More than anything, I feel foolish

Foolish for hoping that Delves would actually be engaging solo content.
I don’t know why I didn’t even suspect that they would just be full of HP sponges and 2.5+ million damage hits even though that’s 90% of how Blizzard has always made content “challenging”.

I am actually, legitimately ashamed at how surprised I am to find out that all they did to make higher tiers more “challenging” was to make enemies take longer to kill and hit like trucks. I was expecting actual mechanical challenges, like going from normal dungeons to heroic to mythics, with enemies getting an extra ability or two, or bosses getting a hard-mode mechanic to deal with.

Nope. It’s all just bloated hp pools and trash mobs auto-attacking you for 500k to 1 million damage and rare enemies performing attacks that you have 0.5 seconds to react to that hit you for 2.5+ million damage if you don’t pop a major defensive in that moment. And of course they cast it fast than your defensives cooldown, so you better kill it before it uses the ability for a 3rd time or else you’re dead.

I keep asking myself “How did this make it live?” and then cursing myself for even bothering to wonder because this is entirely par for the course. This is perfectly in line with how the company has always operated. It just takes too much effort to design engaging mechanics and actual tests of skill. So everything always has been and always will be just inflated HP pools vs inflated damage. Just a numbers game that you’re intended to brute force with raw item level or by bringing a group. Even in allegedly “solo” content.

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could you describe your perfect delve as you imagined it?

they do suck at making solo content, but also each solo player expects different content.

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Ideally, something knowledge and skill-based instead of being based entirely on raw hp and damage.

For example, I really liked the final boss in the Nightfall Sanctum on Tier 7 because he spent so much time casting abilities that the bloated hp and damage hardly mattered. You just had to make sure to dodge the 2-4 abilities he used in the 0.5 to 2.0 seconds he spent casting or channeling them. That’s almost a Wildstar-esque definition of “challenge” where it’s just about two opponents exchanging skillshots.

In WoW terms, the thing that keeps coming to my mind was the final fight of the green fire quest for Warlocks. I did it back when it was current content and it was more punishing and unforgiving that I’d like for current delves, and the Pit Lord boss was a health sponge that hit like a truck, but by utilizing all of your skills cleverly, you could beat the Pit Lord even if you were naked.

Other games I’d point to for comparison would be Monster Hunter and the Soulsborne/Elden Ring games. They’re all difficult. They’re all challenging. They’re all punishing. But if your knowledge and skill are up to snuff you can beat them as a level 1 naked character.

I don’t think you can remove the gear treadmill from WoW, and like I said, those other games tend to be punishing, and “punishing” is distinct from “challenging”. For example, taking rewards away from players as they wipe in Delves is “punishing”, not “challenging”, because it doesn’t serve a constructive purpose. It’s an overly harsh detriment that you can’t really play around. You have zero comeback mechanics. You have absolutely no way to work your way out of it, so it’s not “challenging”.

There is no way to do better in that delve and reclaim some of the rewards that were taken from you, no matter how much you improve. You are permanently screwed in that specific delve. Just as a penalty for not being perfect in the first place. It’s absurdly unforgiving and it doesn’t make the game better.

Its sole purpose is to make players feel bad as they struggle with content. It actually incentivizes you to stop striving to be better and just go back to lower level delves where you can more comfortably play without risking losing rewards to a stray spore explosion or something. It’s a punishment for daring to push delve tiers that are beyond what you’re capable of completing perfectly.

That’s legitimately insanely bad game design. Telling your players: “Hey, stop trying to be better. Go back to easier content and farm that for a week or two and then come back and see if you’ve trivialized this tier yet.”

The cynic in me would say that this is a shallow attempt to stretch out limited content, but it seems too complex for people that can’t make content harder without cranking up hp and damage to come up with.

But, again, what I’d really prefer higher tier delves to test players on is how well they time their CDs, how well they utilize synergies in their kit, how well they react to new challenges on the fly, etc.

Ex: Instead of making an enemy hit for 2.5 million damage in a huge AoE with a 0.5 second cast time, add a second enemy that spams telegraphed lunge attacks that hit for 2.5 million damage. Now you have to monitor and dodge those lunges while fighting the challenging enemy normally. The 2.5 million damage is coming at you in a line with a delay that makes it avoidable, instead of being a big 30-yards AoE that a melee spec can’t avoid without blowing a CD.

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this isnt even solo content, everyone is doing delves in parties. They made delves for parties so very obviously, otherwise healers would be able to complete them. Instead only some tanks can solo this content.

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So far on this Evoker I have gotten T7 completed solo. T8 and higher to be worked on tonight after I get home. Hopefully it will go well for me.

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To be fair, higher HP means you can’t just kill before the mechanics happens and higher damage does make it more challenging by not allowing you to just shrug off mistakes.

I personally don’t find them to be too much HP, even at T11 when solo, I can kill no problem.
The real issue I see are from the unavoidable mechanics like the fire nova on the Waterworks boss and some of the requirements that you cannot meet in certain classes like interrupts or long form CC like polymorph or freezing trap to make a pull less deadly.

That’s kinda what those curios should have been, granting you what you’re missing like an interrupt or a polymorph.

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every single one of these sentences is incorrect. plenty of people are doing them solo, in all roles.

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To start, something that doesn’t force clothies to face-tank a boss and try to blast it down before they’re dead. That would mean letting them use slows and interupts.

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our interrupts work just fine. agree it would be nice to be able to use fears/stuns/incaps/etc.

when you’re under pressure, can’t you invis to let brann pick threat up off the boss? there’s also a curio for him that makes him taunt if you drop below 40% health.

I’d like you to be a little more specific about your complaint here buddy. Like what tier you’re doing, what class you’re doing it with, what’s you ilvl, etc. Lots of classes have it easier in delves compared to others right now and I’m also curious if you’ve done skittering breach yet and what level. Also, I’m not sure if you just like complaining but you need to understand that unfortunately Blizz has to cater to the average person first before they cater to the good players because if they don’t and lets say they “Make things too difficult” they would lose a good 80% of their player base because those players will most likely straight up not be able to do that content.
Also this apparently is a dying virtue but fam be patient, its the beginning of the expansion, give Blizz some time lol. A good chunk of tuning always comes after the main player base does that content for more accurate data.

No. Brann goes invisible with me and it resets the boss.

I have it, but it doesn’t last very long and I’m face tanking again. It doesn’t take very long to die as a mage tank.

It’s silly that I can’t use the tools I have to kite, like most other solo content.

In 7+, I’m doing it in groups now - which defeats the primary purpose of the delves.

good point on brann also invising. i don’t play mage and am not going to level one just to test this out haha, but i will ask my mage pal who did hers last night if she has any pointers :slight_smile:

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I would be curious. Thank you. I think I was doing Skittering Breach. Maybe I will do better in other ones.

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i would not be at all surprised if there are some differences from one delve to the next within a given spec. different layout, mob mechanics, etc. can definitely have an impact. i messaged my mage pal, will let you know if she has any neat tips!

a good start. please continue.

I was doing this, until I realized I can play my main spec, pull 3 knuckleheads out of LFG and have the free’st loot experience of my life doing normal dungeon levels of healing. Lol

I love it personally, feels like it takes the sting out of ‘farming your initial PVE’ gear. Plus my buddy isn’t a PVE player so it gives us fun content we can 2 man.

I got hero gear out of one of them tonight, not sure how I got that, next 2 were just champion gear.

Personally, I was hoping something closer to mage tower than Torghast. But it really is Torghast just somehow worse.

Killing the trash is pretty easy but when you burn the final boss down to 40% and then get slammed with more damage than you can mitigate rolling cooldowns. Do the same thing with another person and it’s trivial.

I want to say horrific visions did it very well, despite how much I raged and stubbornly kept running 5 mask runs to get the titles.

It never felt like the challenge was in mobs taking too long to kill or them autoing me to death. It was doing multiple mechanics, and juggling the (infuriating) affixes.

Even rexxar where it was a sort of DPS/survivability check cause he’d release a boar one at a time that will destroy you and you have to kill them asap, and keep them interrupted. So I had to save cooldowns to blow them up, space out my ints and ccs and juggle cc them when there was 2 up, etc.

Alleria had pretty good mechanics and it was the perfect amount of stress and challenge but possible.

Then you have delves with that venombite piece of crap that will one shot you with volley that can’t be interrupted, outranged, los’d etc.

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Delves are only good if you happen to play one of the blessed specs that accel in them, if you do not then they are miserable rat infested filth.

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What Volley is that? I’ve run every delve on 8 and have never run into something that will outright 1 shot me unless I screw up.