More challenging in the old days

I seem to remember in the old days (yes 20 years ago) that levelling, professions, exploration and the rest, were all SO much more challenging … ie interesting and rewarding. Gotta admit, that questing with the ‘object’ showing on the minimap, an arrow pointing to it, and it strobing on the ground when you get near … is too darn easy - and addictive . Ya, I know I could maybe turn it all off, but I just don’t have the will power.

How about a few old-school ‘hard-nose’ realms where there is no other option but to figure things out, find where the stuff is, maybe not get to fly everywhere sort of thing. Even better - how about if you level on a ‘hard-nose’, and you feel like retiring to a easy-peasy, you get to wear some exclusive nifty achievement Aura or something.

I’m not worthy.

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Classic servers are calling you. They want you back.

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This is what wow was compared to every other mmo 20 years ago. Exclamation points to tell you who has quests, quest givers telling you where to go and what to do, easy gear acquisition et al compared to EQ, AC, DAOC etc.

And its why wow got so popular over those others.

Yes. This game is for casuals because it always has been. It only makes sense they would continue down the same path that brought them a veritable gold mine then and since.

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The only reason you look back at it as hard was you where a new player/kid at that time and it was all fresh to you.

It will never be the same, So dont try to make it the same.

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Yea idk who overworld content is even for anymore…

I can understand professions just being a fun/relaxing minigame with no real danger.

But I’m pretty sure most other people want to at least not fall asleep while questing…

Like do 5 year olds play this game? Because it holds your hands worse than modern pokemon games.

No. The game just holds your hands way more now.

I can tell when a game is treating my like a baby and when it’s not. It has nothing to do with being a kid at the time.

There are modern games that hold your hand, and modern games that don’t hold your hand. But WoW chooses to hold the players hand.

Not the first person to say this…but nothing about it was more “challenging.” It was just far more tedious and time consuming

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professions more challenging? lol, you could buy everything you needed at the AH and skill up to max level without even leaving town. how was that more challenging?

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Professions were much more straightforward for sure and leveling took a LONG time.

leveling was never interesting or rewarding it was long and tedious.

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People were just worse at games back then.

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No, people didn’t not play everquest because it was punishing…they didn’t play it because it was ugly and the combat was awful, and the controls were bad, and movement felt sliddy.

This is just revisionism.

Compared to games people were ACTUALLY playing like Halo, or Fable WoW was very much a “pull yourself up by the bootstraps” kind of game with a lot of punishing mechanics.

I mean this is just wrong.

Every single mob in classic is significantly, noticeably more dangerous than a pack of 3 mobs in TWW or DF.

Also just the quest design and level design was less hand-holdy.

To be fair you dont really need to have your hand held if all you need to do to avoid dying and killing the mob is moving slightly to the left and press 1 a hundred times

Cannot stress this enough.

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What did you like about the game?

Spamming the same dungeons over and over again in end game?

Who decided that all the lazy cheaply made end game content designed to artificially prolong game time for 1% of addicts is what the game should be all about?

That’s when MMO as a genre died. When it became about end game.

You don’t even play this game, your opinion means less than nothing.

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I don’t miss though it was when I took it more seriously, digging around in eltist jerks for everything, had the right enchants all that, only went 4 bosses into ICC but it was a blast.
(and wrath in general)
I still try and min max my pve but its just because I enjoy making my builds all chars, its a bit all over the place atm though tbf lol

“press 1 a hundred times”

That’s not how classic rotations worked. It’s how they worked in raids (for certain classes). But that’s because the game wasn’t designed around raiding…

People like to look at Molten Core as proof that classic class design was bad…no…it was just Molten Core that was bad.

Only because very few classes could actually do any AoE damage. Look no further than mages being able to pull an entire section of mauradon and AoE it down to prove this wrong

1 Like