Movement Packets

Watch the following two videos to understand what Movement Packets are.

Say hello to your actual Leeway Culprit.

Here is another clip showing it in action.
h ttps://clips.twitch.tv/GiantMoistRhinocerosPeteZaroll

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that was helpful

It blew my mind when I found this out. But yeah, mobs don’t have melee leeway. The server being on 500ms basically makes it to where if you are just running straight, it will not update your position immediately. If you apply unique movements while in motion though, it will update your position immediately. Some players on the Beta even figured out how to take advantage of this like with Hunter’s Frost Trap by doing a stop and go motion.

So basically as Blizzard put it. Melee leeway is working as intended in PvP and PvE.

So to clarify for my 2pm Thursday Brain.

If you want the server to see your updated position, you need to not travel in straight line, otherwise you have a ‘ping’ of 500ms in terms of your position?

If you add (and every time?) you add a zig to your zag, the Server is forced to ‘real’ ping?

Basically yes. Any additional movements will update your position. Moving a different direction, jumping, keyboard turning, and so on will update your position immediately.

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So if I’m strafing right which is E for me, D for some others, and I’m using my mouse to very slightly curve my heading, will this slight curve cause a constant update of my position? And as soon as I stop curving and only use E or D, it will begin this 500 ms lag?

I think curving does update your position. I am not as absolutely sure about this, but there are videos in the past where people would kite in circles rather than straight lines to better success. Just test out some things in the stress test to understand what will and will not work.

Yes u can just spin in the air to update it.

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Well I’m maining a warrior so I don’t mind haha.

If you solo grind as a Warrior and are doing the Auto Attack timing method. You can test out how well it works with updating your position directly rather than the consensus currently of not doing it.

I bunny-hop everywhere anyway… Can’t let them get that headshot.

Also adding this for mages that have mentioned issues with Cone of Cold. Movement packets matter for this too. You will get a better Cone of Cold just by standing still than trying to figure out where you were. Its ends up pretty wonky just because of that reason too.

So, as to why this was coded this way, this is likely because Blizz know’s that a lot of time is spent running in a straight line, and we didnt need those update calls to the Server?

If there is an obvious difference (and 500ms is massive) between just autorunning, and adding extra strafe or jump or mouse turn/curving movements, could not a lot of these issues be resolved by the update or removal of that 500ms code?

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It could, but then its not true to the Vanilla Experience. These are simply the mechanics you would deal with in Vanilla, and it only felt normal back then because people were more commonly backpeddling and keyboard turning.

I’m reminded of early OW when the Server Tick was at an artificially high number.

I guess that could explain some of it, but high end players where almost certainly not doing these things.

Is this same behavior seen on live or was that code removed?

When you refer to live, do you mean BfA or Beta?

Can you do each of those without jumping now?

It’s a known issue that jumping used to leave your character in place until they landed, with the exception of a certain amount of free-fall. That’s why when you Blinked you’d end up back on the cliff-top, instead of moving forward in the air while you fell.

It’s also why in the Original Trilogy, people were ridiculed for jumping out of fire, because it actually kept them there longer.

We’d also need the video of the view from the other side, because latency may be allowing them to see you still.

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Oh wow, you are right about the fire thing. I remember getting stuck in the lava near BRD. Every time I jumped, I would die faster. But Based on the Frost Nova Clip in the OP, it seems to update more when you land.

He fired the frost nova in the air? He hadn’t hit water when the nova went off.

Yep he was in the air when he used it, yet he was nowhere near in range for it to freeze the participant.