MW Changes

Classes

  • Monk
    • Mistweaver
      • Fortifying Brew CD reduced to 1.5 mins. (was 3 mins.), reduces damage by 20% (was 15%), and increases hp by 20% (was 15%), and is now useable while stunned.
      • Life Cocoon CD reduced to 1.67 mins. (was 2 mins.) and when Life Cocoon expires, it releases a burst of mist that restores 0 health split among the target and nearby allies.
      • Soothing Mists can now be channelled while moving.
      • The GCD for Soothing Mists reduced to 0.5 seconds down from 1.5 seconds.
      • Non-auto attack melee damage now heals a target within 20 yards of the Mistweaver for 50% of the damage done. This stacks with the effect Ancient Teachings of the Monastery.
      • Melee damage increased by 10%.
      • Casting Revival no longer triggers dispel protection.

@Devs: fixed Mistweaver Monk for you. Super-duper easy fixes that don’t require a total rework of the spec, but would make the spec a lot more fun immediately. I get that you might not be able to implement something like this right now, on the cusp of 9.0.5, but perhaps you could at least think about us when patch 9.1 rolls around?

@My fellow MWs: if you like what you see, then please show some support. Who knows? Maybe we can get something we actually asked for come patch 9.1? I’d like to think that these are all fairly reasonable fixes - reverting Fort Brew and making it useable in a stun, reapplying Burst of Life (including the CD reduction) to Life Cocoon, some QoL changes regarding SooM, baked-in passive healing on non-auto attack damage reminiscent of Eminence, a tiny buff to melee damage alongside it, and - finally - allowing Revival to not be an instant death sentence. Given the way the game currently plays, I don’t think any of these changes would be that unsettling. If you disagree with anything, or think that something is a little over the top, then please explain and let’s see if we can’t suggest something more reasonable.

Edit: mathematical change above, seeing as the intention was to reduce the CD of Life Cocoon by 20 seconds, not ~40 seconds, keeping it in line with the old Burst of Life azerite trait.

Thanks for your time,

Chän

16 Likes

Gosh darnit you scared me into thinking these where actual patch notes, good attempt.

9 Likes

I wish lol.

Mana cost of Faeline Stomp removed.

3 Likes

Yeah… Faeline Stomp is kinda subpar as it stands. Prob be alright if it didn’t cost mana.

It’s just in a weird place because the other abilities have no cost to them.

1 Like

For a moment I actually thought these were actual patch notes and almost went to check it.

2 Likes

Honestly, it just seems that the covenants need a lot of work in general. I mean, I can speak a little about Night Fae bc I initially went Night Fae. Faeline Stomp is a nice idea, and looks amazing, but it doesn’t really feel like it contributes much for the cost. Seeing as they prob won’t buff it to make it a more significant healing CD - not least of all bc it’s on a short timer and can reset, the least they could do is remove the cost.

3 Likes

Yeah, I really love Weapons of Order, but I also like Bonedust Brew and Faeline Stomp. I wish they’d buff the other covenants to be more in line with WoO even if I still want WoO to be the best covenant. It would also be cool if they pulled the ripcord and let us switch covenants as we please so that I could mess around with the other covenant abilities.

Faeline Stomp looks amazing though.

2 Likes

Nice, let’s see this implemented.

1 Like

This isn’t fixing the class. This is making the class op as heck

Please explain.

Since these are added to the core spec they are in all forums of content
Fort brew being 1.5 minutes a 20% dr and 20% hp increase made it arguably the best personal in the game
since the hp increase actually kept you at the same % so it healed you
and since hits don’t increase with hp it was close to 50% increase to effective hp on a 1.5 minute cooldown

Life cocoon is weird since either
A) the burst does no healing to the primary target because you stabilized them
B) they are gonna die either way because the damage ate through the shield so fast you can’t heal them up
Also .4 of a minute is a weird thing since its 24 seconds and saying 1 minute and 24 seconds is your cooldown is just weird (plus in pve this is like WOAH a 60% hp shield every 1.4 minutes is very nice. i can put that on a dps every other major mechanic

soothing mist while moving means we can cast all of our abilities all the time. We would become too mobile. no matter what is happening we are able to do teh same throughput seems a bit crazy

soom at .5 second gcd doesn’t really fix anything since the core issue is gcd still is required to be waited upon
So for example vivify’s cast time is the same as the gcd meaning if you soom -> vivify you have to wait till the 2 second mark before you can cast your next spell
compared to hard casting vivify where the 1.5 second mark is where you can cast your next spell… and imo removing the gcd from soom produces some toxic game play where you just macro soom into vivify and env so you’d go soom -> vivify/env/expel harm no matter what

A passive atotm makes us like a disc (i know it was our niche first but we gotta live with blizzard not caring about that) but without setup and is a free 500hps

melee damage increase is okay but i just want to remind people that comparing us to paladin dps is stupid as they are just way too over powered right now

revival is w/e

1 Like

Way to tease

2 Likes

Why not make mastery increase melee damage for MW monks at a fraction of the amount of gust of winds.

More mastery = more melee damage = more healing on both gusts and fistweaving and helps bring MW monk damage up to par with other healers

6 Likes

Feel like getting SooM while moving PLUS the lower GCD, would be busted. They might as well give us orb spam back instead :stuck_out_tongue: Also, if they were going to reduce Cocoon’s CD, probably need to nix Chrysalis? That’d be what, a 50 second cocoon?

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That’s fair. Honestly, I could live wo changes to the GCD on SooM personally… I mostly included that bc so many ppl were complaining about it, and I’m not sure it’d have that much of an impact on the game besides “Feeling better.” I kinda like the idea of SooM channel while moving though. At first, I was against it bc I thought that it’d just be stupid OP, but the more I thought about it, the less convinced I was that it’d be as powerful as it seems. I mean, it just means we’re not stuck standing in one place channelling, w no real survivability, like a complete dunce; it’s still easily kickable, it still breaks on pretty much every other cast outside of Viv and EnvM, it’s still just as weak as it was before, it’s still just as mana-inefficient - none of that changes. I mean, are we the mobile Healer or are we not the mobile Healer? Can we at least have an identity? Is that too much to ask for?

As per the CD on Cocoon… actually, the aim was to get it down to about 1 min. counting recent PVP talent changes seeing as Cocoon isn’t really very strong anyways. If it isn’t gunna be strong, we ought to have it coming off CD faster at the very least.

As per your changes:

Fort Brew at 15%/15%, 1.5 mins., and usable while stunned seems fine.

Edit: bear in mind that 15%/15% might not be enough given that ppl pre-walling are still getting globalled through it, but I’d be willing to see how it plays out and buffing if need be. Maybe the issue isn’t the wall, and maybe things will change. But yeah.

Cocoon CD changes… I think more needs to be done w our most iconic spell. If the CD isn’t being lowered significantly (and/or some effect like BoL baked in), then it needs a major buff to absorb bc it feels like it does diddly-squat. Dropping the CD to 1.5 mins. and removing Chrysalis feels more like a nerf than a buff.

Yu’lon’s gift PVP Talent is a nice idea.

If there’s a choice to be made between GCD lowering and mobile SooM, I’d go mobile SooM 100%.

JSS changes… I dunno. It kinda depends on whether or not the math is changing as well. Like, is it still gunna channel just as hard, but for a longer period of time, or is there gunna be another hidden nerf baked into that change where we’re actually losing HPS? I’d need more info to get behind that.

Stance sounds fine. Basically, the whole idea behind this here is to give us a reason to punch things. Currently, I often find myself wondering, “Why do I even have these abilities?” I could put up w low damage if our attacks at least did something besides act as fodder for memes.

Leggo change looks good too.

That’s more/less a revert to around where it was in BFA. HPS would remain the same, just lasts longer. BFA Statue would channel for 30-secs on SooM cast, and then was backhanded to 8 secs for some reason?
Wasn’t game breaking, just a really weird update from the dev team.

Yeah, the melee game needs a flavor tune.
100% fine with us intruding upon Disc’s heal niche. They can have the ranged/atonement style, and we’ll take the raw throughput on melee style.

3 Likes

Where did this thought come from, atonement was added at least in Cataclysm.

This is true, although in use, that playstyle wasn’t nearly as damage to heal focused.
The better spec for Disc was more healing oriented, using atonement when you could. PoH, GH, Binding, Flash & Penance was the bigger part of that spec’s rotation (for throughput) iirc. Not sure what Disc looked like in MoP? I rolled Monk & didn’t touch it.

Honestly I think they should either leave it as is and reduce the CD (baseline), or buff the flat absorption (90-100% HP) and make it 2.5, keeping Chrysalis I suppose. That said, could still rip right through a 90-100% Cocoon. Doubt we get this useable during stun for this expac.