The Turbulent Timewalking event is now active.
Allowing me to showcase another exploit type of mechanic players are using.
If a player with 4-5 accounts obtain the mastery buff by soloing enough Timewalking dungeons to earn the proper amount of Mastery buffs.
Which is 4 dungeons.
They will earn the completed Achievement for the 5 week minimum in one day / week one.
On top of that. They earn 4 of the vouchers. Allowing them to buy every mount available off the voucher. For free.
While the intent, by Blizzard omission. Was one for free. The other three for Timewalking badges.
This is a pandemic issue that arises for every single piece of new content released. People are able to do crazy amounts of content in miniscule amounts of time.
I have made other posts in the Community Council about exploitable mechanics people employ.
Many comments I get when I converse about this stuff. Is generally, shhh.
I dont think its fair. One day. I would love to see change.
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So this isnāt something Iāll do, I mostly just play one character and generally donāt find time walking dungeons fun, but Iām wondering āis this bad?ā
If time walking isnāt fun, and itās idle content to fill a gap before Midnight, is it necessarily a bad thing that players want to just knock it out or donāt particularly care to have a longer grind? I think an element too is that being asked to return every week can feel like a chore and FOMO: which has had a lot of conversation in the community over the last few years.
Maybe a part of it is that itās not clearly communicated that players may use alts to shortcut a longer grind, and maybe Blizzard can communicate this better as an option for completing content rewards such that it doesnāt feel like āinsider knowledgeā, but Iām not sure if this method should be patched or fixed in any way.
(By the way Iām not doing the āIām not sureā AKA Iām-softening-my-stance on this thing, I actually donāt know whatās best and I kindaā leave it up to player behavior deciding what they (we) want.)
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