Most annoying group to heal

I avoid mage spell cleave…most annoying groups.

  1. pull big group do a lot of damage
  2. stress out healer because they almost die.
  3. sometimes they do.
  4. rez
  5. wait for mana. Tic tok, tic tok
  6. after successful big mob pull wait again for mana. Tik, tik, tik
    In summary its not fast at all…

2nd most annoying class in group. Warlocks, especially if you have two. Tapping with disregard of healers mana or that iritating flame spell and then chain pulling. Then ask “what happened?”

Best dungeon group by far melee cleave with ret, fetal…this is the way

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fetal melee cleave new meta

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I think he meant fecal?

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I think you should never heal locks unless thay have agro. Locks using tap are usually self sufficient and recover from life draining.
I play lock and i dont expect healer to heal me when i tap

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Though it is much more stressful its completely doable. I dont have many deaths on my priest unless something goes very wrong. The only heals i use are shield, penance, flash heal , and prayer of mending. Its pretty much use those on cd and spam flash heal. That being said the biggest difference is if your group knows how to kite. I dont even use half my mana bar on a group with mages that kite after a pally pulls.

I play a lock and I do…

Because I’m tanking and need more mana…

lol, lmao even

Agreed.

Spell cleave is amazing when it works. How often does it work though?

The first group of mages are already 40 and chilling. Of course there are still good players leveling up but the hardcore folks have made it. Now we’re dealing with the more “casual” mages.

Melee cleave on the other hand is amazing. This is my first time playing with windfury as an alliance player. It’s so efficient, simple, and just gets the job done.

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Crafty.
Virtue signaling demon consorter.
You’ll get my Renew and like it.

The issue is that a lot of the mages and warlocks know what they should be doing in theory but they cannot properly execute.

Mages know they should be doing big pulls and killing everything with living bomb and living flame, but they have no idea what they should be doing when they rip threat on half the mobs and start S keying backwards and don’t properly kite anything and flub their blink and nova.

Warlocks know they should be hellfiring for maximum aoe damage, but they aren’t using the proper pre-healing runes and abilities and letting themselves get down to 1 health and expecting the healers to heal them.

Melee cleaves are just way more reliable and stable. Pull 3-5 mobs at a time and nobody is at risk of dying, and as a healer you can help do damage between heals.

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I have enjoyed single pack pulling tanks. Usually rogues are the best for me so far. They seem to take less damage and do good damage still. Ret paladins getting trucked by monks. Had a mage pull 5 monks and got dropped.

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Did a group today.

Wasnt a spell cleave, just tank, heals 3dps… Legit just chain pulled 2-4 at a time and never had to stop (lock tank). Way more chill and probably not much slower then a spellcleave.

Unless you are running with mages that have practiced and practiced the spell cleave thing and know exactly how to do it, I honestly think 4 random casters wanting to aoe group cause its meta and “the best way to level” might not actually be faster.

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Any warlock in SM.

Druid Tanks [Tanks in their imagination]

Mages who fails frost nova.

Full melee group [They think healers use rage or energy to heal]

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I would say ret paladins, but whenever I make a group, which is all the time, they’re not only not invited, but ridiculed and /ignored. If I need to bring a mouth breather who will roll on anything and suck at all the spec of his class, I’ll bring a hunter; at least they make themselves somewhat useful.

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Not so fast!

I had a prime ret paladin group yesterday: Priest (me), feral druid, and 3 ret paladins. They basically healed each other with divine storm, had windfury from the feral, and were just popping off.

I think this was a special group but it was excellent none the less.

Mages should heal themselves lol. Actually pretty ideal situation with mass regeneration blast spam. Only downside is no (free) res.

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Worth the ban for that comment, lol. Here’s hoping you don’t though.

Zone into a dungeon on your priest, throw Fortitude on the entire group, leaving you next to no mana.

Group proceeds to pull entire first room before you can even get back to 40%.

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Pally tank, 3 warlocks shadowbolt volley, Healer.

Super quick, no healing issues and the warlocks just heal their taps with drain life/master channeler. Way better than hellfire spam.

When i am healing and warlocks are just tapping between pulls because they dont want to drink i let them heal themselves. Why should i waste water cause you don’t want to., If it is during a pull and they need it for DPS that is a different story.

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