Locked in combat constantly in dungeons and raids.
Boss chests despawn/entire raid gets no loot.
UI randomly decides to forget I have timerunning special action buttons
Scaling is WAY off. Scenarios are harder at cap than retail heroics. Heroic dungeons are a nightmare. Everything lives forever. Everything hits HARD. To get a full set of gear you need to run all of this stuff but its painful even if you know what you are doing. No shot I would even attempt running the raids on normal with the scaling the way it is.
Cloak only gives ALT some main stat, vers and 100% exp bonus. All values capped regardless of what the main cloak looks like. No other stats at all and upgrading the alt cloak also has no effect on the mains cloak. The way the system is working right now leveling alts takes away from time farming power on your main. infinite potential unless you want to level alts then its just a slight upgrade… Why?
I planned on leveling a bunch of characters just to see how far I could push my cloak and how fast I could level to cap. I don’t need any new characters to 70. I have lots and lots of people already have all the capped characters they want. its just not fun
This is not fixed in the slightest. There are still numerous abilities (all of which are targeted on one or several players, instead of general AoE effects) that are doing disgusting amounts of damage right now.
Blizzard knows about it. It would be almost impossible for them not to know, it’s pervasive across all forms of content at level 70 in MOP Remix. Even questing or soloing rares is difficult because of how high NPC numbers are.
Things I’ve noticed so far. The scroll that is meant to rez players doesn’t werk. Also my Captain title isn’t available to use. There’s some more but I can’t remember.
Use the grounded tinker,were given these abilities to combat this stuff. My group ran everything but ToT and SoO last night and had no issues. Just play around with the greens and you’ll find your flow. Things are overtuned but not impossible
That has a 60 second cooldown and only stops magic damage though. Also the shield goes on CD if someone else gets hit with a spell that redirects to you. If everyone in your group was 70 the scaling issues might not be apparent.
I don’t think you realize how much damage some of the overtuned abilities in question were doing when I brought it up.
LFR Iron Qon had an unavoidable ability hitting for 114 MILLION. The Monk in my group that got hit that hard could’ve had a 99.9% damage reduction from something and it still would’ve 1shot them from full HP. There is nothing sans a full-blown immunity that’s preventing that amount of damage.
Fun fact. You can troll everyone on the Timeless isle trying to kill the celestial bosses by forcing them to despawn by using literally any meta gem ability.
I decided to wait until a tuning pass comes before doing any more mop remix so I made this character. I was going through Aszuna no problem until I got to one of the last quests in the zone called Save Yourself where you play as Farondis but it’s unfinishable because the scaling is way off. This quest was never remotely a challenge at all so there are some serious scaling issues not just in remix but retail as well.