Move Fast and Break Things is not working for WoW

There is a philosophy in the software industry to “move fast and break things” to make rapid progress, but this does not fit the wants of Blizzard Players.

The problems are twofold – new systems introduced are not fully thought out and have a lot of issues and BUGS, so many bugs.

What should Blizzard do instead?: Rapid story progression and new group content.

It is not necessary to redesign the game every time there is more story content. Ironically, we lost about 2 dungeons a year for this faster cadence. In the past patches came with one-wing raids or other content.

I would ideally like to see systems settling down a bit, Blizzard identifying working solutions and then staying with them (cough dinars cough)

But it is clear to me that Blizzard has stretched their staff too thin. Not enough QA. They needed to add resources, not assign people more work

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I agree in general but mostly I am just tired of these open world events that don’t work properly, break the zone they’re in for the entire time they are active, and are never tuned properly for high or low player populations. I think it’s time to move on from this type of content.

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This is where I disagree. I think their staff is incapable of doing the work their given.

For instance, this content patch was staggered to ease the load on the developers, and yeah, this patch…

They also have entire teams working months on stuff that single devs are creating in weeks in the Add-on community. And somehow still scuffing every important part of it.

The incompetence is pretty glaring.

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It’s also very apparent they are now paying for the cost of dismissing their QC team.