That’s a weird way of justifying a completely unnecessary change.
If it doesn’t mean anything to you, cool. Different people get a kick out of different things in this game. I enjoy healing and think it’s by far the most interesting role, while many of my friends find it mind-numbingly dull. I also made a Paladin as my first alt in TBC almost purely because I thought riding across Nagrand with Crusader Aura on was the coolest thing ever.
Essentially it boils down to this: if I have a trinket that says it will make my mount go 3% faster, I want it to actually make my mount go 3% faster than it was going before I equipped it. Not 1.5%.
It’s not as noticeable in Classic right now since mount speed buffs are pretty limited, but I’d like to see it fixed anyway - if Classic ever goes on to TBC, the differences will become much more apparent.
So we should just accept a bugged and different game than what we were promised? Things like this add up, small bugs like this in the aggregate can really change the flow of the game. Imagine 1,000 small quirky bugs like this. You don’t think that would have a sizable impact on the game? And this is just one relatively minor bug. There are countless game-defining bugs in the game right now.
You’re right for the part regarding cheetah, for now.
The PVP set isn’t out yet, and for some reason we don’t have a beta to test it. BUT here’s where the concern comes in.
Current mount speed calculations are incorrect. They are only boosting speed by 9% totaling 209% on an epic mount. This is incorrect.
Confirmed on Thottbot: web._archive._org/web/20060428103436/_thottbot._com/?sp=13947
What the previous post (and those above it which are also written in mathematical terms) is trying to say is that the 3 modifers of 3% increase to mount speed are cumulative. Meaning each one increases your speed by 3% of what your current speed already is, regardless of what other modifiers are present.
160% x 3% = 164%
164% x 3% = 168%
168% x 3% = 174%
Likewise, 200% x 9% = 218%
I have tried all three on mount and epic mount.
This are the results.
Gloves 2%
carrot 3%
Spurs 4%
riding speed mount 160%
epic mount 200%
equipt all 3 is 2+3+4= 9%
used on mount it is 9%x1,6= 14,4%
In Titan bar you see 160%+14,4%= 175%
used on epic it is 9%x2,0= 18%
In Titan bar you see 200%+18%= 218%
(ps sometimes i see 219%)
So as we see, the game is incorrectly calculating boosts multiplicatively. So when the PVP set is added, that 15% increase will almost certainly be 140% + 15% = 155% which is incorrect. The correct speed would be
Though this isn’t as big of a deal in classic right now when mount speed buffs are more limited, with BC as a strong possibility on the horizon, it would be great to get this fixed.
Here’s an interesting fact: under the current system if we get TBC, Paladins’ crusader aura will only be half as effective as it should be for epic ground mounts, and approximately 1/4 as effective as it should be for epic flying mounts!