Talents
- Holy shield (the only benefit of blessed hammer is generating holy power without needing to hit something. Holy shield is too strong imo)
- crusaders judgement 100%
- fist of judgement, you can run rep or blind if your playing a stun heavy comp
- spellward vs casters, cavalier vs melee
- seraphim (tankyness, damage, burst), divine purpose if you want more healing
- hand of protector 100%
- sanctified wrath (longer burst uptime, can keep team alive during wings)
Pvp talents
- hallowed ground (most classes have a slow, the more uptime you have the more damage and healing you will do)
- shield of virtue
- optional, I run warrior of light to maximize my dps and burst, I always use short spell bop and sac vs mage teams to match combust cd, guardian should be used here for most players. I don’t use guardian as much because at r1 mmr people will instantly cc it.
Legendaries
- bulwark of righteous fury, significantly increases your dps and huge burst with divine toll.
- judgement, uther, endless king, and sephuz are all situational. I’m using bulwark 100% of the time for now.
Covenant
Kyrian - Pelagos, divine toll + bulwark legendary = big burst, ringing clarity, word of glory, punish the guilty conduits
Night fae - blessings are decent, my damage was significantly lower when I was night fae compared to kyrian.
Necrolord - more survivability
Venthyr - could be good but 4 min cd on ashen is way to long and people will just run, also has a 1.5 sec cast time.
Stat priory: vers/mastery>haste>crit
I prefer mastery over haste because of holy shield. Mastery = block, blocking will significantly reduce damage tanken and reflect damage back, it also buffs your attack power and healing.
Comps 3v3
S tier, ww prot pal disc, warrior prot pal r shaman
A tier, prot pal (enhance, dh, boomy,lock) healer
B tier prot pal (rogue,dk) healer
Strengths
- healing (wog spam)
- utility, spell bop, sac, freedom, disease dispel (devouring plague, rogue poisons, hunter dots), conc freedom, guardian, silence
- burst, divine toll + bulwark legendary for massive sotr crits
Weakness
- die in stuns
- kited easily limiting your holy power generation
- lower sustained damage compared to other dps specs
Macros : just copy the party 1 macros and add party2 or type in mouseover if you prefer that.
/castsequence Shield of Virtue, Avenger’s Shield
/castsequence [@focus] Shield of Virtue, Avenger’s Shield
#showtooltip Cleanse Toxins
/cast [@party1] Cleanse Toxins
#showtooltip Blessing of Freedom
/stopcasting
/cast [@party1] Blessing of Freedom
#showtooltip guardian of the forgotten queen
/stopcasting
/cast [@party1] guardian of the forgotten queen
#showtooltip word of glory
/stopcasting
/cast [@party1] word of glory
#showtooltip Blessing of Protection
/stopcasting
/cast [@party1] Blessing of Protection
#showtooltip flash of light
/cast [@party1] flash of light
#showtooltip Blessing of Sacrifice
/stopcasting
/cast [@mouseover] Blessing of Sacrifice
/cast [target=focus] hammer of justice
/cast [target=focus] rebuke
/cast avenging wrath
/use Sinful Aspirant’s Badge of Ferocity
/cast seraphim
/focus arena1
/focus arena2
/focus arena2
/tar arena1
/tar arena2
/tar arena3
/tar party1
/tar party2
Tips
- dispel devouring plague off your teammates, it’s shadowpriests top damage.
- taking short spell bop pvp talent is good vs rogue mage. You can always trinket spell bop combust on yourself or teammates
- your most susceptible in stuns, using your ardent defender wall preemptively can save your life
- try to avoid stacking against warriors unless you have divine toll burst, their cleave hurts!
- spell bop can be mass dispelled but not purged. Be ready to hoj, silence, or kick the priest after you use it
- use spell bop against rets and shamans for wings/ascendance
- stacking as much mastery as possible will make you significantly tankier
This is just a quick guide. I’m sure there’s a lot of information missing and I will update it when I can.
Feel free to ask questions! Stream is stunandbung on twitch.
#protarmy