Moonkin form armor

Tuning for Moonkin aside, the way armor works in pvp right now is too static and too arbitrary. There’s no reasonable way to gear for more or less of it, you can’t really play around it, and it affects certain specific matchups a lot and others not at all.

Player choices could be:

  • giving something up to get more armor
  • moving some of the physical DR to magical DR
  • giving something up to gain armor pen, at least temporarily

And for the record, I already run faster.
https://imgur.com/a/xMK86wi

there was a time he displayed his math skills before yesterday. Math skills you learn in 6th grade algebra.

Arguing about Math with Swole would be akin to pulling up to a homeless guy to ask his opinion on the best savings plans for retirement.

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LOL WHAT

Temp totems that can be killed = Perma physical damage reduction?

Okay. Let’s apply a more accurate logic shall we
If you want to take armor from one spec, then you need to take it from the other.
Say a warrior is chasing a Boomy. If you want to keep things balanced, considering how tanky and mobily warriors are, you have to give Boomy more mobility, fast CC or raw damage.
Claiming the problem with Boomkin is its tankines, as if it’s even been tanky anyway, is beyond fried. The upcoming changes are addressing the oppresive cyclones and full moon oneshots. What more do you want? Take away more, and we’ll just fold and be steamrolled over in this 123zug burst oneshot meta. Boomy is the only caster without some form of proper immunity or recovery break that isn’t butchered by dampening, and that’s ALWAYS been the case.

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Just use dev evokers as an example they outarmor boomies it usually makes people get really quiet.

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Boomy has plenty of this.

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Respectfully, you have to be trolling? Boomy is one of the most tanky classes in the game. But I was more addressing your comparison of totems to your completely passive damage reduction.

appealing to dextructive’s logical side is an exercise of futility

there is no point in even arguing. Moomkin form armor is fine. If people think it’s op they should play a boomkin and never use bear form and see how that goes.

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Without the armor, we’re forced into bear form when we’re not being instagibbed by uninterruptable damage or eating micro CC trying to juggle spellschools. That was also nerfed before, it’s not an immunity and we can’t attack while we are in it.
My initial comparison might have not been the best, but it stands that each class needs something that allows it to mitigate incoming damage reliably. Shamans can pop totems and continue to play. If you take Moonkin form (Armor) away, you’re gimping Boomies into F tier.

The “nerf meta” posts are really getting too illogical. Too emotional.
Weigh in what’s actually happening in the game. WHY is the spec overperforming?
It’s not because its durability. Many classes are much more survivable.

I understand hybrids can easily become OP if one or more of their aspects are starkly overperforming. Currently, it’s CC, and maybe burst potential with fullmoon oneshot oopsies – both are getting nerfed as a start. Let’s see what happens from there.

His “Don’t nerf me bro” mentality strikes again!

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Thats the point though is many classes have to “pre” use something to get that mitigation - pre wall, pre ground etc etc where boomkins have the passive armor AND bear form AND can skin in stuns etc etc. Im not trying to measure CD for CD but for you to say “if they nerf moonkin armor we go to F tier” is kinda fried. Itll just mean you cant sit there and shrug off damage.

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That’s also impossible to do as Boomy, and really for any class, especially in this meta with reduced CC and high levels of burst across the board. This is amplified in Shuffle in particular, where you can’t expect people to know what to press, and when, reliably. Add a lack of communication into the mix, and you’re trying to carry praying the other people can hold out with you.

Measuring CD’s is how games are won at a high rating, at least normally when there isn’t a ridicolous oneshot every now and then. When watching really skilled players play, no caster can just “stand there”. The ability to do that is what it seems like at first glance, but what goes in juking, managing DR’s and cooldowns as a team is not obvious. That’s one of the problems with this game really, telegraphing every move. It’s one of the reasons why the tournament scene for WoW has never been truly popular, despite the resources put into it.

When I watch R1 Boomies play, they aren’t just “standing there”. No one can do that and expect to win.

This is all such common PvP knowledge, that if I, the casual, know it, I’d expect gladiators and R1s to especially be able to weigh all of this in, and not make baseless, blanketed generalized statements. We really are in a sad time for WoW PvP, despite the expansion being a good basis for it in every way that MoP was, at least to a degree.

We really complaining about anything

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The Druids like this post.

watching comps with hunter warrior or ww bulldoze warlocks this and especially next week makes it hard to think that armor is as irrelevant as some are claiming. it seems to play an important role in comp diversity, at least

reader’s note, important and good are different words

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now i know your trolling boomy is squishy as hell and is always the kill target because you can easily 100-0 them in stuns unless we pre bear stuns i run 41% vers and still get destroyed by meele teams
imagine telling shamans and paladins hey you cant use shields anymore lol

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Hard disagree, I find boomkin in that middle ground between tanky and squishy. With good highwinds usage pushing them more towards tanky. Could be that I personally do alot of physical dmg though and we will have to see how this changes with highwinds change.

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