More world buffs, not less

Hear me out on this…

More world buffs, not less would be better because the new world buffs could be customized to do things like Specifically buff hunters by increasing Range attack power and Range attack haste by 35% or something like that.

A specifically customized world buff that increases Shadow Damage by 30% and reduces threat by 45%

Another world buff that increases holy damage by 30%, etc, etc etc.

doing this buffs “meme” specs without buffing them directly.

These buffs could even be class specific and gained by turning some supplies, consumables, perhaps even some gold you must farm in at your class trainer.

This could in theory be a big gold sink? The gold sink component could even look at your entire battle net account and charge much much much more if you have lots of gold. This would gobble up the wallets of the coiners and keep food on the table for blizzards bot army.

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Kinda legit idea tbh. Just redo the buffs so they aren’t so melee intensive.

The only problem is your boomkin who is pumping with buffs died and is now worthless

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3% crit :muscle:

could be a part of the WB for them that reduces threat. =) Also don’t die, play good.

Don’t die play good is usually solid, but raid encounters can just decide death becomes you with no recourse lol

Also: Killing a player with Chronobooned buffs reduces the duration of stored buffs by 25%

Well in that situation it doesn’t matter what class you play, you’re leagues behind… Full WB is more powerful than Naxx loot.

So we want to turn 25 second Razorgore kills into 5 seconds. Got it

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I’m too lazy to look for parses where the raid didn’t have any world buffs, so this is just thinking out loud.

The DPS Warrior problem is that Warriors as a class scale better with every stat than every other class in the game, including Spirit. Warriors scale so well with stats that having the Zandalar buff (+15% stats) changes the value of gear to heavily favor pure stats over item bonuses as long as the other requirements are met like hit.

The other thing is that if these buffs weren’t class specific Warriors would just get them too because a 45% threat reduction and 35% haste increase would be YOOOGE for DPS Warriors.

I’m pretty much in the camp that if you want to see a better mix of classes in Classic raids the answer is to remove world buffs entirely and update consumables so that you can only have one of each type at a time (or something like that).

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Agreed, nerf warrior dps.

If that is the direction to go, then the best and most fair fix is to slightly change how rage works…

Change it to a fixed value per successful melee auto attack hit, be that hits the warrior makes or hits vs the warrior. Doing so would both nerf fury DPS while buffing the use of discipline priests in PvE.

This would even buff arms VS shadow priests that right now if the S-priest is not fully AFK the warrior basically can’t win with the existing system,

This would also make low level warrior play while leveling way better because a fixed non-scaling rage system would have their rhythm and tempo of play working very similar to level cap.

This would also if we eliminate the heroic strike bug make hit on gear far more valuable for fury.

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World buffs are for people who hate Classic WOW. You are a retail player if you like world buffs.

World buffs are cringe, lame, and boring to get. Everything that retail players enjoy.

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World buffs do not exist in retail.

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I know, the same lame, annoying, cringe mechanics exist in retail which is why retail players like World Buffs.

They see the cringe and are like, I gotta have it.

They gotta have those world buffs to stand out on raider io and war craft logs to prove they are good at anything. Nevermind the fact that they are the only people in their raid using world buffs.

Just a way to pat themselves on the back and reaffirm their cringness.

Fresher coming in with the garbage takes as usual

Probably the main thing to get done is the Heroic Strike queue bug.

In case someone doesn’t know what this is, when a Heroic Strike (or Cleave) is queued, the miss penalty from dual wielding is removed. This effectively means a dual wielding Warrior only needs 6% hit (9% for non-Orc/Human) to never miss with their offhand as long as Heroic Strike/Cleave is queued. This obviously isn’t intended, the off-hand weapon miss chance should be something closer to 16% or more.

Messing around with Rage isn’t a simple task, and I’m not a fan. Fix the bug and then let’s see what it looks like. If that is too complicated, just make Heroic Strike an instant attack and remove the problem and clunky usage all together.

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the point of changing rage is to do so with a very tempered approach.

Figure out where rage needs to be in order for “rage” itself to be a resource, presently with AQ levels of gear OR with enough hit and crit base + WB’s you effectively never need to think about resource management. (this is really bad)

I am by no means saying that warrior should be as resource starved as say a Combat Daggers rogue, but the tempo of play should be similar to Combat swords in terms of APM.

That’s not a terribly hard thing to work out if you look at it in terms of APM, and that would fix a great many things if the action of landing an attack no matter how great or how weak gives you a fixed amount of rage, because this does a few things. Makes warriors better Vs priests in PVP, makes lower geared warriors in the leveling process a lot more enjoyable to play, and requires the player actually have a few braincells to play well.

This would by no means nerf warrior into the ground either, because flurry (warrior slice and dice) is basically passive making life very easy for warrior mains so they can basically continue to zug and zug even at lower worse gear levels.

Additionally making the action of being hit (regardless of damage taken) provide a static value of rage (for prot warriors) makes power word shield useful in PVE where as right now they QQ if you use PWS.

ALL of this tho, its a big “what if” we did a few things and updated the game slightly…

There are other things that could be done to make other classes slightly better without fundamentally changing them or how they play.

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You lost me here dude.

Classic is the only version of wow where you can mass stack cons and buffs for huge dmg/etc. it’s literally part of the reason a lot of people play. If all people want to worry about is raid balance they should go play wrath or retail where they purposely try to do that. 1 elixir? Come on bro, do you even play wow?

You’re better off just nerfing warriors if something MUST be done, cause if you do that you don’t have to change the whole entire game to bring others up to them. And even the suggestions you proposed wouldn’t even do that anyways because warrior

There are no world buffs in retail.

Classic raids are easy with and without wbuffs. Retail mythics are hard and there are no world buffs.

So in reality it looks like you should go to retail.

Lol well as I’ve already explained and as anyone who knows the class understands if you can get buffed out of your brain then Warriors are always going to be on top.