Hey. I will go straight to the matter.
Is it unfair that players may want to play a specific specialization but find themselves excluded from Mythic+ groups due to community biases? Additionally, some specs can handle +15 keys while others struggle even at +20. The disparities seem significant, and the system can be perplexing.
The issue of spec discrimination in Mythic+ dungeons is a topic that has sparked discussions within the World of Warcraft community. Let’s delve into it a bit further.
In Season 1, there was a prevailing belief that the only viable mage spec for +20 or higher keys was Fire. [However, this perspective overlooks the potential of other mage specs, such as Frost and Arcane]. Here are some points to consider (giving an example on mage specs to make my point):
- Fire Mage Dominance: Fire mages were often considered the go-to choice for high-level Mythic+ keys due to their burst damage potential. However, this reliance on Fire was based on community perception rather than a comprehensive evaluation of each spec’s performance.
- Frost Mage Strengths: Frost mages bring consistent damage output, crowd control (CC), and slows. Their single-target (ST) damage is respectable, especially when utilizing cooldowns efficiently. Frost mages can maintain Icy Veins for each pack and use Deathborne strategically, making them competitive in skilled hands.
- Arcane Mage Niche: Arcane mages serve a similar niche to Fire in terms of ST burst damage. Their trash pack damage benefits from abilities like Arcane Orb, Arcane Explosion, and Touch of the Magi. Despite this, Arcane is often overshadowed by Fire in the +20 scene.
- Community Perception: The bias toward Fire mages persists, even though Frost and Arcane specs can perform well when played skillfully. Community perception influences group invites, leading to gatekeeping based on spec choice.
- Discrepancies in Key Levels: Some specs struggle to handle higher key levels. While some can comfortably tackle +15 keys, others face challenges even at +20. These disparities can frustrate players who want to explore different specs.
In summary, the Mythic+ system could benefit from a more open-minded approach, allowing players to choose their preferred specialization without feeling excluded. [Recognizing the strengths of Frost and Arcane mages, as well as addressing the disparities in key levels, would create a more inclusive environment for all players].
For more information on optimal DPS specs in Season 4 of Mythic+, you can refer to this2. Keep in mind that community perceptions and biases can impact gameplay experiences, but advocating for fair representation is essential for a healthier gaming environment.
Vault rewards.
Why doesn’t the vault reward from raiding scale up like it does for completing a +10, considering that doing a +10 is already relatively easy?
Leavers-Failing
I believe implementing either a penalty system for leavers or a group voting mechanism to determine the fate of a key is necessary. While I acknowledge the complexity of this issue, the overall environment, especially in mid to low tiers, remains somewhat toxic.
Wasted items
It seems counterintuitive that when you receive a trinket at a higher item level in subsequent runs, you’re still unable to trade it—even if you already have the same item. The current system feels frustrating in such situations. I am mainly talking about the same item, let’s say on heroic level but on a different step. You have it equipped on 2/6 and you cannot trade it as you got it again but on 3/6.
Thank you very much for ready and I am looking forward to discuss this with all of you!