Mono Cat Druid

Eh it wasn’t wide spread u til sunwell.

I never said it wasn’t around, it just wasn’t really fully known and used till sunwell came out.

Hence why you parses orange, imagine if the majority of hunters were gaining 600 DPS melee weaving and you didn’t, you wouldn’t be orange.

It’s because of mechanics not DPS.

You can 7/7 now if you do the mechanics.

doing mechanics has nothing to do with the fact that feral is in need of a buff to be competitive.

It’s not tho.

You’re going to be competitive when you get gear.

Not sure how you aren’t seeing this

They corelate to each other in a way

Competitive players perform well and do mechanics week 1 , and most of the time , they will not have a feral druid when they could have any other class that would give them a better competitive edge (Like stacking 8 dks)

The way the community is built, if you are not off tanking , or bearweaving you might as well pick a different class. And our point is, mono cat is intended, and bearweaving is not, so why is a mono cat druid being punished by blizzard unintentionally.

Hence why you see such a small amount of true mono - cat parsing wcl for heroic . it’s almost discouraged unless you are in a dad normal guild.

Let me try this a different way then what DPS number in a 5-minute fight do you need to be competitive?

And in certain fights, even if you have players that do good mechanics, if they all have bad damage performance , the chance of wiping is much higher, which is why in first month, mono cat specifically is very much discouraged.

Doesn’t matter what DPS number you are in the raid it matters where the class/spec ends up on the over all data on WCL. Just because feral is top 10 in a 25man raid does not mean its competitive class/spec when it falls into the F tier damage on WCL

If your raid isn’t capable of killing drones and spiderlings on time on spider boss, its a wipe.

If your raid doesn’t get hatchlings and casters on time before bird goes down, chance of wipping is much higher.

Bringing a mono-cat vs a different class that performs better can make a difference in most raid leaders eyes.

Now if were all full bis, then mechanics don’t even matter, you can skip most mechanics at this point, feral population is clearly affected because it’s very punishing and clearly can be improved without being forced to bearweave.

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When a raid lead has the option to bring any 370 class/spec excpet for arcane or frost mage or a 370 feral most of the time the RL will take the the other class as they do more damage. Only reason feral druids are brought for rag is for the roar.

You could say that about pretty much any class that isn’t a top class

Every other class has a spec/role that performs at a competitive level except for Feral druids. Boomy is not a melee dps so that doesnt count as its does not fill a melee dps role.

Ferals dont even matter for rag that much, off tank bear can roar, resto druid can roar, balance druid can roar ez macro.

This is very true

You have no data for t12 yet besides sims which paint a different picture.

To put this another way

Say blizzard uses sims, or at least looks at them.

Feral in full bis is simming around 40k DPS.

Let’s assume blizzard throws feral a 5% buff, now feral does 42k DPS, you’re now the top melee spec in the game with that buff.

You honestly think blizzard is going to touch feral given how good they are projected to be?

We are going off the data from the last 6 months!!! That is concrete data!!! Sims is Speculative data.

Sim isn’t speculative.

It’s literally your full bis gear in a stand still fight for however long you set it doing a perfect rotation.

Blizzard didn’t touch you when you were F tired they for sure aren’t touching you when you’re going to be A tier.

Most fights won’t be like this , that’s the issue.

With feral dps specifically vs any other class we have the biggest punishment when swapping targets.

A warrior can swap to a different target and have its rotation momentum up within 1 second with rend on the target , with feral it takes over 15 seconds to get a rotation started

Apply mangle , build up enough combo points to apply roar and rip (both cost energy and combo points ) and pray you don’t have to switch targets and start everything again , we are depending on combo points and energy. And vs rogues our combo points work differently (crit and non crit ) and our regen works differently

(It takes lots and lots of time to build enough combo points and energy to get both things rolling , which is why we also have downtime of 3-4 seconds if we’re assuming we’re strictly mono cat

Indeed, they are based on ST patchwork-style fights, demonstrating what could potentially be achieved, not necessarily what will be achieved, and therefore they are speculative.