MoP pvp doesn't feel like it orginally did

It need proper patch cadence people die way to fast it was not like this before.

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Brother we are on 5.4 so duh it’s not going to feel like the original season.
Also people died just as fast in s12 compared to now.

resil needs a 3% buff

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Hard pass.
Would rather not see god comp and thunder and ls/d be in every single possible 3s game.

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ah, i take it you want pvp to be dead. understood.

They literally just did buff it again because of the elite weapons and it feels worse than it did before. Any higher would actually kill the game.

i’m not seeing the buff, assuming you’re correct. still 68% as i’m typing this which is the number top players are calling too low considering the elite weapons, and a 2% resil buff would really only be about 5-6% damage reduction (when added to the current total number of 68%). this is why i think 3% is the better number. 5% damage reduction isn’t a whole lot when you’re getting 100-0’d in 5 seconds without heals because of cc chains.

edit: instead of 3% for all, blizzard could place resil equalling to 3% on elite weapons so that players without them who face each other aren’t quite as affected by balancing not intended for them, although this solution could be a bit more complicated to implement for blizzard’s likings.

If you are dying in 5sec 100-0 then that’s on you and your team. If the enemy team uses burst cooldowns and or puts your healer or whoever you rely on to help peel you in CC then you NEED to use defensive cooldowns. You can’t just expect to survive against a warrior with recklessness + avatar + skull banner and another dps who also has full cds popped and you not using a single cooldown.
Again adding more resilience would enable comps like god comp and ls/d and thunder to just be over the top when already these comps are strong, not only that but it would hurt 2s greatly since healer dps vs healer dps already has long games and many double dps comps are not very viable and or are just matchup fishing when compared to previous xpacs.
Resilience right now is fine, just play better.

people die through cooldowns, and you think ~9% extra damage reduction is going to make people immortal, when in reality it’ll take the edge off somewhat from absurd burst damage/insanely long cc chains. btw wow pvp’s peak player season was season 15 with over 350k having obtained a rating of 1000 or higher on the 3v3 ladder, and that season had 80% resilience. turns out people want to actually play out their classes and comps, not die/kill in 45 seconds, 45 seconds being a generous number and many are shorter.

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Go to literally any stream or ask any top player and they will tell you that buffing resil is the worst possible thing you can do right now. Also I don’t think you understand math at all because that resil buff that you are wanting is much more than 9% damage reduction.
But anyways resil is not changing so you going on about this is pointless.

sorry, i’m not 16 years old anymore watching twitch streamers all day every day, but from my understanding of what i’ve heard from a few days ago, 68% resilience with elite weapons according to high-level players like minpojke believe is too low, and advocate for an increase to 70%. it’s just my opinion an extra 1% is needed.

would you please enlightenment me on how much damage reduction going from 68% → 71% provides?

according to who? this is a forum for opinions, feedback, open discussion. i don’t feel my suggestion is outlandish, but very realistic.

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Yeah man we get it you are a 1700 player complaining about something that doesn’t need to be changed.
Anyways resil is not changing so move along.

multi 3k = 1700? and last i heard, top players want it buffed like i’ve stated before.

going to need a source on blizzard stating they will never change resilience again. i’d also appreciate you not telling me what to do.

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Not a single top player wants resil buffed but you do you boo.

It’s really not just about using defensive vs cool downs. It’s also about momentum. If they force you to use everything to survive the opener you’re already at a disadvantage and just prolonging your loss… now unless the other massively make mistakes there’s no coming back from the opener. There’s not a whole lot you can do when you run out of resources to recover when the next time they do a go. Which by the way is faster than the cool down of your defensive you’re cooked.

Defensives don’t even feel that good to push either.

This actually doesnt matter if your healer is out of cc, you can play the game just keeping your healer out of cc and last until deep damp atm if you just play properly. I have seen god comps and l-s-d not press a single defensive against hunter teams and eventually just win with damp.

Cata was when this existed however mop only had this in the last 2 seasons where a hunter trap + off cc would force trinket and then they would kill the 2nd go. Atm good luck doing that as any hunter comp because noone does any damage.

Your meant to use cc as peels more then using actual defensives. Have your or your friends press buttons, mop requires your friends to use any of there 10000 buttons to stop goes or to be the team that has a proper setup go.

ah yes, because the current direction of rogue mage and cleaves that kill by the 2nd go due to healing reduc - without having to reset, cd bait, or cross CC. is going to be much more fun for everyone involved.

calling someone a 1700 player after they bring up valid criticisms and nuances is kinda lame, especially when you refuse to iterate any of your points besides a vague “top players say im right!!” . When the person you’re talking to was a top(-ish) player.

idk man just super bad faith and definitely feels like there’s some bias you’re clinging to while refusing to meaningfully engage lol