MoP WAS THE BEST CLASS DESIGN OF ALL TIME EVER

MoP seriously had the BEST class design in the entire history of WoW.

This isn’t just my opinion. This is fact.

Literally every single spell, every single talent, every single glyph, every single rotation, every single spec, every single class, every single everything to do with the entirety of class design in MoP is best of the entire history of WoW.

I’ve thought this for ages. I was partly wondering if it was just a weird thought I had in the back of my head. But no. Upon logging in today and messing around with only 3 of my toons so far, I’m feeling the exact same way as I have thought in my head for the last X amount of years.

It’s true. MoP had the absolute BEST class design OF ALL TIME and there’s nothing that compares.

I really wish The Blizz devs would make current WoW up to par with this class design. I am officially from now until the day MoP Classic ends ONLY playing MoP Classic due to this one thing. Make the game FUN to play and the players will come. I was right when I made this claim at the end of WoD and I will be right once again.

Thank you Blizz for letting me relive this. DO NOT DISAPPOINT ME.

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It’s alright. Nothing special.

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MoP had some fun class iterations but the community was just as unhappy and annoying about class balance as they are today. It’s just rose tinted glasses

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No, it’s definitely opinion. I despised that talent system, hated what they did to Disc Priest and Balance Druid, etc.

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MOP reminded me of Syndrome from Incredibles. When everyone is super, nobody is. Most classes had solid CC and rotations, but oh man sitting in those CC chains was the opposite of fun.

I went to try it out on the PTR a few weeks back but the default visual indicators were I guess bugged, for example Heating Up! on a fire mage never showed (the vertical flames).

But man, it did make me miss old Combustion.

If I play MoP classic it’ll purely be for the classes. Specifically I’ll be playing SPriest.

I agree but retail is the exact same lol

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I’ll concede there. Luckily in retail there’s war mode now so I don’t get deleted on timeless isle. Granted, I do miss those roaming Zerg bands that would form and turn the island into a massacre.

I liked the talents

I agree for hunter at least
the hunter class has been garbage ever since mop

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Idk. I never thought Wild Strike was fun to use.

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Got A lot of “Every Single” going on, but that’s alright have at thee.

  • Remembers Inquisition and v2 of Holy Power during MoP
  • Remembers tanks being turned into Blood DK facsimiles because the devs liked how Blood DKs played

I’m gonna have to say “no” to that.

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Some classes were kinda mid, but others are imo the best they ever were. Sub rogue and Arms warrior come to mind.

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There are only two things I miss from Mists hunter and neither was even meta, really, it was just fun (the talent that dropped a web on disengage, mainly really, extremely fun in pvp).

That said until DF prevoker no healer could recapture the fun of Mists fistweaving

Gladiator stance was going, demo locks had metamorphosis, aff was still a DoT spec, destro locks could move and cast…

There’s a fair bit I wish they would have kept.

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i wouldn’t mind having symbiosis again. It was one of the more unique times to be a druid for sure!

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On a macro-scale, that being every class together and how they interact, I prefer TBC. It fixed a lot of bad vanilla stuff, but didn’t homogenize it all yet.

On a micro-scale, I can’t really pick one for sure, but MoP was in top three.

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MoP’s class design is definetely better than TWW. That’s for sure.

My favorite is classic. Because it’s the only version of the game that was designed with leveling in mind. Every other expansion designed classes solely for end game, and it’s really noticeable.

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They also had a 3rd spec back then which was nice

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No, Mists SV was virtually identical to MM the only distinction they managed to make in Warlords was turning MM into a turret, which sucked tremendously