I seem to remember in the old days (yes 20 years ago) that levelling, professions, exploration and the rest, were all SO much more challenging … ie interesting and rewarding. Gotta admit, that questing with the ‘object’ showing on the minimap, an arrow pointing to it, and it strobing on the ground when you get near … is too darn easy - and addictive . Ya, I know I could maybe turn it all off, but I just don’t have the will power.
How about a few old-school ‘hard-nose’ realms where there is no other option but to figure things out, find where the stuff is, maybe not get to fly everywhere sort of thing. Even better - how about if you level on a ‘hard-nose’, and you feel like retiring to a easy-peasy, you get to wear some exclusive nifty achievement Aura or something.
This is what wow was compared to every other mmo 20 years ago. Exclamation points to tell you who has quests, quest givers telling you where to go and what to do, easy gear acquisition et al compared to EQ, AC, DAOC etc.
And its why wow got so popular over those others.
Yes. This game is for casuals because it always has been. It only makes sense they would continue down the same path that brought them a veritable gold mine then and since.
professions more challenging? lol, you could buy everything you needed at the AH and skill up to max level without even leaving town. how was that more challenging?
No, people didn’t not play everquest because it was punishing…they didn’t play it because it was ugly and the combat was awful, and the controls were bad, and movement felt sliddy.
This is just revisionism.
Compared to games people were ACTUALLY playing like Halo, or Fable WoW was very much a “pull yourself up by the bootstraps” kind of game with a lot of punishing mechanics.
To be fair you dont really need to have your hand held if all you need to do to avoid dying and killing the mob is moving slightly to the left and press 1 a hundred times
Spamming the same dungeons over and over again in end game?
Who decided that all the lazy cheaply made end game content designed to artificially prolong game time for 1% of addicts is what the game should be all about?
That’s when MMO as a genre died. When it became about end game.
I don’t miss though it was when I took it more seriously, digging around in eltist jerks for everything, had the right enchants all that, only went 4 bosses into ICC but it was a blast.
(and wrath in general)
I still try and min max my pve but its just because I enjoy making my builds all chars, its a bit all over the place atm though tbf lol
That’s not how classic rotations worked. It’s how they worked in raids (for certain classes). But that’s because the game wasn’t designed around raiding…
People like to look at Molten Core as proof that classic class design was bad…no…it was just Molten Core that was bad.
Only because very few classes could actually do any AoE damage. Look no further than mages being able to pull an entire section of mauradon and AoE it down to prove this wrong