anyone defending it is bad
Smoove Mayweather himselfâŚ
is that THE Smoove?
Feels like mistweaver has needed a redesign for such a long time now. They kinda did one this expansion, but didnât really go far enough with it.
Its current design is too shallow, so it leaves for mistweavers either being overpowered, or underwhelming. The class revolves entirely around gimmicks, which doesnât feel good for either party imo.
I mean I think compensating for every weakness by making all their CDs strong while slowing the game down had nothing to do with MWs either being too good or too bad.
They also are unable to get punished so not having a weakness makes them pretty broken imo. I donât think design did too much with this, they were still viable last patch too while having weaknesses as well.
MWs are just too forgiving right now though, thereâs not a difference in outcome if you play as well as smoove does or if you donât place a port down for 12 minutes because you donât really have to do anything active and I sadly wish this was Hyperbole but itâs not.
Also taking away WoTC being reduced by damage reductions was a bad change imo, you could always play around it as a MW so it was never a hard counter to you, but now it doesnât matter so again, even if you were good enough to have the awareness to deal with those situations, thereâs no difference between you and a guy just mindlessly hitting the ability. Any punish or reward or interaction that could exist with MW was entirely removed which is not healthy whatsoever on either end.
Blizzard, hire this man. Calls for nerfs to his own main class.
I just personally donât like their design (ironic since I main it). I havenât seen the full extent of what the buffs have done to the class yet, so I can only judge from an outside perspective currently. I know the GCDs tied to everything makes it feel bad (even though it clearly isnât) because it makes it all feel so clunky⌠though this is in part because I donât have a full haste build because lulz RNG.
I still donât think crane should even heal. Rather see it timing based and punishable, than seeing it just auto heal mode.
You mentioned theyâre unable to get punished, are they still susceptible to stuns like they were? Or is the EM trait keeping them alive during stuns now?
hes ww lol mw nerfs dont affect him
âmw susceptible to be ccâdâ iâm tired of this pathetic excuse, after watching drainer streaming every day, this excuse sounds like a git gud situation for 99% of mw monks
Its almost as if sub rogues donât keep anything in check⌠maybe if we did damage we could get these monks/sin rogues out of here.
Mw so busted itâs a meme.
Smoove hasnât mained WW in a very, very long time. Danâs been playing MW for like 3 xpacs now, ww occassionally.
Legion just got to me so much having a core class design based around shooting healing beams THROUGH pillars that are intended to act as LoS. Just looked wildly silly from a general spectator PoV to me. Also yes, MW monk is stupidly good atm.
Waiting for the mw that comes in and says the following: âwe die in stunsâ
This is the shortest post Iâve ever seen from you, high five.
Lol i have a clip of a monk getting stunned no gaps with mage and rogue connecting and him port bubbling at 3%. Full 8 sec stun chain. They do not die in stuns unless they really screw the pooch.
You know smoove has played MW and WW at the highest level and prolly is one of the best MWs on NA anyways? Itâs honestly hard to dispute how powerful AND forgiving MW is.
No one really does enough damage to kill in a stun, so a MW could maybe just end at 10-20% out of a go. In which case you just rotate cocoon or WoTC out and youâre perfectly fine. If they use major CDs you can easily trade trinket for that. Or you donât even have to, itâs likely not enough to kill.
Then add in a partner thats really tanky/has a lot of off healing/other strong form of support like a shadowpriest, ele shaman, boomkin, or prot paladin. Becomes impossible to punish failure or mistake in any way. Not only are those comps very disruptive and have a lot of tools to stop or avoid set ups, but theyâre so naturally tanky they wonât die even if they donât do this whatsoever.
Put any of those specs with a MW and the only chance you have of a kill is after 12 minutes of them making mistakes off CD. If there is at least 2 mistakes not made you actually will probably never find a kill ever as a set up oriented comp - even if you take the best players in the world vs the most average. Then the meta just becomes really only some wizard comps that can only really do the same thing and hope they win in dampening because itâs impossible to deal with MW output until that point (really itâs when their CDs lose some of their impact even though it seems like they arenât effected by it).
Itâs honestly pretty stale lol, MW is by far the best healer in this meta with an incredible amount of indirect and direct buffs that cover any weakness not just as a spec, but ones you could have as a player. Specs should be made better by increasing their strengths and rewarding your strength as a player so that you have something to strive for.
Iâm sure Smoove is frustrated because it doesnât matter how much experience he has on MW since someone picking it up for about a week will get the same results as him even if they make way more mistakes - just because you canât punish the mistakes anyways. You get into a situation where youâre annoyed at the quality of the games and thereâs nothing to strive for tbh.
Game just needs to be made faster again (probably will when we season 2 actually starts and we get more offensive traits) and WoTC healing output needs to get reduced by damage reduction CDs so that there is at least some way to finish off MW teams if you need to all in to win.
Ah right, I forgot that damage was toned down this patch⌠and forgot about the crazy off heals that other classes have to go along with it.
Yikes, I dislike metas where it just feels like nothing dies. Itâs a fine balance between having burst too high and globalling people vs having healing too high and nothing ever seeming to happen.
Iâm still amazed surging mist hasnât been nerfed yet tbh. They turned it into such a crazy thing, yet still comes off as being boring. I find that vivifyâs design set up is more interesting, as it rewards you for keeping hots up and makes you fall behind hard if you donât (at least in PvE).
I definitely donât like it when being a high experienced players feel no different than being some scrub when playing a class. Hopefully they adjust that accordingly⌠but again I feel thatâs partially due to a lack of class depth as well. I personally like mechanics that require timing to pull off like premonition. Seeing someone death a blind is wiiiiild. I wish MW had more stuff like that (while of course getting rid of/nerfing some of the stupider aspects of it that make it OP at the moment).
Missed you bud .