MoP changes should never work on player targets

They should not work on any non-raid targets. Restricting them in instanced PVP only still leaves a lot of opportunity to use balance changes against player opponents. It should work like WotlK changes where changes have no effect on player targets

What the hell are you even talking about?

2 Likes

Dude idk lol I’m so confused

Death Grip should never have worked on players.

Hunter pets, yes. Warlock demons, yes. Mage Elementals, yes.

But not players. Absolutely game-breaking addition to WoTLK.

Do you think if many Death Knights lined up in X yard increments (X = range of death grip, I don’t know it) and all created a macro to assist + death grip + cancelattack the Death Knight in front of them, they could pull a player 500+ yards in a very long chain? or does it have a DR?

i believe there was a video of them lining up in sholozar basin in a lonnnnnnnnnng line and gripping someone across the map back in the day.

maybe im misremembering.

Oh man I wonder if you could do it infinitely if you made one big circle around the Basin lol.

By the time the target arrives at the first DK again, it should be off cooldown.

the balance changes “dont apply in Arenas and battlegrounds” but they still apply outside, meaning if youre doing dailies some paladin will come up to you and be doing 10-20% more dps than they should