How exactly can we make this work, and will exchanging bubble for a mortal strike be in the books? I understand this may sound troll, but I believe it will give PvP rets a more engaging tool set due to the increased sustained damage and balance of not having bubble. It could even be optional yes.
A simple concept would be an absorb of some kind, similar to the old DK necrotic plague (Not sure) heal absorb. Could this be a thing? Absolutely. Should it be a thing? Not sure, I am still doing the math. Any thoughts?
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âCut from the lightâ or âLightâs outâ
Your enemies are cut off from the regenerative powers of the world.
Enemy cannot be healed after X for Y seconds
or
Absorb X amount of heal
Trollish option
âLightâs shacklesâ
Your enemy is slowed X% and the light of the shackles redirect all healing done on your enemy to you for duration

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A mortal strike applied by a current low CD builder or FV would be nice and I would trade bubble to get an MS as strong as DH. Bubble is nice, until an enemy chooses to remove it early. So, Vs mid skill+ enemies the MS would be more beneficial.
Disagree with this. Too many things already have an MS. And we wouldnât be paladins if we didnât have bubble!
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Nah, we donât need a ms. Please donât suggest we lose bubble. Our best comps already have ms specs. Again we donât need another reason for everyone to ask for nerfs.
One thing I never seen as a need for paladins is a mortal strike.
Paladins should feel like they bring justice swiftly and without prolonged suffering, and mortal strike themes is always about making a foe suffer a very painful wound.
What we need is mobility though.
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At the current setting, however ur absorb is gonna be, any random half geared healer is gonna clear AND MORE it in a single GCD. I can set up everything and go on a blazing run wacking a healer but they ALWAYS delete whatever dmg i do in 1-2 GCD and this is without them doing any CCs whatsoever on me
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Ha, I just said this after a friend complained about my bubbles in duel.
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My 2cents⌠To me, Ret feels like a hollow class without MS (in pvp) and I donât really think âeverything else has itâ is a good argument against it. At this point, we are basically one of the few classes out there that lack it - I know I donât speak for myself here when I say it is frustrating as hell pounding on something endlessly and seeing it get topped off just because we donât have a Warrior, etc around. It sometimes feels like we canât do our job as a melee class without it, so the need is there. Granted, I havenât pvpâd in awhile so Iâm not sure what the environment looks like currently, but Iâve been advocating for MS for Ret basically since MoP.
Anyway, It doesnât have to be an exact replica of Mortal Strike - it could work like the Death Knights necrotic wounds. Iâd love to see some sort of uniqueness with an MS effect for us. Maybe an anti-healing bubble that reflects portions of healing onto attackers or something. Go crazy devs.
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MS for ret would have to have some serious tradeoff. Maybe final verdict gives healing reduction but final verdictâs damage is reduced by 20% (just an example of a serious tradeoff, Iâm not actually suggesting that). At the moment ret simply does too much damage to just add a MS on top of it, especially with the lego weapon.
A good ret can HOJ a healer and nuke them before the stun runs out. A bad ret needs MS.
If ret getâs a MS, i do not think final verdict will be where it would be located.
If i made a bet, it would more likely be put on justicarâs verdict, as a trade off of range and HoW procs for it.
If Ret gains MS but loses damage to be fairâŚexplain all the specs with MS and disarm or MS, disarm, and invisability or ms and more cc and self healing in their damage rotation that do more damage than Ret?
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Most rets are not running the lego i believe. And no, we are not doing ââso much dmgââ. Not on our own.
Without a mortal strike friend, i can run at you all day with a nice burst set up and all u need is a 1-2 gcd to top urself back to max.
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Regardless of if most rets are running the lego or not, if you add MS on top of the lego it would break the game. Itâs unfortunate ret got access to the lego cause it screwed with the balance (and representation) of ret so much that, combined with the rework, rets are vastly over-represented now. Hell, even I made my paladin ret and I donât have the lego either.
Maybe a separate issue, but the reason I made my paladin ret is cause one day I got frustrated with the state of holy paladin and decided to switch temporarily to see what all the fuss was about, and after about five minutes of not knowing how to play the spec I was already doing massive damage. Iâm not even a good ret (Iâm admittedly pretty bad at it) and itâs total easy mode.
Back to ret vs healer though, itâs also unfortunate that healing is in a state where a healer either has to be able to keep themself alive at the same time as another person (or multiple people), or be able to survive multiple dps on them at once, and I feel the primary reason for that is that otherwise no one would want to heal. Thereâs already a problem with healer availability (see 40 minute solo shuffle queues for dps or the giant list of âLF Healâ in premade groups) and if healers got bursted down in 2 seconds on a regular basis, you wouldnât have any healers to play with.
Which ironically when faced with a non MS dps, in general, thereâs not much danger from them. If we dun get paired up, thereâs really nth much to fear from most dps, maybe with the exception of those busted hunters with 300-400K sniper shots etc.
Partially true, yes, but if thereâs good CC involved and timing burst windows there is definitely something to fear. It doesnât have to be zug zug MS wear them down without having to think or keep track of anything. Unless Blizz wants to balance pvp around 1v1 duels, you will always be paired up.
ret is already the best dps in the game for pvp been gods since the rework you dont need a mortal strike
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Lose bubble for MS, no thanks, especially in PVE this does absolutely NOTHING. Healing reductions should all just be removed to begin with.
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If Ret would be broken with a lego + MS, HDH is broken. Havoc has a 50%ms casted automatic with damage rotation, more mobility, more CC, more damage(than BIS geared Ret with lego), more self healing in damage rotation, cant take falling damage, and can see stealthed players.
And I dont even want DH nerfed. Keep it all the way it is and Ill be on my HDH and Hunter for S4.
Than enjoy my DH I see you