It does unless your graphics card is on the blacklist or you’re on windows other than 10
They’re wrong, keep task manager up to keep an eye on core clock speeds. You’ll see the difference on the CPU tab when you change it, and probably in your fans.
Or are playing in Linux, where its always been automatic with the OS for me.
Which is still not officially supported that said DXVk is supposed to work well and I’m pretty sure that’s integrated into WINE these days
Wait, I will say, I have windows 10 and GTX 1080 but I had to set it myself.
You shouldn’t have needed to unless your driver was blacklisted, I’d check Geforce experience there was a recent update explicitly for 8.1 from Nvidia.
I just remember after updating to 8.1, reading somewhere else that DX12 was made to improve, and had to switch it myself. I will check experience when I get home too. I swear I made sure things were updated. If you’re right and it fixes it, I’ll buy you a present.
It’s a computer issue, bets are it will fix one thing… but not another.
If you want to check your CPU cores I suggest using this. I use it to keep mine on performance.
Google “CPU core parking manager v3”
This manager has turbo boost and all that. There are like 3 settings for your CPU.
Setting the power option in windows should do it, you can always use that if the first option doesn’t work.
Windows and Mac OS will automatically utilize multiple cores (threads) as well. This is not a unique feature to Linux and not what is being discussed with 8.1.
This new optimization is utilizing low level graphics API’s, DX12 PC and Metal Mac, to distribute pieces of the game engine to more processor threads. Which is what is causing better performance on modern multicore processors. So unless your Linux wrapper is utilizing one of these low level API’s (which I don’t believe they are) you are likely using DX11 and are not seeing the additional threading. If the wrapper is using DX12, you would just now be seeing the benefits like the rest of us.
WINE (the WIN32 library on linux) uses a library called DXVk to translate DX11 and DX12 calls to vulkan. The library is developed and supported by Valve Software.
Good to know. So assuming the Linux wrapper is handling the DX12 code properly a Linux user would still just now be seeing a boost like the rest of us.
I could give a long and interesting discussion on that, but it’s not germane to the thread. Let it suffice that threads on linux are ‘interesting’ far more than they are on other operating systems.
I honestly didnt notice any change. I have an 8700K with a 1070TI and with everything on High with a couple things on medium and draw distance on 5 I get between 50-60 FPS in Kul Tiras (Though my server si very busy and there are usually a couple hundred people standing around). After patch, getting the same.
Outside of KT I generally maintain 140+ FPS, so that didnt change either. I was hoping to see a jump to over 60 in KT, but I didnt notice it.
EDIT - I lied, just got in and im geting a solid 75-90 in KT now with everything on High and draw distance on a 7. So, yea, im happy with this!
Proba ly network then. Noticing that 8750h is a mobile cpu. So your probably using wifi, even though tech is great now that wifi card still can’t compare to ether net cables.
I am on WiFi sitting 10 feet from my Nighthawk x8. If it were network, wouldn’t it be the same with DX11 on too?
Not nessisarly, but regardless of range it still is connecting by air. Usually it’d be regards to system limitations, but it could be your network aswell. I don’t notice input lag, I just didn’t notice any difference, also I haven’t updated my drivers in awhile so it may be a good idea for me to check.
Well, my PC usually tells me when there is a new graphics driver available but it seems there was one the day after 8.1 that I missed, so I installed, set to DX12 and I am not getting the input lag, so I’ll continue testing to make sure. I hope this worked!
Glad to hear that, yeah Nvidia has had a troubled past with DX12 sadly.