My 11 Mists key today on my main was harder than a timed 14

I’m not complaining, but I’m seriously considering the value of higher IO.

Did a mists run today, an 11. And it brought me back to how hard timing all my 11s were this season.

Players kept ignoring 3-5 orbs on a pull, and mobs or bosses would get 30-40% bonus damage and 1 shot us. We wiped a few times.

It made me feel like my 3,200 io had less meaning than ever before. Because this 11 was harder than my best keys.

It also made me want affix’s that get more difficult with higher keys. Because right now, 15s are just boring. The main reason for wipes in a 15 are tank deaths. Nothing else. Not an affix we failed, not a challenge that makes it M+. Just a pancake tank.

I want affix’s on higher keys. Because right now I’m bored of M+ and don’t see why 3k io is better than having 2600 IO.

I did a Mists 10 with a mage that had zero interrupts, lol.

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Did a 13 Ara’kara on my Hunter earlier with a Mage that claimed the key was bricked before the first boss.

We still timed it, but they barely did 1mil dps overall and only had 4 interrupts. Also died 4 times in 2 minutes at the end, consuming every brez.

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You only have 1 15 timed.

In my experience the main reason 15s fail is because of low DPS or them not using defensives and utilities properly.

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I’ve only been doing keys for about 9 weeks this season. Late start to this expansion.

But I’ve been over 4100 IO in the past.

Lol. Sure. Doesn’t change the fact that you only timed 1 15 this season and talking like you had it on farm calling it boring.

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You’ve only timed 4. You’re also a meta class this season and have a higher invite rate. Not sure why you’re attacking me? I said harder than a timed 14 or 15. I did not claim I had 15s on farm, but from the ones I’ve done, about 5. Completed 3. They have seemed easier than some 11s. I can have that opinion and that’s my opinion. I also think solo’ing Dwelves at tier 11 are harder than 14 keys.

This is just really my opinion. But its based on statistics. To time my 14s it took around 12 attempted keys. To time all my 11s it took roughly 24 attempted runs.

M+ without affix’s is boring and not really interested content.

I’m posting in an attempt to save this content. Coming up with the idea from keeping affix’s active above an 11 key might do that. And creating new affix’s that scale with the key lvl.

Right now everyone says this is the worst season in M+ history. For several reasons. 1. Its meta based. 2. Its boring. 3. The dungeon pool isn’t that great.

Please be constructive on ways we can improve this content and save M+. Rather than attacking me for being 3200 io and just returning to the game LOL.

I’m not the one claiming it’s boring. You are deflecting here.

This is also a non argument. I play this toon every season.

Pointing out facts is attacking you?

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Finding any possible angle to be smug and argue is kind of what he does with his free time. I wouldn’t take it personally.

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i so feel this though

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Thank you. My OP is about any key over an 11. As well as missing affix’s in general. I think we might need to change the word from affix’s to M+ challenges to win the forum community over. haha. Oddly enough the forum community seems quite different on this from talking to M+ pushers out there this season.

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Agreed, bring in some DPS checks so they also have something to fail. As it currently stands DPS can’t fail anything anyway since their failures just means not doing maximum theoretical damage output.

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What is the point of this thread. Seems like bragging to me

Yup bragging about how boring 15 keys are

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The point of this thread is that:

  1. M+ above an 11 key is boring.
  2. I know the streamer community pushed for this change to eliminate affix’s above an 11, but in turn M+ viewers to streams are at an all time low.

I feel like we have basic dungeon content above an 11 with no affix’s. The content doesn’t lmotivate me (personally) to play keys. M+ culture was about how to handle content with an additional challenge, like an affix. Now that’s gone and I simply don’t find it challenging unless I’m playing a healer.

The content seems like it has been fizzled out.

Even more so, removing affix’s has increased toxicity in keys. When a group wiped to explosive orbs (which I wasn’t a fan of) they would blame the affix. Now the group wipes to a tank death and a system which leads to pointing fingers to tanks starts to unravel the entire game. We need tanks and tanks should be celebrated.

This is a problem and the one time blizzard should have ignored the community and did what was best for the gamers and the majority of players.

I do understand both sides here though.

On one hand dungeons get somewhat dull and boring as all variety is gone after +11. On the other hand these affixes adds an absurd amount of RNG to wether you can complete a key or not, and promotes certain push weeks.

As it is now you truly test yourself and your skills against the dungeon and only the dungeon. If affixes joined it you add the element of luck to the play, which is awfully frustrating.

Let’s say you the affix where you have to cc orbs spawn during an encounter, but then it spawned right on top of a pack you didn’t intend to pull. Tough luck, now you better deal with it.

Affix with orb soaks spawned during last boss in CoT tremor slam or umbral weave? Though luck, better let some of those orbs get to the boss.

If they could make affixes not add so much RNG to m+ that’d be great. I recall the affix in BfA (can’t remember the name) during the season with the Nyalotha raid where you enter some sort of void dimension to kill an add. That affix could be planned for, and was an example of how at least I’d prefer affixes to be.

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Yes, affix’s shouldn’t be RNG based. Encrypted, reaping, awakened, were essentially the best affix’s of all time and only made M+ more strategic.

I tank did some low keys yesterday, even a +4. Some where we had a person in all greens. The healer was struggling to keep everyone alive. It felt no different than a +10 with players who had better gear, and in a way it was harder with the people wearing greens.

If ilvl scales to a point where that is the only difference in a lower key to a higher key then its really not immersive content. Our gear scaling impacts the outcome more than the dungeon mechanics , because without affix’s there isn’t enough to challenge the players. I think people will realize this and IO score will have less meaning in getting invited to other content.

We need new affix’s that scale with the content. Then, we’ll actually have M+ again.

Right now it doesn’t feel like anything. Just a hard mode dungeon, and we had that back in TBC. So, in other words, if you want some semblance of M+, just do a +2 to a +11 key.

There isn’t enough going on in a 12 or higher key to keep me interested and I end up getting bored. Or working and even watching TV while I push a key. Affix’s kept me interested and focused.

Now I’m pretty disappointed we don’t really have M+ anymore.