How about something that’s twice a year for 2 days or once a year for two days. All mounts drop increased to 50% if they have a drop rate under 50%. I’ve been farming Oondasta, Nalak, Rukhmar, Sha of Anger, Galleon, Arthas, & Yogg-Saron (to name a few) for over a decade and NEVER seen the mounts. Yet some other turds will do them randomly and get it on the first attempt. It would make people run old content since it’s THERE if the mounts are upped to 50% drop rate for a weekend, once or twice a year.
50% is pretty intense but I actually like the idea.
Agree. When you spend more then a month or year farming the same boss for a drop having, the loot table twerked to increase the drop at least for two days would be a nice break.
Yup old content shouldn’t be gated behind heavy RNG. I get BFA maybe legion but WOD and anything before should have a higher chance the more you do it. Did you know that in FFXIV you can farm old raids and dungeon at your hearth’s content without lockout.
That’s sad when Final Fantasy IV lets you do old content to your hearts content. I understand dropping the mount rates but 1% or .1% or even .01% is riDICKulous. I know the Tanaan Jungle Big 4 all have 15-60 minute respawns, Huolon has a 30-60 respawn but 8+ for void? Come on! Some of that stuff isn’t farmed any more and should only have a 15-60 minute respawn.
If you still need a raid of more than 5 people to get a mount like Mythic ToS, TBT, BFA Mythics, those should be 100% still. Give us a weekend mount drop, Blizzard! 50% drop rates for anything that’s under 50%
I could get behind an idea like this. 50% does seem a bit high BUT after spending years trying to get the Invincible mount from LK on many toons it is such a let down week after week.
Now that WoW is no longer the ‘top dog’ and the game is showing it’s age, perhaps it’s time Blizzard actually look at some of its competition for systems that work in those games instead of always trying to come up with new systems in WoW that are complete failures.
An example of this would be the Antiquities system in ESO. A ‘tradeskill’ (but in WoW would just be another skill like first aid) that players get that unlocks the ability to ‘treasure hunt’ throughout the world.
This would help a ton with making the Transmog system more accessible and could easily reward mounts and various other things to players. Imagine being able to go to something like Icecrown Citadel and after clearly the place, instead of having a .05% chance of finding Invincible, you instead got a quest from Arthas that gave you a lead that you could decipher and and go ‘dig up’ the mount somewhere else within the raid/zone.
Similar things could be done with armor and weapon mogs so players didn’t need to spend months if not years trying to get that 1 shoulder piece from a dungeon after they already waited 2+ expansions because the group of people they play with couldn’t clear the place to begin with.
Love the positive feedback so far.
@Nvs: That sounds… odd. But if we could spam this treasuring hunting ability and grind it out over hours/days, then I’d be behind it unlike the current system of: LOL! You weren’t in a good guild/playing back in the day? Well you suck, now suffer trying to get it."
The treasure Hunting would be really cool if it helped get the Pandaria Cloak, which SHOULD HAVE NEVER BEEN REMOVED, and the WoD ring.
I don’t like it but it’s because I’d farm hardcore and without mounts and stuff to farm I’d have to find a new game to play.
if they all go to 50% then i can see people farming the 1% and under mounts. i know id go for the siege of org one first… and prob fail, lol
a better option is to up the drop % a little but not to 50% but allow us to keep farming it for a week
hell, while there at it they can add skips in some of the longer raids, making farming last boss loot/mounts easier (looking at you siege)
you guys should consider yourselves lucky you can even go back and farm these mounts. should be removed when no longer current content imo. NO
@Jamak: YES! Short cuts in raids like ICC, Ulduar, Siege, etc. Would make farming less a chore. I still say a one weekend or two weekends a year at 50% would be better.
That would be insane, but what if you missed the weekend? That would feel terrible.
I think they should bake in some bad luck protection where your drop rate slowly goes up like all those Gacha games do.
I could see Blizzard implementing something like this but after you get your first mount that weekend, no others will drop.
Beware the curse of the monkey’s paw.
not quite a mount but my main finally got Sira’s cloak from the Wardens paragon box a couple of days ago. already have all the legion paragon mounts so that chapter closed
since around August last year i have been farming Gaze of n’zoth every other week for the other eye part; here goeth another week of attempts
So just give everything to everybody for walking up and smacking the boss?
Absolutely not.
Or just do what the current top MMO, FFXIV, does and mounts that drop from raids give a currency of some kind unique to that raid and collecting so many tokens allows you to trade them in to a vendor for anything off the loot table…IIRC, mounts were like 100.
So either get lucky with RNG or know that you will eventually get it guaranteed.
I think after a certain amount of kills the drop chance should naturally increase.
I’ve long held this position:
1> Nothing… I mean NOTHING in the game should be less than a 1% drop rate. In fact, most things should not be lower than 25%. But I’m fine if a VERY limited set of things are at 1%.
2> Every time you run 1% content, your odds of a drop increase 1%. After 100 times of running something… you’ve earned it.
If the design team can’t come up with compelling content to keep players engaged after 100 runs … that’s a DESIGN TEAM problem.
I just got Galleon’s Saddle about 2-3 months ago after more than TWO THOUSAND attempts. Games are supposed to be fun. Nothing about drop rates like that is fun.
0/10 worst idea i have read today.
Don’t want to roll the dice of rng for a mount? Bmah use it.