Mop style Affliction Return!(A repost)

I really want to see a branch of the Affliciton warlock talent tree dedicated to the MoP Style of Affliction gameplay. Buffing haunt, changing Shadowbolt to Malefic Grasp and as a capstone talent, changing affliction’s soulshard gen from Agony ticks to Corruption ticks.

For those unfamiliar, MOP’s affliction rotation was a lot more satisfying and felt like an actual spec instead of this current hodgepodge that’s held back with balance changes from other expansions (Like unstable affliction only being able to be applied to one enemy at any give time).

Mind you this post is about the feel and not the effectiveness of the spec from a numbers perspective. It might preform well but if it’s not fun why bother playing a game?

Affliction’s biggest problem as far as unsatisfying gameplay goes is with Malefic Rapture. It doesn’t feel good to cast a spell that invisibly does damage to mobs affected by dots. Especially if it’s a soulshard dump.

Comparatively, Destruction’s soulshard dump throws a massive green AVADA KEDAVRA that does spicy damage numbers you can feel, and Demonology’s soulshard dump rains down a meteor that spills out a bunch of gremlin arsonists.

Malefic Rapture does neither. Haunt (Mop version) did both. Mop Haunt was the definition of SLAPS

Idealy, we fix this by bringing back MoP’s version of Affliction. Put up your dots, throw out haunt to maintain a debuff and spend extra shards all while casting my favorite spell in the game; MALEFIC GRASP.

Malefic Grasp

1.5% of base mana, plus 1.5% per sec 40 yd range

Channeled

Binds the target in twilight, causing 4 Shadow damage over 4 sec.

Every 1 sec, when Malefic Grasp deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage.

This spell was not only amazing mechanically, as it affected your dots and scaled with haste and mastery, but it also looked AMAZING. Mind you it’s an 11 year old spell animation but it still looks pretty good even now.

So, in summery, get rid of Malefic Rapture, replace it with haunt spam and bring back the ORIGINAL version of Malefic Grasp, not the WoD version which was boring and uninteractive.

(Bonus points if we see drain soul reverted back to being an execute spell like in wrath instead of a mindless filler.)

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MoP version of affliction without snapshotting dots is unplayable and Haunt was by far our worst spender over the years.

No thanks.

Why is it always people that don’t even play the spec making these terrible suggestion threads?

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Rapture bad. New ideas scary.

But I think you already knew that.

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Heh, cause there are like 4 people in all of WoW actually playing the spec.

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It’s always the same thing :joy:

Mythic tindral says hello.

I wish we could dump Malefic Rapture in favor of Unstable Affliction being our spendor again. I hate that we have to have all these buffs, debuffs, and dots lined up perfectly JUST to use Malefic Rapture correctly because if we don’t we suffer in damage.

I’ll concede i’m not the first to argue damage balancing. in fact i often want playstyle/fun over damage. but in this case Malefic Rapture offers neither fun playstyle nor good damage outside of the perfect setup beforehand.

With Unstable affliction it did not matter if we had 1 or 3 dots already up. With UA we could even burn them as we got soul shards or save them up knowing we would need to use them later on an add or damage phase and just chain cast what we stored. We had control of our damage and resources in this build. Malefic Rapture offers none of that

update: wow… i just seen the blue warlock post. they are really doubling down on Malefic Rapture being the spendor focus. uggggg…

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Says no one with an actual understanding of the specs issues.

This would make it worse and make Aff unviable in high end content.

Because MR is what the specs designed around to make it viable in high end content.

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Maintaining your dots is what you want to do, anyway. Why is it such a huge ask that MR wants you to maintain dots?

because the issues is the balancing between ramp up, burst, buffs, debuffs, and lining up cd dots or glare demon summon it becomes a beast to manage JUST to be on the same levels as other specs that are FAR less complex in management for the same result. ( and that’s even before getting into playstyle and “feel” of the spec)

But looks lets cut a deal.

Will settle with a middle ground since the community is well divided: JUST LET US CHOOSE MR or UA as our spender. Don’t force us into MR and we won’t ask for you to be forced into UA either. Lets compromise

3 dots isn’t hard. We’ve been doing more than that since Vanilla.

The difference is UA could be used on it’s own without requiring us to setup up other spells and stuff before using it. we could even save our soulshards and when the add that spawns that needs to die fast comes out, we tab target, dump UA shards on add, and we would actually be able to contribute.

You can’t do that in the MR model. you have to get your 3 dots up, debuffs from SB increasing your damage to target, haunt if talented, and that’s ALL before ever getting to MR which by that point it feels like you set up everything to do NOTHING.

Well far be it from me to tell you guys you’re wrong for feeling that way.

But they’ve made it pretty clear rapture is here to stay.

Link your warlock please

The MR hate needs to stop.

Seriously.

The argument has logical faults all over, and if we did go back to UA as a spender they would have 2 choices.

1: UA keeps the same power, but in turn you fill with drain soul for 60% of the rotation.
2: They nerf ua, to keep the same soul shard generation, and a single cast of ua does around the same damage as a single cast of MR does now.

Option 1 is literally worse gameplay. I would NOT play a spec like that.

Option 2 you didn’t change anything. Why even bother.

Snozex i am done with you. instead of debating the topic you pick at and attack the people in this and other threads. You’ve done it to me and to other across these forums and it’s tiring.

The fact that you actually create a response post with just the words " Link your warlock please" is a clear indicator you don’t want to have any actually dialogue that’s meaningful. You do yourself and those arguing on behalf of keeping MR a disservice for the way you respond to people.

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Its not my fault you cant formulate an actual argument.

I asked for your warlock to asses your credbility. Most of the people complaining about MR dont play the spec or have a clue how to play the spec.

No im not going to sugarcoat things and tell you your idea is good when its bad.

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Early mop aoe drain life was awesome.

Alternatively would have loved the Legion affliction back with it’s insade durability. Though without soul mirror or whatever that spell was called…

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It is my opinion that MoP affliction was the best designed and most fun spec the game has ever had. Also didn’t hurt that it performed extremely well. Maybe too well. We had too much fun and now we’re suffering for it.

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