More advanced harvesting to render bots useless

I feel like this is what makes it the most complicated. Nearly every “system” you could put in place, would affect regular players as much, or more, than the bots that we are trying to prevent.

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Skins and gathered stuff is still fairly expensive on my servers, so I don’t believe anyone is flooding the market.

I’m not saying your idea is suffering. Your idea happens to be better than anything Blizzard has done.

I was more speaking to, do you know why you can’t mail anything except BoA items to your characters with the different faction or a different server? Cause Blizz is too lazy to actually do something about the BoTs and gold farmers.

Ya, this is a problem mainly the high pop servers. Not everyone can play low pop servers, and not everyone prefers the low pop server experience. There’s more gold passing through high-pop servers so greater returns on their bots (translating to more sales and profit)

I agree to a point.

The can scan and track every movement you make in game. So instead of another system just scan accounts way more for BoT software and ban away. Now I know they’ll just make another account but, if Blizz was shutting down BoT accounts with in a few days instead of these mass bans once every month or two months, it might not be worth it to keep firing up accounts that won’t even see 48 hours in game.

Like many software professionals, I have to deal with carpal tunnel syndrome. I don’t claim I’m “handicapped” – I deal with it. But it’s a real problem.

As a result, I don’t play games that force me to use the mouse too much, or that force me to “play with the mouse” by twisting my hand while holding down buttons. That rapidly increases my pain. So I don’t play SWTOR or other games that require using the mouse in combat (beyond clicking once on a target).

I am opposed to any game change that adds mouse actions.

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I do not approve the idea of making harvesting more tedious, even if the intent behind it is to combat (not solve) a problem.

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Yeah, that’s what I mean, too. If they address the problem from the server side, we wouldn’t need systems in place to make their lives miserable, and possibly the lives of non-bots, too.

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I suspect that any reasonable change to gathering is something that bots can do too…or something that bots can be made to do (those bot guys are smart!).

I think the tedium is increased 90 fold when you have to farm for ten times as long because bots are flooding the market. It’s so bad that people just stopped harvesting because bots priced everyone out of the market.

When comparing having to click some things and think a little, versus having to work for 5 hours for something that would otherwise take an hour, it’s no contest.

Not really a hard choice. Also, you don’t have to harvest, harvesting isn’t for everyone, there are 8 professions that all use mats from other professions. It’s how the system was designed.

What the system wasn’t designed for is handling bots flooding the market.

FFXIV has a bit of both worlds here.

You open a node and you can harvest that node multiple times. You either click each item in the node you want (there’s like 4 things you can harvest from it), or you can just have it auto-harvest the node to completion.

It’s a really neat system and the yields feel better than running around in a golem bot, right clicking, and then finding the next node.

Also their nodes spawn really fast.

Very few coders can work at this level. Just look up how to write code to sort numbers in C or write a basic synthesizer. Writing a bot to read and comprehend and react is so far beyond what the people who turn a profit on the low barrier for entry gold selling market, it’s really a non-issue. If we were talking financial security, sure, but this is the gold reselling game.

Coders at this level have absolutely no reason to go after the low-barrier for entry gold reselling game that a script kiddy can bang out in a night. The profit just isn’t there for someone at this level.

A puzzle on every node? Are you out of your mind?

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Some people farm for themselves, not to sell. Y’know, crafting alts and such?

Making that part of the game more tedious is not a good idea IMO.

Don’t even start in with that nonsense.

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Some people farm for themselves, not to sell. Y’know, crafting alts and such?

Great, but you need to sell in order to make enough gold for BoE’s and endgame activities (legs, pots/consumable for endgame stuff, repairs, etc)

I’m kind of dumbfounded. Have you ever played RuneScape…? They introduced random events that basically blasted bots like 15 years ago and removed them about a couple years ago, stating “the bot writers always catch up with our efforts so it’s useless”

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The 2d map on a 25 year old game? I just looked up the harvesting, you can do much more with a modern engine.

Nope. I’m a solo player; I don’t need any of that. I also don’t need my harvesting turned into a tedious chore.

Pass.

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The needs of the many outweigh the needs of a few. It will inconvenience a few solo only players, but will allow the markets to function well again, which is needed for several systems.

So your game is more important than mine? Mmmmhm. Nice try, but still pass.

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