your Covenant will have no sway on the World Quests you get.

As for BiS Covenants? Yeah that’s a worry I have too. I love the idea of choice but I’m not sure if they’ll be able to pull it off. In my opinion, I think every single soulbind and covenant ability for your class should be unlockable in your Covenant.

So what I mean by this is that, for example, you’ll have Jeff the Steward from Bastion. He’s got this really cool rage generation buff, but I want it on my Necrolord Warrior. So I progress my Covenant campaign and unlock the option to recruit my Covenant Equivalent of that Soulbind.

What this would essentially do, is make it so you choose a Covenant based off of aesthetic and lore like it should be, but will still be unique in the ability you get. The only difference will be that you start with different sets of Soulbinds. By going through the story of your Covenant you’d unlock other Soulbinds like you would followers in previous expansions.

In the end, everyone would have 12 different Covenant Soulbinds (assuming there’s 3 for each Covenant) that can be progressed and completed. And 4 different Covenant abilities rewarded at the end of the Covenant Campaign.

Again, this is just what I think they should do, and not what is happening. I’m not a game designer, but I think this could work.

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Considering how many warnings Blizzard is getting from all corners of the fandom about how bad Covenants will be if the abilities are mechanically different, I worry as well that that’s exactly what we’ll get.

Then again, they are stuck at home and finally playing their own game now it seems. Maybe they’ll actually try out their own alpha and one of their people will get ticked about the best ability for a DK being on the fairy faction or something.

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Question 1.) Are you a mythic raider, do M+ in the high teens/20’s or an avid PvPer that pushes Gladiator?

If you answered “no” to all three, you shouldn’t concern yourself with what’s “best” and just focus on what’s “fun” and if being together is more enjoyable than who cares about a minor 1-3% damage boost?

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I don’t think the bonus will be so significant that your concern would be an issue.

This right here, should be the answer to this thread.

This is more than likely what we will do. But it would be nice to be able to pick what is best and still play together.

That being said, aesthetics matter and if she thinks them ardenweald faery transmogs are better than them necro maldraxxus transmogs you tell her she’s on her own.

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wait, isnt every one gunning for the fae mogs?? Only coven thats gonna have members i thought.

People like to do the best they can no matter which kind of content they do. In the general sense, it feels bad to have a thing and know it isn’t quite as good as another thing you could have gotten.

On the flip side, if someone legit doesn’t care at all if their Covenant does more or less damage or has more or less utility than another one, why should they care if the Covenants are simply cosmetic variations of the same abilities?

If Azerite is anything to go off of, this won’t just be a “1-3%” difference.

For me, I would find it more interesting if the abilities were different and the choice of covenant harder to make, but I can see how, for min/maxers, that would push them into certain covenants.

If the abilities end up being the same, then you’re really just picking covenant for aesthetic, and I’ll wind up with 12 classes all doing the same things, in similar gear…like a homogenized class hall.

Not sure how I feel about either option.

I’d like to see more focus on the classes themselves and less on these tack-on systems. Class identity should come from the classes, not whatever new system crops up for each expansion.

Also, it’ll be hard enough to balance even one set of abilities that each class gets because each class will interact with them differently.

Four different sets will be a train wreck and will eat up so much of Blizzard’s time that we’ll need two Ray D. Tear gravestones in patch 10.0.

They still can make a world(HA!) of difference out in world content. Like for what they have shown for Mages, Kyrian will make rares and world bosses easier while Necrolords look to be insane AoE allowing for faster/easier quest clears.