MoP style talents vs DF style talents

Anyone else feel like MoP made classes feel more whole than DF?

I’m not a fan of “builds”, such as ST builds, aoe builds, etc etc.

I prefer a mop style tree where each tier is designated for a specific role.

This way, builds differ in play style and not throughput style.

So like some players could prefer talenting on the left side and have a more passive build while others might prefer a more active build or even an rng build.

But ultimately ST and AoE capabilities remain the same across all builds.

Also I’m not a fan as how DF trees open up the possibility of catastrophic builds, which blizz confirmed they’re aware that this is a possibility for new players.

I also feel like these DF trees are just harder for devs to balance out.

I think if we had a class tree and spec tree like we have now, but with mop style, it’d be easier for not just devs to balance, but for newer players to pick up.

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DF talents all the way mang, mop talents were too cookie cutter

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mop talents are god awful. not looking forward to it in classic.
:cherries:

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I’d argue that DF are more cookie cutter since their complexity pushes players to just copy off from online guides

I don’t think they were excuted well but had amazing potential of done right

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The reason why we have the DF style talents is because we had that talent system from MoP to SL. We had that talent system for a decade. They changed it because people requested it, because people wanted build variety back. Even though people just follow guides, people at least like to have the illusion of freedom.

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The current rendition offers more flexibility to various players’ playstyles and even more specific encounters. Cookie cutter builds will always exist, but at least now we have more options.
MoP era talents were over-simplifying and homogenous. Hated them.

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MoP talents were the correct option.

  1. Every choice felt like it mattered, there wasn’t any of these “deal 3% more damage if you cast your spell with your eyes closed” talents you just pick so you can unlock something else down the line.
  2. No early choice locked you out of previous choices. They were all independent options.
  3. You were never forced to choose something you didn’t want just to be allowed to pick something lower on the list.
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MoP was more so since you had fewer" options to even copy from. Not even trying to copy the best “simmed” options gave you a 1 in 3 chance of being cookie cutter anyway.

But no, the great pruning did not feel good

Thats exactly what it was. Option 2 in row 4 gives 3% over option 1 and 12% over option 3

Every single time I log in.

People seem to love believing that all the added complexity makes the exact same gameplay any better, but it is assuredly the same, and all the newer system does is make things more confusing for players and increasingly obviously for the devs themselves.

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Ghost crawler should be tried for crimes against gamers for even putting those simplistic trees in the first place

I loved classic to wrath trees and the ones we got now

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Nothing like a person advocating punishing someone over a difference of personal preference! Grow up.

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For the record, I don’t want a great prunin again. I think there more than enough talents to be distributed across lv 1- 80.

I’d just don’t like how DF style talents essentially encourage niche builds.

I don’t want to have to respect for aoe, for ST, for pvp, etc etc.

I prefer having a whole kit.

MoP style would just change HOW the class is played.

So like passive builds vs rng builds

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I like MoP style better, but I understand people wouldn’t be happy about earning one point every 15 levels or so.

DF talents all the way. MoP talents didn’t even matter for some rows, you took one of the three because the other two were god awful. There was no choice in those trees.

Yeah but instead they’d just receive abilities or passives each level

I like doing talent builds, so I always find the MOP-style Talent Rows super boring and give little to no choice in how you can actually play the class. You get one play style for the Spec, and that’s it. Like, for example, you didn’t get a choice for Shadow Priest in Legion. You either played around Voidform or you just don’t play Shadow Priest.

With the return of Talent Trees in DF, I now have a few options. I can choose between Voidform or Dark Archangel. I can focus more on DOTs or more burst.

Are all builds viable and optimal? Probably not, but since I don’t do content where being hyper-optimized and min/max is a requirement, it’s not really an issue for me.

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How is that different from the current system with all its extremely underwhelming or sometimes bad talents in the class trees and sometimes spec trees?

Criticisms of the individual quality of choices we’re presented with in any system are absolutely valid, but it isn’t as though the current system is immune to the same problem, and I would argue it is as bad as it was before.

This argument is often brought up as an argument in favor of the DF system, but it doesn’t usually touch what the people who are unhappy with the DF system are posting about. Does that make sense?

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MoP style had the potential to do the same. Have void form and DA share a tier

This is another big problem I have. There’s too many dead and trap talents. Or even niche talents that should be baseline.

Like all the niche cc abilities like turn evil or hybernate

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I know, but some people prefer to make choices more often than once every 15 levels.

And as I said, I prefer MoP style.

But the truth of the matter is that neither system is perfect, they both have their pros and cons. In the end it boils down to personal preference.

So while I prefer MoP style, I find it reasonable and understandable when people prefer DF style.

1 Like