More range

We still need more range. Atleast 30 or 35 yards. Whats gonna happen once we are no longer meta? Once we are survival hunter status? Mechanics and innate abilities > meta for one season. Trust and real. This is temporary. I don’t feel the range as much any more until I did first boss again of aberrus. Increase to 30 or 35 yard, trust me it would make the whole class feel better. Innate 30-35 yards. :cloud_with_rain:

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Or at least make LIVING FLAME 40 yards because it has a long cast.

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Evokers are far from meta anymore, atleast devas. Aug IMO feels soo clunky and not fun to play at all… watch timers and try and maintain buffs… not fun and not rewarding.

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Aug is still Meta.

Sorry you didn’t like it, I’m having a blast!

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Devastation is still very good.

Whether you like Aug or not is irrelevant; it’s obviously very meta.

In PvE, we actually don’t. The specs play just fine–if anything, pres could use the range, but the DPS specs are fine.

Ah yes, a level 60 alt. The most trustworthy persona on the forums.

Time to make all current melee specs 40 yards because they’re out of meta (right now.)

That sounds stupid.

I don’t think evoker range should change.

I just want a 30 yard range so I have a little bit more leeway before getting absolutely clowned on by ret

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Ehhhh it depends on the enemy hitbox size. Blizzard has been kind to give us bosses with fat hitboxes this expansion. But in some of the older M+ you can see an issue of having to get real cozy with dangerous mechanics in order to deal damage.

Another 5 yards so all 3 specs are 30 would not go amiss.

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I haven’t noticed that being an issue but I’m just one person, so that’s fair.

I would contend that some more specific standards on hit boxes (esp in legacy m+) would be the better fix there, though.

Yeah the rub is that while it’s fine in PvE, it’s so penalizing in PvP that we aren’t close to being strong enough compensate, esp on the devo end.

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4th in pvp isn’t a diaster.

This argument makes zero sense. Evokers are not a melee class. Its a ranged caster…? And aug is meta. These are facts. Undeniable facts. Yall are weird :cloud_with_rain: . They will nerf us, its coming. Once again, hitboxes have been generous this expac, this will not always be the case in the future.

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evokers are mid range.

And they should stay that way regardless of in or out of meta.

Disagree heavily. 30-35 yards is still mid range. They are a ranged spellcaster, that was how they were portrayed. Adding 5 yards would help them out immensely. :cloud_with_rain:

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I don’t care if it does help immensely. The range restriction is what people signed on for when they play the class, and thus should not change.

And giving every melee spec 40 yards would also help them immensely.

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It really comes down to this. If you don’t like it, you didn’t have to play the class.

The more range anyone gets the easier their lives will be; this doesn’t mean it should be happening.

Yeah i didn’t sign on because “oh boy, my range is handicapped”

I signed on to play a mobile caster spec and have a healing offspec. I tolerate the range. There’s no reason for the restriction at all when you’ve got hunter specs twice as mobile as us with no penalty to range. Asking for 5 more yards isn’t an outlandish request, especially when one of our specs is already 30 yards.

No that’s not what it comes down to. You can not like something and ask them to change it, while still enjoying most other aspects of the thing. We do that a lot here.

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Played warrior, why no throw weapon spec?

what, you mean that’s not why people played warrior? doesn’t matter. It’s what I’m looking fors!

You joke, but people have asked for a javelin hurling spec many times here. Also a glaive throwing spec for DH.

Sounds like a survival hunter now.

Except what you’re asking for is a crutch, outside of preservation there’s literally not even a reason why we need the range in pve besides “I want it because it would be easier” which, as noted, 5-10 extra yards would accomplish this for literally any spec in the game.

Improving devastation survivability is more important from a design standpoint than adding arbitrary range, and augmentation’s strength and survivability more than validate the range trade-off.