Most clown moment in the lore?

“you can’t have Frostmourne because it’s broken.”
::Proceeds to magically reconstitute the great sword into two one handed swords that, together, contain more mass than Frostmourne had before.::

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It’s just such a bizarre expansion.

Because all the Zandalari and Kul Tiran stuff is pretty fair to good. We got some amazing characters like Bwomsamdi out of it. And while they were annoying as a gameplay AP grind obligation I realiy quite liked the island expeditions. Mechagon was also pretty fun. And it was so cool for WM. There was that one rare boss that was a walking safe and having to play tug of war aggro with it with the Alliance, while people are zooming around on jetpacks and throwing robo land shark torpedoes at eachother remains a favorite all time gaming memory.

But like everything else seemed so out of place. The whole war story was at best dumb when it wasn’t offensive. And the whole old god, black dragonflight stuff feels only semi relevant now.

It’s just a shame. If that’d been a high seas adventure expansion all about uncovering treasure and strange new islands I think it could’ve been one of the greats.

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Are you a Halloween in real life

You’d be surprised how often I get asked this question. Including by people who know me IRL.

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Above all though, Saurfang’s last words being “FOR AZEROTH”.

… Who was that for? Who TF was that for? After Sylvanas started BFA by giving us one of the best FOR THE HORDE’s on record, only for that to have been a complete lie, you had to end it, you NEEDED to end it with a proper, say it with your chest, FOR THE HORDE.

And shouted by a proper Orc Warrior? C’mon opinions about Saurfang aside that would’ve been pretty badass and tied up things in a neat little bow.

But no. No. For Azeroth.

That’s not a battlecry. Thats the equivalent of PLEASE RECYCLE!!! Good advice yeah but it ain’t going to make you want to jump top out’ve the trenches. Bah. BAH!.

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Number one for me has got to be the infodump at the end of “De Other Side,” where Mueh’zala randomly confesses to a bunch of crimes. Pretty sure I actually laughed out loud at the screen the first time I heard that. I half-expected him to add, “And I’d have gotten away with it too, if it weren’t for you meddling adventurers!”

Runner-up goes to the Gorilla Gorge/King Grong story in BfA. The Horde PC goes through a lighthearted storyline liberating peaceful intellectual gorillas and helping overthrow their tyrannical leader. That’s it. It was one of the few Hordeside stories in BfA that was actually just genuinely fun.

But then the story jumps directly from that to “Noble King Grong loves the Alliance and the mean Horde raised him as undead! Oh, and the goblins are enslaving and skinning gorillas!” It’s hard to convey in a summary just how jarring and nonsensical that feels. It’s one part “multiple chapters are missing from this story” and one part “man, the writers are drunk on the villain bat.”

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Literally dripping with atmosphere when it comes to places like the Zandalar jungle and … Drust. (My character will never play tea time with a child again.)

I don’t disagree. But the faction war stuff poisoned every aspect of BfA, so they are unfortunately tainted by that.

At least in Pandaria, I could hang out with the locals and mostly ignore the Garrosh storyline. But the writers appear to have decided they wouldn’t allow that this time, so they gated most of the expansion features behind faction war-related questing.

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Eh. I’m pretty good at compartmentalizing. Genuinely don’t know how people can enjoy the game otherwise.

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I have a few.

The Feral Scourge’s performance.

BfA’s faction war.

SL’s execution.

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The Primus not knowing how domination magic works.

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Sylvanas ripping the helm of domination in half like Hulk Hogan tearing a phone book. Sylvanamania was runnin’ wild that day, let me tell you.

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That was the point, it was not Frostmournethus keeping the mythic status of Frostmourne(in other words, not letting every death knight walk around with it) while giving Death Knight its legacy.

I mean, Enhancement Shamans got to use Doomhammer and Retribution Paladins got to use Ashbringer, so, :dracthyr_shrug:

As for my own top clown moments in WoW… yeah, like folk have said, BfA was full of them. The War of Thorns, Battle of Lordaeron, Battle of Dazar’Alor, how the Alliance and Horde get to Nazjatar, the end of Ny’alotha… :dracthyr_lulmao:

SL has its share of clownery, though. Like, first off, everything about Zovaal/the Jailer. The Kyrian dropping off souls in the Maw even when they knew the ‘machine of Death’ was broken. Dreadlords secretly having been the ultimate 4D chess masters of reality. The ~~Crown of Wills~~. What happened to Arthas’ soul. Etc.

Then there’s the classics! Kael’thas being bonked with the Villain Bat, and most Alliance levelling quests from Cata.

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The difference is well, Frostmourne just happens to be that much more important and iconic than either of those two weapons.

I’d argue Doomhammer is a more iconic and very important weapon. It predates frostmourne by many years and had two iconic characters wield the weapon

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If I were to check any gaming website right now, Frostmourne will probably be in a list of most iconic gaming weapons while Doomhammer will barely register.

Even now, if I were to ask WoW which of these two weapons is more iconic/important, Frostmourne will probably come out on top.

Eh, I’d personally give Frostmourne the title of most iconic. But I think the idea that it was “too powerful to be used as one weapon” is just a bunk excuse because that same expansion isolated frost DKs into dual-wielding only as Blizzard didn’t want to try to balance it with 2h anymore.

Fanservice was the point of giving players mythical artifacts to use as weapons, and they didn’t have enough important weapons to spread around as-is since we saw so many of them get invented whole-cloth to pretend they’re just as impactful. I think splitting Frostmourne into two lesser weapons ruins the purpose of giving it to players at all.

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I don’t think this was the main reason either. If for no other reason than if Blizzard wanted to balance it for 2h it could more easily do so considering it did have talents that they could turn the nob on. No, I think they never wanted anyone to wield it and like the helm of domination found a lore reason to make sure no player ever does.

That would then require double the art assets to accommodate customization for both 2h and dual-wielding versions of Frostmourne, or else players would rightly complain that one or the other felt left out, along with everyone else feeling ticked off that they didn’t get alternate weapon choices to go along with their specs.

So I fully believe gameplay was the most important reason. Just like how survival hunters coincidentally got a melee weapon to go along with their suddenly-melee spec, or shadow priests getting an old god dagger when they got revamped from generic shadow to void insanity.

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