It’s a known fact the majority of players don’t read quest text, no.1 they aren’t major story, no.2 they are usually generic and bland. Still, as someone who read all text in the game, I just want to say: Can the quest text be more implicit?
For example, so often you get guests that ask you to look for someone or even for something that the persons possess, because the quest givers want to know the state of the persons or whatever the quest items.
But when you scroll down, the text objectives read:
Go to xxx and inspect/ retrieve xxx from xxx’s body/ corpse.
It feels a giga slap in the face for having the slightest expectation for a new but also typical quest.
Also, why would a quest tell you the prize you are getting before you even do anything? For example, in Legion, you get to retrieve the one of the pillars of creation, the Tidestone. But it’s listed in the quest reward, that you are getting a Tidestone sliver upon completion.
Man, this feeling of not having to guess the development of the story by your action sucks.
Quests have not been fun in this game for a very, VERY long time. World quests least of all, and daily/weekly quests are just actively miserable.
Raid, M+, and PvP are the 3 pillars of content. Those are the fun activities. Torghast could be if they reduced the amount of time it took and gave it meaningful rewards. M+ is currently failing because the wards are not meaningful; 210 ilvl is garbage.
I respectfully disagree with you on that. I recently playthrough TBC and WotLK and a tiny bit of Cata, there’s an absolute stunning improvement on overall quest progression and storytelling.
I find learning the story and not being meaninglessly dragged along the zones FUN. (Looking at you TBC, shame on you)
I love the fact that they are making more cutscenes and NPC interactions nowadays. Our characters are still the driving force of the plot, but the world around us feels more lively. Older content in a nutshell: Your character is your faction, in its entirety.
Pretty easy to make a case that quests have gotten better and better over the last 3 expansions. I mean, level through BC, then level through Legion, and say that again with a straight face.
For you.
Gear is relative. The rewards will increase as the expansion ages. If M+ is a pillar and one of the only fun activities, how can it be failing because the gear isn’t your idea of a good ilvl?
Because in order to do the highest M+ keys you need loot that comes from Raid/PvP.
This wouldn’t be so bad if it was only a few slots, but you basically need to fully gear in raid/pvp before you can attempt the highest M+ content.
Sure, you could get absurdly lucky with your great vault and fully gear in 2-3 months… or you could just raid and PvP and fully gear in less than half that time.
M+ gearing has no clear progression path, and the path it has abruptly ends at 210 ilvl. The great vault rewards are identical to both raid and pvp, but with raid and pvp you can get 226 gear by doing sufficiently challenging content during the week.
I don’t want M+ to be better than PvP/Raid, I want it to be equal both in scarcity and potency.
Ah I see, so rn they make M+ reward completely meaningless. Perhaps this is because of timegating for later major patches?
Not a lot of people can get to highest M+ though…