I main a prot warrior and this is my alt. There are two. We ran In pugs for 2 weeks until our guild had enough to run. I went 0 for 13 on loot, losing every roll, in each raid one guy beat me on rolls for at least 4 items each raid.
There are a couple things that ms/os+1 address. First and foremost, it stops someone from being incredibly lucky with rolls to take all the loot because of inherent limitations.
On tanks rolling on dps loot,. This would logically mean horde warriors (most popular class) and alliance warriors(most played class) and paladins should be able to roll on tank loot. I play two tank classes and piss on that.
Both my toons are tank spec and I think this entitlement us garbage.
Thatâs an unfortunate requirement for personal loot to work. Otherwise guilds would still try to micromanage who got loot by telling people to trade it to others. Or by gaming the system and having people set their loot specialization to x so they could fish for certain gear to feed someone etc.
Ideally, that restriction wouldnât be needed, but we live in a reality where it is.
Only personal experience. Youâre only seeing sweaty, micromanaging tryhards rail against it. For your average heroic guilds, its a huge qol improvement.
they could at least fix the restriction that treats every weapon as a different type of item. that way if i have a XXX ilvl sword, and a same level dagger drops, and someone else can use, i can give them that dagger, without requiring having a same ilvl dagger to begin with.
weapons.
if you have a item level 200 sword.
and you win a 200 item level dagger.
you canât trade teh dagger away without also having a 200 ilvl dagger.
personal experience is not a legitimate source. it legitimately changes the way the game is played, thats more then just a qol change.