It has nothing to do with the actual GCD, it just takes the time of roughly 1 GCD. It’s because of the hover animation and moving itself. When you have no GCD, you press hover dashing somewhere, your actionbar will show a quick cooldown (the half one you talk about), but despite the buttons being available it will not let you cast empowered spells because you’re still moving. This is worse at higher haste levels because the dash doesn’t get faster at higher haste (like BL)
Without BL: https://imgur.com/a/9rWqQ7v
With BL: https://imgur.com/a/Ip0l34R
Indeed, like I said before it’s a timing issue. When I’m slow or misjudge the GCD vs the ability, this can happen and it bugs out. By no means is my intention to hover after.
Practically every mob in the game can catch you if you try to kite. The higher the level the faster the mob seems to get to you. And we stand 10 yards closer to begin with.
This has been quite an interesting discussion. I didn’t really think Evoker had any issues with content, same as any other class if they play around their toolkit and game knowledge.
I’m not sure what you are trying to state or argue for here? Do you want a shorter CD on Obsidian Scales? What fight are you referring to in which you rotate out your defensives/ healing are you not surviving? Because honestly I feel like every single time I have died in this game there is always something I could have done better. If we are helping our healers and know the mechanics, Evoker is one of the classes that can be pretty self sufficient just because we can heal ourselves with living flame procs and verdant embrace. Our weakness is just our HP squishiness as far as I’ve seen?
You die through it because it isn’t an immunity. Apologies if my wording was incorrect here, but my point was that this defensive in itself is HUGE for certain mechanics, and is an amazing defensive ability. But you have to know what is incoming for it to have the value you want it to have.
Not sure what to say about this because it really depends on the rare or elite I suppose. I don’t seem to have any issues melting most rares (not the world boss ones of course) within my Dragonrage window. If I’m rotating my healing and defensives, it doesnt ever seem to really be a fair fight for the Rare, but then again we are both speaking anecdotally here. I’m iLvl 420 currently.
You found the answer in your own response there mate. You already understand the limitations of Hover, now you just need to incorporate it into your gameplay. Are you asking that Hover make you immune to movement knock backs? Not sure what your complaint here is.
Hover is an amazing skill and one of our defining abilities. Can you imagine playing Evoker without hover?
In terms of quality of life, I do agree that being able to use our Empower spells while Hover is active would be amazing. I’ve actually suggested it before here on the forums. I also made a suggestion regarding our range limitations; that only Empowered spells should have a range limit. This would allow for more freedom to move to 40 yds and dip in to cast our big spells, so I do understand your frustrations when it comes to range.
But for anything that isn’t CC immune, we have everything we need to thrive in open world content. Not to mention in open world content rarely am I killing one thing at a time. I’m killing as many mobs as possible within one rotation by stacking as many as I think I can manage. I’ve found Evoker open world questing to be some of the easiest just because I can blow up so many things at once with relative ease, especially if I group everything up and start with a Deep Breath.
Are we just talking about random mobs or elites and rares? Because after a Deep Breath> Fire Breath> Eternity Surge combo, how much life is really left on the mob for you to have to kite? For regular mobs, I don’t even have to use Deep Breath unless I’m pulling massively; just fully charge a Fire Breath into an Eternity Surge and the amount of time I have to spend kiting is drastically reduced. the 10 yards thing doesn’t really matter when we melt so hard so fast.
For Elites and Rares, I’m popping Dragonrage and sure I’m getting hit from time to time while kiting, but I’m still killing things every other class can kill just as easily.
Anyways, great discussions! Hope yall had a great Memorial Day weekend.
Feels like everything we got is weak. We got a lot of buttons, but none of them feel like pressing them really does much. Evoker isn’t weak, it just feels like that. Why do we need 2 different heals on a DPS spec? Why not let us ditch the “aoe” heal and make the ST heal stronger?
The wording made it sound like you shouldn’t be able to die when it’s up
I’m 432 and I don’t think we’re talking about the same rares, namely the Zaralek Cavern ones.
The elites in Zaralek Cavern too? Because I get annihilated by them if I pull more than 2. Even 2 is finnicky because of how long they live and how much damage they do. If they aren’t dead by the time my defensives are done, I better start spamming flame on myself. At 420 they were doing more damage than I could heal.
Generally speaking open-world is fine I agree, but these rares and elites are no fun. It gets better with ilvl, but never have I felt more annoyed with the world quests in these zones.
This defensive is incredible, and operates exactly how the tooltip says. As long as you don’t get one shot, you’ll heal up all the damage you take during the defensive.
There’s no variability here.
The class is great at world content… And the game isn’t designed around being able to solo a pack of elites nor should every class/spec be equally good at it.
Play a BM hunter or a tank if this is what you’re looking for.
No this is where you’re wrong. You make it sound like if you die in this period you’re using this ability wrong, and if you don’t get 1 shot and still die, you’re doing something wrong.
No. It’s as simple as receiving more damage than the HPS of this ability spread out over its duration. It’s very variable as in: you can’t control all of the incoming damage and that’s where the problem with its reliability lies. A defensive that reduces incoming damage will reduce the damage I get in a certain window, which can then be healed up. This ability will take a relatively long time to heal back up, so if I get several large chunks of unmitigated damage higher than the hps of this ability, I’m still dead.
The problem is that it’s either no challenge, or an extreme challenge, there’s no in-between. It’s either mobs that die when you look at them, or its mobs that look at you and you’re dead. This is more of an open-world issue tbh, but also an issue of evoker simply having no proper tools to deal with this compared to classes have leech/recovery in their DPS rotation for example.
Why? Because I’m pointing out that this spec has some shortcomings? Every spec has those.
I mean, sure, but what you’re really saying here is that you don’t know how much damage to expect, which doesn’t make the ability variable, it makes your knowledge of mechanics variable.
This class legitimately does have great defensives, but they very much rely on the player knowing what damage is coming and when. It’s very proactive and has nothing reactive outside of EB/VE/LF spam.
If it’s something that can tick hard enough to kill you through your renewing blaze, you’re either in a massive key, or you’re eating a completely avoidable mechanic. Health potions are also basically free, which can help a lot in those situations.
Every spec has shortcomings by design and those inform player choice. If you already understand that and still come to the forums to cry, then it makes your comments even more troll.
I just think its funny that a class that wears mail, much more armor than cloth, has defensives, buffs, heals, and mobility is complaining because they cant just tank spank stuff. I use defensives, mitigators, or CCs in every fight out of necessity. I can blow up multiple elites simultaneously in doing so. And currently fire is bottom of the barrel dps atm… Allow me you reiterate the problem here the guy just needs to get better… period