It is odd that my mouse bindings don’t work when hovering a character.
For example, I bind Aura Mastery on Mouse button 1.
When I am not hovering a team member, it works;
when I am, it doesn’t.
Is there anyone has this problem or it is just me?
The unit frames have their own secure binding mechanism.
Is there anyway to fix it? Could you teach me plz?
I don’t believe it’s possible to set a custom action universally. You can set a custom menu action for a unit but each unit needs to be done individually and being secure the range of what you can do would be limited.
PlayerFrame:SetAttribute("*type4", "menu")
PlayerFrame.menu = function(self) print(self:GetName(), "says Hi to you!!!!") end
*type4 is any click (designated by the *) on mouse button 4.
If your mouse has buttons that mimic keyboard buttons you can use those.
Thank you for you reply!
I use a third part program called X-Mouse Button Control, with it you can bind mouse buttons to keyboard keys (and that binding can be enabled only when playing WoW). So when you press a mouse button the software will make WoW think you actually pressed some keyboard key. Doing this the problem of frames “eating” clicks will disapear. I am using it for several years and still didn’t find anything bad about it.
That is exactly what I need.
Thank you!
Excuse me if I’m wrong, but doesn’t that software only allow you to map single mouse button keys to multiple keyboard inputs?
Wouldn’t it be better to have multiple mouse button bindings (Right click + Middle click) execute a different keyboard command?
To answer my own question, it does seem to allow you to bind keybutton “chords” (multiple mouse buttons) to various seperate outputs.
Is this software okay with Blizzard, any known bans for using it?
I am using it for several years and never got banned, maybe it was luck, maybe it was because I didn’t bind a single mouse button to more than one key (so there were no ToS violation).