More Delve woes

Recently I made a post about Delver Bounty maps not dropping in a reasonable amount of runs.

So over the weekend, I ran seven T8 Bountiful Delves, many had the Nemesis chest maxed, and followed it up on Tuesday with four more runs, all being Bountiful and T8 (I run these all solo) of course I did not get a map, so my streak now was up to eleven runs with no map, or even a Nemesis spawn.

Also during that streak I needed one more Curio (Pacifist Rig) to have them all maxed. So in addition to not getting a map, I was not getting that Curio.

Well I bit the bullet and was able to purchase the item to spawn Nemesis in a Delve, and after I survived long enough, he de-spawned, and looted the gold stack, and both a Map, and that final Curio was inside.

Don’t ever tell me the drops are random. I should have gotten a map, and that curio in one of my eleven chests I opened at the end of my Bountiful runs.

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some of my alts arent getting maps either, and blizzard said we are supposed to get a guaranteed map every week now, what a joke

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I clearly was having them locked out of my chests at the end and, were only obtainable from a successful Nemesis encounter.

Honestly, I’m just done with Delves in general. They’re borderline anti-fun and every time Blizz says one thing regarding them they do another.

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Sometimes, I am not sure people know what “random” means.

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I used to consistently get 2-3 maps a week without engaging with the content overly much. No map last week, fully expecting not to get one this week either. Clearly I have done something to offend RNGeezus.

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Exactly what someone that doesn’t really know would say.

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Such a random reply!

In my first Delve with my alt—the very first one, where they introduce you to the system and Brann—I got the robot (the equivalent of Zekvir), and it dropped a map.

Now, I don’t know if that was just luck or something that always happens when doing the campaign.

You’d think there’d be some guardrails to prevent the most extreme outcomes. With millions of customers, if it’s totally random, there would be some small set of people that don’t get X thing in a startlingly high number of attempts. It seems reasonable to put some sort of upper bound to prevent that from happening.

Buying the item to spawn the guy in a delve sounds like some guard rails for going many runs without it naturally dropping.

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Iv got one map last week and one this week ,

The Wave Scrambler is the BLP if you don’t get one by the end of the week. The Wave Scrambler can drop from Curiosities and from chests at the end.

Personally, I think they need to give a quest for the Wave Scrambler so that at least that is guaranteed. Like… run 4 Delves, get a Wave Scrambler every week.

I dunno. Season 1 was more fun. It had mechanics that were fun, now they’re trivialized and replaced with damage sponges that do massive damage to us. That isn’t engaging to me.

They started off really strong with Delves and it’s going downhill now. Just… give me back mechanics and quit with the semi-truck hitting damage sponges and just allow me to do a quest to get a Wave Scrambler once a week.

Is it really that difficult to make Delves the fun they were and not just droolfests of mobs? :frowning:

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they also have ways to slowly increase droprates in case of bad luck. A 10% increase to drop a map per delve would be a good system

Could even keep it kinda elitist and make that 1% per level. So 10 lvl10’s = 100% droprate, etc

Sure.

They have those options. They went with a deterministic route.

Isnt that what we like?

I guess I poorly worded my post near the end.

What I should have said or stated was up unto that point. I was getting a Curio at the end of every Bountiful Delve run. Then with one remaining to go, It stopped.

I wanted to draw a connection between maps not coming from a chest, and the curio no longer coming from a chest, but after I spawned Nemesis, and both a map and the remaining curio were there.

Kind of hard not to imagine without a Nemesis spawn, I was not going to see a map or that last Curio.

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Oh… I see. Maybe that one rank only comes from him? I dunno. Curios always seem to be weird with how they work.

As much as I’ve enjoyed Delves, assuming they (or something comparable) will be a part of the game going forward, I’d want this major change for the sake of longevity and continued interest: allow Delves to be completed with the Follower(s) of your choosing, with scaling commensurate with bringing an additional human player (or players) along with you.

As it stands, Brann sucks in a myriad of ways and forces gameplay that is really out of whack with nearly everything else, battle-wise, we experience. Given how many followers some of us have accrued when they were a part of WoD and Legion, and how those followers have distinct classes of their own (following the same DPS, Tank, Healer trio), allowing us to replace Brann with any of those, or turning a Delve into a quasi-follower dungeon with the appropriate scaling, seems to be an easy fix.

It would incentivize players to return to old content and acquire some of those followers. It would add a breath of fresh air in terms of the playing style of Delves. And it would allow for gameplay that’s consistent with other content, instead of having to fight against the enemies of the delve AND Brann being a colossal idiot a significant portion of the time.

Even if you don’t go that route in terms of allowing Brann to be replaced by Followers from previous expansions, at least create dedicated Brann-like companions who actually function comparably to classes in the game. A Tank companion that actually uses tank abilities like a Druid, DK, Warrior, or Paladin would. A Healer that uses direct heals instead of throwing healing potions on the ground. A DPS that knows how to avoid AoE and when to interrupt.

Given that other, older games had solved this issue relatively elegantly (such as FFXIV and The Old Republic), keeping Brann as he is just screams laziness, while not significantly adjusting the toolkit of the classes who have to work around Brann’s inadequacies regardless of role he’s playing.

As it stands now, Follower Dungeons are essentially DoA, the followers we accrued back in WoD and Legion are collecting dust, and Brann is suffering from a terrible case of CTE.

I like having Brann and his storyline with us. There’s just work to be done on Brann and on Delves.

I want mechanics. I don’t want tank-hitting damage sponges instead. I liked the spores and old way candles worked. I think they need to focus more on what we do with mechanics— and what Brann does with them— rather than “this hit hard and take long” mentality.