Competitive players perform well and do mechanics week 1 , and most of the time , they will not have a feral druid when they could have any other class that would give them a better competitive edge (Like stacking 8 dks)
The way the community is built, if you are not off tanking , or bearweaving you might as well pick a different class. And our point is, mono cat is intended, and bearweaving is not, so why is a mono cat druid being punished by blizzard unintentionally.
Hence why you see such a small amount of true mono - cat parsing wcl for heroic . it’s almost discouraged unless you are in a dad normal guild.
And in certain fights, even if you have players that do good mechanics, if they all have bad damage performance , the chance of wiping is much higher, which is why in first month, mono cat specifically is very much discouraged.
Doesn’t matter what DPS number you are in the raid it matters where the class/spec ends up on the over all data on WCL. Just because feral is top 10 in a 25man raid does not mean its competitive class/spec when it falls into the F tier damage on WCL
If your raid isn’t capable of killing drones and spiderlings on time on spider boss, its a wipe.
If your raid doesn’t get hatchlings and casters on time before bird goes down, chance of wipping is much higher.
Bringing a mono-cat vs a different class that performs better can make a difference in most raid leaders eyes.
Now if were all full bis, then mechanics don’t even matter, you can skip most mechanics at this point, feral population is clearly affected because it’s very punishing and clearly can be improved without being forced to bearweave.
When a raid lead has the option to bring any 370 class/spec excpet for arcane or frost mage or a 370 feral most of the time the RL will take the the other class as they do more damage. Only reason feral druids are brought for rag is for the roar.
Every other class has a spec/role that performs at a competitive level except for Feral druids. Boomy is not a melee dps so that doesnt count as its does not fill a melee dps role.
Most fights won’t be like this , that’s the issue.
With feral dps specifically vs any other class we have the biggest punishment when swapping targets.
A warrior can swap to a different target and have its rotation momentum up within 1 second with rend on the target , with feral it takes over 15 seconds to get a rotation started
Apply mangle , build up enough combo points to apply roar and rip (both cost energy and combo points ) and pray you don’t have to switch targets and start everything again , we are depending on combo points and energy. And vs rogues our combo points work differently (crit and non crit ) and our regen works differently
(It takes lots and lots of time to build enough combo points and energy to get both things rolling , which is why we also have downtime of 3-4 seconds if we’re assuming we’re strictly mono cat
Indeed, they are based on ST patchwork-style fights, demonstrating what could potentially be achieved, not necessarily what will be achieved, and therefore they are speculative.