More stats on the scoreboard...... Crowd Control

We have damage and healing. The scoreboard should show how much crowd control you apply to the enemy. Break it down by DR category - Stuns Incaps snares… also interrupts…

All these things could be tracked by the game and displayed. Everybody wants to win and look good on the scoreboard, so give us more stats to achieve.

edit to add

I know a frost mage would look at the stats and maybe they didnt do the most damage, but see that they applied 45 minutes of effective slows/snares on the enemy.

Or the rogue who’s damage doesn’t look good so people think “rogue is dps and this rogue does no damage hes bad”… but if the scoreboard showed that the rogues kicked 17 spells successfuly then you could see what the rogue has been doing all game how they been contributing…

it all just give people more motivation to play

instead of just trying to top the heals or dps… if you put more stats on there, all that stuff that “wins battlegrounds” but doesnt show up on paper will actually be recognized.

3 Likes

No.
Don’t need all this crap on the scoreboard.
CC is good, but ultimately damage output and healing output is what wins a battleground. That’s why they are prominently displayed.

If you want to track your CC then use the Details add-on.

3 Likes

I know most like to look at SP numbers after the game, but the tell tell sign…look for dispels from your SP…should be very high. and …no, we need to keep numbers in the game…its not the be all end all but they are nice to look at…because with damage and cc numbers you can tell who was doing what

I’d be fine with the complete removal of the scoreboard.

Many, many, times I’ll see the top dmg person and think “where the hell was that person the entire game?” They typically aren’t playing objectives and that’s why they go unnoticed

A crowd control score would basically just show who stood at big pointless fights and cast aoe slow or root effects the most.

I think it should go for complete loss of control root, sheep, cyclone, that kind of thing. Way too many people dont actually cc and ccing correct times gets kills

1 Like

only in team fights like ashran, otherwise teamwork and playing the map is what wins a bg.

1 Like

No, it is not.
You can have all the teamwork in the world but if you’re not putting out damage or healing then you’re dead.

1 Like

you can top the scoreboard in damage and healing, but if you can’t actually cap the flag then it doesn’t matter how much you do. damage and healing matter in team pushes, but someone spinning a flag doesn’t have to do any damage and can still win the bg by denying the objective to the other team.

6 Likes

We’re not talking about individual damage. Who tops a scoreboard doesn’t matter. The important factor is team damage/healing output.
If your damage and healing output is greater than the enemy then you will cap the flag anyway because they’ll be dead. They can’t hold flags when they’re dead.
If you won the game because someone spun a flag it’s because your effective damage/healing output was better than the enemies output and allowed you to wipe them so you can take nodes throughout the battleground duration.
You never would have won that battleground without killing enemies to take control of the nodes in the first place.

i was in an IoC recently where we had 5 people to defend hangar, alliance brought 20+ including two demos, we still held the flag. we had a trail of people running from the GY to the flag and just blowing CDs to spin the flag. we held it long enough for the rest of our team to show up and clear alliance out.

i’ve also seen plenty of losing ABs where we have half our team attacking GM for 7 minutes but unable to cap the flag, the team ends up top in damage, but it doesn’t matter.

in CtF maps you can have your team farming their GY but all it takes is 1 rogue/monk/dh to cap your flag while your team is lighting the chart up at the GY.

in AV you can have the best damage on O, but if you didn’t leave 20 people on D and they did, you will lose anyway.

strategy beats brute force. im not sure putting CC on the board matters though.

2 Likes

It isn’t brute force.
You’re very clearly confused if you’re thinking of graveyard farming as an example.

You have two teams. Team A and Team B.
Team A does 100 damage while Team B only does 50 damage.
All else being equal, team A wins.
We know that all else will not be equal in BGs. So yes strategy and such matters, but it is damage which lands kills and wipes the enemy team. Dead enemy team means you cap the nodes/flags.

this is the key part here, which is why i said it only matters in team fights. your ability to kill and push a team back matters in only a handful of places:

ashran
IoC: Hangar
AV: the occasional turtle

the rest of the time you need to be playing your strengths against their weaknesses and keeping on top of the map.

the fact that you can kill your enemy team may not matter if it takes you 10 minutes to do so, looking at AB again, i was in one recently where our team lost despite having 3 objectives, they had spend so much time fighting over 1 objective that they finally got it after it was too late for it to help.

damage and gameplay is often tied to team morale, which is more important than damage/healing output.

1 Like

It matters in every fight, team or individual.
Wiping and/or pushing back the enemy team matters everywhere.
If you have no damage/healing output then your strategy will not accomplish anything outside of a few niche scenarios due to BG mechanics (aka epics, hence why they’re not in rated gameplay).
You’re not understanding this, and you keep listing anecdotal made-up scenarios to try to suit your argument because you don’t want to be wrong.
“this one time at band camp the rogue snuck away and ninja’d a flag and we won!”
No shet.

Strategy matters. Nobody is saying that it doesn't. The point here is that in the vast majority of scenarios your teams ability to output damage and healing, whether it be overall or individual, is why your team won the battleground.

if your overall damage is higher, but my per target burst is higher, who’s damage matters more? you can be low on the damage chart but top on kills and objectives. it really comes down to how you use it, which is still strategy.

It’s.
Damage.
Output.

Like I’ve said a thousand times already.

not all damage output is the same. and again, damage doesn’t always matter, i can grip you then knock you off a cliff to take an objective and kill you doing 0 damage.

2 Likes

Personal income and relationship status too plz

IT’S.
DAMAGE.
OUTPUT.
I’m not making distinction between overall or per target.
I have even said “whether it be overall or individual”.
Your damage killed the enemy. Great. That’s the point.

Jesus focking christ.
Again you are making up anecdotal scenarios because you are so damn terrified of looking wrong on the forum.

Everything contributes to a win. Strategy, CC, even the dumbass from Ragnaros fighting on the road and ends up stalling 2 enemy players.
But in the end, in 99% of BG scenarios, the damage and healing output is why you won the battleground.

lol, which is superior, defeating your opponent by blowing everything you have at him or by doing no damage at all?

no, in 99% of scenarios the team that had better teamwork won, i see this all the time, and i have won plenty of bgs were we were out healed and outdamaged. why do you think we call mongo dps midiots? running around killing enemy players isn’t enough to win.

Sigh.

At this point I genuinely do not believe that your brain is capable of comprehending what is being said, and you will do/say anything to avoid having to admit to being wrong.
I’m outta here.