MW damage buff noticeable

Just kicked a warlock in the face for 20k. I wonder if this opens an ancient teachings build in pvp

Most likely not. The healing fistweaving will do is most likely not going to be able to compete with damage from most specs in the game right now.

Might be decent into spris though.

I think of it more as, you can dart in, RSK, BoK, someone from who’s at 20-30% into touch of death if you get good crits. MW will be extra scary to folks in execute range. Been catchin folks all day offguard who arent used to a MW who zoomies in aggressively when theres an opening. Playin around with badge too. Highest I’ve done is like a quick 38k in front loaded dmg off good crits into Touch of Death.

I also have had juiced fury warriors turn around…sneeze and flop me so be careful, good to have a leg sweep, transcendence or ring up if you do.

I cant see a monk in the heat meleeing for heals full time. Way to squishy. Maybe undergeared folks in BG’s tho.

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You can fistweave in 2s
I played a pretty fun Night fae build last ssn to 2400 2s. Still not as strong as AFK healing and damping, but its a great deal more fun to 1v1 a Demo hunter and win in a 2v2 situation.

Teachings won’t see much play in 3s until the healing is more like old school way of the crane, where it heals everyone for a portion of damage dealt. Not with how damage is, and how easily mw falls over in 3s

They really just need to rework ancient teachings; getting 3 tiger’s palms off → timed buff , is just so impossible.

A cool idea i read was to make the legendary also give 2 stacks per TP, increase to 4 stacks total, so even if u just wanted to TP → BOK → TP → BOK at least its viable use of gcd.

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Took them 3 months to tap the breaks VERY lightly on the 2 runaway dps specs from a balance point if view. They aren’t going to bother changing a legendary affect. The change you mentioned also has ramifications with chiji cd though, so it’d probably be a pvp talent sort of thing.

That’s actually not a bad idea for a quick fix. Not even a legendary it could just be a pvp talent or baseline. 1 tiger palm = 3 black out kicks. That would literally make MW extremely viable and like you said, actually do damage that matters and get them into TOD range more often. Even if it is just a bandaid fix for now, hey that’s not a bad tune up.

The main skill for MW that need a BIG buff for a offensive gameplay is Crackling Jade Lightning, the damage is too much low, TOO MUCH low, almost nothing, they should easily buff 300%

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I would agree with this if not for the fact that chiji is already basically an overheal every global in a mastery build (EF/BDB/180% mastery+EM). So, in a build that probably runs a little less mastery, in favor of things that help AtotM (some haste/crit), it would significantly cut-back chiji’s impact (as its primarily exponential), probably taking the healing from lets say 100% power (as it is now) to 40% power (assumes mastery is dropping down to like 3K from its current 6K+) back to 70% w/ AtotM. Overall the CD would be nerfed to give life to AtotM.

I mean… That because its the token ranged ability… MW is a melee spec… their ranged abilities are not meant to do crazy damage
Buffing CJL would be like buffing heroic throw for warrior

Agreed, I would like it to be a good burst button in DF. I think some sort of stacking buff would be nice so you can unload on the kill target during gos without compromising positioning

No. It is a Ranged Spec

Hunter SV have the RDPS skills of BM and MM too, but is it RDPS? No, it is Melee

CJL at MoP was a rlly useful skill, with a considerated damage, they killed it

MW is not melee, you just can use melee attacks, for u become melee, you need use the legendary, so, the natural form of MW is ranged, and the CJL should be the main MW dps skill

Fistweave x

You realize MW is recognized by the actual game as melee right?

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Crackling Jade Lightning was ~50% stronger at the end of MoP, at 38.6%AP vs 22.4%AP per tick.
That’s not really strong enough to say our main damage source was from ranged.

MW’s been melee for damage purposes since WoD at least if not MoP.

In code. It is programmed as a melee. We get Melee Mechanics. Most of our damage comes from melee buttons. We get healing for doing damage with Melee Abilities.

If it looks like a duck…
If it sounds like a duck…
Its probably a duck…

Comparing AP values alone isn’t a good metric for seeing how things have changed over time… There is a hidden aura on all specs that allow designers to fine tune spells for a specific spec. For instance you say CJL is 22.4% AP per tick which is true but the hidden aura for Mistweaver then increases CJL’s damage by 400%

https://www.wowdb.com/spells/137024-mistweaver-monk Link to hidden aura

There have been multiple times where blizzard has completely removed the aura and put it back into the base spell and vise versa

In BFA we had a hidden aura that increased all healing we did (from core spells/talents/azerite) by 40%
They baked that 40% directly into the spells going into shadowlands so
in BFA we had vivify doing 101 SP to the main target and then a 40% aura mod which took it to 141% of spell power
In shadowlands we have a 141 SP to main target and a 0% aura mod which takes it to 141% of spell power…
The same thing but how you get there isn’t from one singular metric

Another thing that changed over time is chi. Back in the day of Mop and WoD MW had chi and CJL could generate it while doing damage
Now CJL only does damage