Moving the Kaldorei off Kalimdor completes the Horde's attempt at genocide instead of safeguarding against it

Any forum is a good place to discuss anything.
The level of intelligence of the conversation varies greatly though

I mean it’s not, but the conversation was happening, so I chimed in.

I’m at that age personally, where the lore is fun to talk/argue about, but I mostly stick around because the RP is fun and the game is engaging for the most part, regardless of how much we like complain, else none of us would be here or stick around long enough to talk about it :stuck_out_tongue:

Yes?

Because they all moved to Darnassus. This is another bit of lore. Most Night Elves moved to Darnassus. The old capital was ostensibly Hyjal which blew up.

To get exact details, you actually have to go into old material that’s not really considered canon anymore, and then you’ll find the capital was “The Moonglade of Mount Hyjal”. Duskhaven.

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Okay that actually kind of varies lmao. The mountain itself yes, because all of the zones were kinda oriented around it and still are, like Moonglade is described as nestled in it’s mountains, with Nighthaven described once as our former capital.

Though the wc3 manual itself asserts it was ashenvale we mainly lived in at the mountains foot.

The Night Elves have moved around so many times.

From all over the empire to Kalimdor to watch over the Well of Eternity 2.0
From the Well they went to Teldrassil and now from Teldrassil they are moving to Amirdrassil.

The only thing in Kalimdor they need to safeguard is the Well which is the source of all the moonwells. Besides that nothing esle really matters

Have you seen Teldrassil? It’s tiny. And I must have just been imagining the night elves I saw all over the place while leveling in Kalimdor. They had more NPC representation than any other race aside from Humans and Orcs.

All this talk about how Blizzard hates night elves. I’m starting to think that you all are the ones who hate night elves. Since you’ve apparently diminished the race to being so small and pathetic that their entire population can fit in a tree

“Varies” in that WoW is really weird in how it labels its zones, sure.

Because like, the zone Hyjal is treated as the peak of the mountain, but Winterspring and Moonglade are still part of Mount Hyjal. It’s kind of like Ashenvale as a zone. Sure, that zone is called Ashenvale, but Ashenvale forest also goes up into Felwood and onto mount Hyjal.

And that’s not even getting into all the subterranean bits that were carved throughout Hyjal. Remember, there used to be a massive Furbolg kingdom in Vanilla behind two giant doors up against Hyjal.

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Its the same size as any other starting zone.

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Teldrassil was massive. Like, it alone had 3 or 4 different villages PLUS Darnassus. It also housed a population of Furbolg, and then again had the Worgen. An entire population there.

It’s long been known that they’ve never been able to make it represent how it was in lore because of the, at the time, engine limitations. Teldrassil was large enough that it had it’s own forests growing on top of it.

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Gameplay wise, yes, but lore-wise? In the cinematic the tree could fit into a single frame. In order to believe that Teldrassil was the same size as durotar, Elwin, etc. you would have to admit that the canon size of Azeroth is as small as NYC

Are you aware that things get smaller the further they get?

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Maybe massive compared to a normal tree but the official artwork and burning cinematic do not portray something that can house an entire population

It was not THAT far from the shore

I mean, again, this is quite literally the lore.

But yes, most artwork on it isn’t detailed or scale is weird.
A bunch of the newer artwork actually has buildings cities growing up the side of Teldrassil.

There’s some concept art of Malfurion and Tyrande looking out from Darnassus over other parts of Teldrassil into a giant tree that is itself growing from the top of Teldrassil.

It was, we can see how far away from the shore is from the official game maps.
Also even if you want to argue its footprint is not as large as it should be for how it is being described on the same official art you are referencing, there are lights from the base of the tree to the highest of branches.

Its like saying there is no way you can have that many people living in a sky scrapper because its footprint would barely fit a dozen suburban homes.

Weirdly close enough to be hit by super catapults.

They literally burned it down with a few catapults. How far away could it have been?

I’ll acknowledge that the in-game maps show it to be quite large, proportionately. But from a lore perspective it just doesn’t make sense

As far away as needed for those super goblin catapults to get them I guess.

World building in wow is wack I agree. Christie Golden literally describes towns being populated as they are in game… you know 5 guys and 4 houses? its atrocious. Even when they have the words and pages to spare they still screw it up.

You are confusing “the lore” with “headcanon”. As I said before when I leveled in Kalimdor they are all over the place. Yes many of them are associated with the Cenarion Circle but considering how basically the entire population of males were druids that seems in line with what we know.