What the title means is that every other healer has a strategic advantage over MW in pvp. I genuinely believe that in order for MW to be good, our healing just needs to be straight up broken. Every single ability needs to essentially be a Lay on Hands, otherwise we fall behind. We don’t have anything else*
What MW needs is some broken as heck mechanics that makes everybody else grumble about how OP monks are. Every other class has something like that, but not monks. Allow me to expain:
Resto Druids: Grove Guardian, extensive HoTs that allow them to heal while CC’d, spammable clone, bash, rip and pounce when talented, barkskin, ironbark
Pres evokers: Super mobile, big dam, Nullifying Shroud, immune to interrupts with Hover, spammable sleep if talented, Emerald Communion, Oppressing Roar, Time Dilation
Holy Paladin: Bubble, bop, lay on hands, sac, freedom, divine protection, HoJ (30 second cd on a 5 second stun), blinding light or rep (spammable when talented), searing glare, and they only really cast 3 spells because all of their healing is instant cast and procs.
Disc priest: Amazing damage for healer, 30 second psychic scream, bubbles that are casually better than life cocoon is, life swap, ulty pen, pain suppression, fade, MC, mass dispel
Holy Priest: spirit of redemption, guardian spirit, chastise, life swap, fade, MC, mass dispel
Resto shaman: Grounding, Tremor, static field, ascendance, spirit walker’s grace, stone bulwark, earthgrab, cap totem, hex, poison cleansing totem, purge, link, ancestors
Now let’s look at the MW pros: Tiger’s lust, zen spheres, ring of peace/song of chiji, diffuse magic, port
Let’s compare those pros the MW cons: Life cocoon is bad in dampening, renewing mists having that many modifiers is really bad, throughput healing style in general is really bad into dampening, paralyze too short and DRs with too many more important stuns for how short it is, leg sweep CD too long, revival/restoral healing too low for how long the CD is so revival only matters when it can remove dots, invoke yu’lon/chiji really bad without jade bond talent, chi wave is really bad, zen pulse is really bad, renewing mists only worth pressing for the modifiers, monk mobility no longer matters when everybody else is also super mobile, not enough survivability, needs to sit down and stop moving to cast heals more than other healers
Ultimately on a level playing field MW would fall apart without OP heals because we have limited utility that barely contributes to the outcome of the game. Other classes have utility that reduces damage taken by teammates, or makes them immune to interrupts or stuns, or barely cast anything yet keep their entire team alive. I don’t think there is a single healer that relies more on the team carry than MW does. So I would like to propose some broken AF mechanics for MW to have that would bring them up to par with other healers:
Meditation: Can cast while under the affects of disorients, stuns, silences and incapacitation (due to our meditation training at the monastaries)
Renewing Mists changes: Just simplify the modifier on renewing mists to “Increase healing received from monk by X%” and increase the healing substantially so we have TWO whole good hots.
Renewing cleanse: Renewing mists purges diseases and poisons every time it ticks
Life cocoon changes: Decreases damage taken by 50% (bubble amount drastically reduced)
Paralyze: Stun length increased to 7 seconds
Leg sweep CD reduced to 30 seconds
Tiger’s Lust range increased to 40 yards
Restoral/revival healing increased 10x
Increase healing on chi wave and zen pulse 5x
Plz blizzard
Sincerely, a sweaty nerd that plays too much solo shuffle as a MW