Besides adding dragonflying, I am not going to remember some zones fondly at all.
The Djaradin were lame and should never been listed as being related to Trolls and just existed to be put down.
The Centaur were the most boring wow race I have ever interacted with in my entire history of video games, so not, not just warcraft, but for all time.
I am not sure if I am just put off by their horrifically boring designs or just the fact that their conflict was horrendously simple as bad horsie vs good horsie.
I didnt even appreciate their beliefs, I just thought it was all terribly boring and its only a memory that will only ever be sour and never sweet.
Mop on the other hand had a story that all melds together nicely with a storied history of conflict that isnt just based on I kill dragons to prove I’m strong and a race of people who havent known conflict for so long, that their anicent enemies The Zandalari were treated as myths and bed time stories to freighten children.
Even the Mogu are infinitely more interesting and hints in mop suggests they could be a longtime future threat even with their king and thunder king, dead.
I could go on, but the zones,story and characters in mop put a sweet taste in my memories while dragonflights had a lot more sour than sweet. Like if it wasnt for Nozdormu and his terrific interactions and the xpac adding dragon flying, I would almost call it the worst xpac since warlords of draenor.
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The most striking thing about re-playing MoP as a Horde player… is the Horde presence.
You are constantly running around with Horde characters, doing Horde things. Something completely absent in modern WoW, where we do everything for Alliance NPC’s.
In that sense, Remix has made me very sad, for what is gone.
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I cant say dragonflight is going to be an expansion ill miss.
Im glad its over.
But it wasnt all bad. 3 of the 4 zones were cool.
Wrath and Mists were my favorite expansions; BC and Cata made me take breaks away from the game. I don’t understand the love for BC but I sure respect it. There was just something so poignant and beautiful about Wrath. The stories, the side quests all tied up together. No random demon, flying space ship, goddess in land, sky or down under… everything just made sense culminating into the Citadel.
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I don’t think many would disagree. I take Dragonflight as a complete filler xpac, very little tension, it was more about rebuilding. The Aspects are re-empowered, this time by Azeroth, the Night Elves are recovering, and most important, they rebuilt some of the weaker aspects of the Legion-style expansions by focusing more on evergreen systems, and of course, introduced Skyriding that I imagine for the majority of the playerbase it was a good thing. Very little progress on the story front aside from continuing Xal’atath’s plans, but overall, good renewal expansion.
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While I agree MoP was better than DF (even only if I’ve played since the pre-patch) for a lot of things… I do think you’re also ignoring two things:
- DF is actually okay for a WoW expansion. Boring in a lot of areas, but functional & serviceable. Several others were outright BAD, particularly the two that preceded it.
- MoP is easily one of the best expansions WoW ever had… if not the best in terms of overall quality. Its most grievous sin was not being “edgy enough”, despite it being rather dark when the situation called for it.
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It is kinda weird seeing all this MoP love. I remember people yelling about how it was Kung-Fu Panda and too kiddie.
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The contrast between vanilla and BC was massive, like nothing we’ve had since.
In terms of visuals, scope, gameplay (which they finally got right, after vanilla being hot garbage), everything.
The Pandaren themselves were kung fu panda, they should have gone with the original Samwise pandaren look, but it put Japanese armor on pandas and wouldn’t have been allowed in China.
The pandaren are the worst thing about MoP.
Dragonflight had really good features and was great in that sense
The vibe and story were WAY off
If DF had an interesting story it would probably be one of my favorites
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People have gotten older & wiser in general.
That tends to come with the realization that “dark & edgy” isn’t automatically good and lighter tones (being “too kiddie”) aren’t automatically bad. In other words, realizing your younger self was young & stupid for believing such things.
Another game that’s received better now than when it was first released, for the same reason, is FF9. Once people stop being hung up over the aesthetics, they appreciate it more.
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Pre wrath and end if mists were probably my peak “fun” in the game. Getting to go back to wrath talents and level in BC for a week before wrath classic dropped, and being on curve for all the pug heroic dungeons and raids again, super fun. Problem is the content was done in like 3-4 weeks max.
The worst thing about DF was that the dragons weren’t usually dragons.
Every time Alexstraza gets beat up (which happens frequently), the first thing she does is shift into people form. Like being a dragon was some kind of strain.
Also:

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I’m not really sure how they didn’t realize that at no point during the dragon expansion, did they give the dragons a W. It’s been L after L.
Rage filled tiny arm cousin wakes up from nap and starts dunking on all of them.
They have to settle a dispute with the working class.
Dracthyr look malnourished.
Big evil brother’s are continuing to somehow do big evil brother things from beyond the grave.
If I was Alex I’d just be like aite…going back to my hole over here. Y’all have a good time.
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The scale and verticality is way better in Dragonflight.
I barely played DF but I wasn’t fond of the questing. The dungeons were ok but the raids seem really short.
That’s my impression.
They had a good model for the human form so no complaints. 
Also the 3 villains were just the Kryptonians from Superman 2.
Broken out of eternal prison? 
Two male, one female? 
One is an evil mastermind, the others just follow him around? 
One is a rage-filled idiot? 

That’s pretty generous.