Moonkin dots and ramp up time

Feels very bad.

I would love it if starfire and wrath applied dots to target they hit when in either eclipse.

This would really help ramp up time in my opinion and be a great quality of life change.

In any case thats just an idea. The point is that it feels like dookey beans ramping up and all that.

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Yes, now that they have us hardcasting wrath and starfire more, it would be nice if they both applied their respective magic school dots when not already present on the target.

When sunfire is not already present, a wrath will do an aoe sunfire around that main target and starfire will moonfire whoever is hit by its damage.

That way, if we, for example, pushed the two wraths to enter lunar, it would pop a sunfire on the main target and the area around like casting sunfire itself. You’d even be able to do two wraths on two different groups if you’re good at that micromanaging to save globals.

Then when in lunar and you’d do a starfire and it’d apply moonfire to all hit.

It wouldn’t matter about eclipse itself, but instead rather where the dots were already present or not.

Then maintenance in the pandemic window would still be needed; otherwise, they have to fall off first and then you have to hit them again with casted abilities to re-apply which isn’t as ideal as hitting the dot buttons in pandemic to refresh and slightly extend them.

It would lower ramp but keep the maintenance aspect.

3 Likes

Interesting ideas… However, there are a few things to bear in mind. On the one hand, we need instant damage. On the other, the DoTs need to have sufficient advantages and motivation to applying at all. Currently, they feel too weak and clunky in the rotation (due to the slow ramp-up and rigid lock-in of Eclipse being required to do the most impactful damage). I’ll even go as far as to claim that as of TWW’s early release, Moonfire feels better due to various proc talents (in Elune’s Chosen), whereas Sunfire feels nearly redundant!

I offered my ideas in several threads as of late… Mainly, that Sunfire could be made an oGCD with a 3 sec cooldown, Or, changed into something else altogether (maybe Minor Moons or even procs) while Moonfire would be made shorter and more potent, with 3 targets or more splash (and with a 2h casting animation). In my ideal world, we’d be getting away from Eclipse to a new version of Empowerments, where you simply choose which builder you need for the situation.
The ideas above my comment about builders splashing DoTs, though, could work very nicely as well (provided we still have ample instant damage NOT JUST dependent on a cooldown like Warrior of Elune or being attacked via Owlkin Adept)

Whatever the solution ends up being, the core issue with Boomkin right now is glaring: long GCD DoTs are outdated, and ramping up weaker casts to gain access to stronger opposite ones feels terrible. ALL of this is done in preparation only to have to spam Starsurge, which doesn’t hit for much more, like 7 or 8 times, making even the Eclipse itself feel wasted. I will not even mentioned how bad Starfall and multidotting feels :confused: especially when the mobs die quickly or the enemy team gets mass dispelled on cooldown :dracthyr_lulmao: or you just end up breaking CCs…

It should absolutely NOT be the case than while most specs can immediately start their burst on a world boss, M+ or PvP, Boomkin needs to: (MoTW, MoonkinForm,) Double Dot → WASTE resources as to not overcap → Press 2 of the Opposite filler to empower the other → Spam(star)surge → Spam the filler.
On top of all of that, and lest we forget :dracthyr_uwahh_animated: we have rather poor survivability for the ramp-up we need. Sure, band-aid fixes such as tuning up the builders and spenders even more would help (ideally, with Starsurge and Starfall dealing the most damage in the profile…). Nevertheless, I think the issues go far deeper.
We need a new (or old! Cough- Empowerments 2.0?) core mechanic… A re-thought priority, better tuning and ability interactions so that Balance can fully use its toolkit in environments other than a raid boss.

Also… Some chicken :chicken: feed :poultry_leg: for thought: My problem with DF is that everything was so spammy, like I showed in the rotation “flowchart” above… The reason I particularly liked the Start-of-BfA Boomy in contrast is that everything felt slower and had more ‘weight’. It’s not just damage numbers, though. I don’t think we need as much Astral Power buildup as we currently have, at all. I’d keep Starsurge at 40 AP but make it hit significantly harder… Then, changes to make our instants feel more engaging and our casting gameplay more versatile can be slowly applied with… whatever the new mechanic ends up being #hope. More thought, less spam, obviously feels more engaging. Player agency is key to enjoyment.

I think that in TWW, Elune’s Chosen in particular has some decent ideas and steps in a slightly better direction… and I enjoy it slightly more than I did in DF. However, that doesn’t justify not editing the spec at all throughout an entire testing cycle, and not conducting better communication, feedback and testing cycles… earlier, and more frequently. Druids are cool, they’re important, bring a lot of utility to a group… They should be fun to play. I’ve been playing Balance since Cata, and enjoyed something about each iteration in hindsight. That is subjective, of course, but I’d say the DF version is the most scripted, boring and slow-to-reward for executing the rotation by far, perhaps except WoD. This diagnosis is by now rather common and loud on this forum, and so, I hope we’ll see some addressing, testing or at least more discussions raising solutions as we move forward within the WorldSoul Saga.
GL HF in TWW! Boomchicken for the win(g)! :hatching_chick: :full_moon:

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