It has felt this way for a while but the with the hero classes revealed it really showcases that Monks have not been relevant or grown as a class since MoP.
Where most other classes have seen themselves grow with the lore (priests moving from shadow to void, druids more into Elune and astral, shamans through more channeling the elements vs their totem focused days, etc) Monks have stagnated with a lack of any growth or continued involvement in plot lines.
With the Arathi being reintroduced in World Within this is a perfect time to integrate new cultural influence into Monks and move away from them being stereotypically Chinese by introducing a new sect of Monks, apart from the rest of the Azeroth that trained themselves around the Arathi (Priory of the Sacred Flame). If there was ever a time to bring western monk culture in to monks what better than a secluded religious sect that isolated themselves from the rest of Azeroth? This also rationalizes Earthen Monks rather than having them practice techniques from Pandaria for ā¦another odd reason like other non Pandaren races do.
Itās no secret the monk community at large views us as being in need of a rework, particularly for Wind Walker to fix issues that have been present for a very long time around scaling. By introducing new monk culture the kit can be redesigned to respect a new broader and less forcibly tied to celestial, pandaria and brew theme.
Monks can go back to what truly defined the class originally in lore: Chi and Spiritual Balance. We can maintain the historical tie to Celestials through a hero spec but grow it even more to instead of just being the August Celestials be an attachment to the Wild Gods in general (introducing new Celestials through the Arathi perhaps even?). Given the Arathiās tie to the light there could even the elements of bringing ābalanceā between Light and Dark and bringing back the original idea of light and dark chi if the plot supports that direction.
Some quick ideas for hero specs that with this approach could actually excite people into saying āI want to be a Monk!ā:
Invoker of the Celestials- VFX where aspects of a respective Wild God appear around the monks body and altering their movement - i.e. Lightning fists/eyes for Xuen, Bounding leaps for Chi-Ji, Horns and a charge for Nizuo + if new celestials things for them - maybe 2 celestials pickable - one new one old celestial - for 2 different combinable effects - WW/BRM (Edit: Alternate name idea here, āEmerald Lightā with Arathi being exposed to the Emerald Dream Wild Gods and their light based ascetism to everyone else representing a blending of the 2)
Chi Weaver - VFX with Chi orbs floating around the monk that can be shot into an ally/enemy (if introduced good/bad chi) - MW/WW
Balance in All Things - A spec around balancing life energy with some drunken fist /brew tossing or sloshing VFX. For BRM basing its effects on stagger with high levels altering effects to heal you and low levels causing effects to heal your party. For MW some balanced variation on melee attacking healing allies they are used on or providing a stagger like mechanic that shares healing drinks with allies as you cast or provides avoidance to nearby allies (i.e. drunken fist dodging) as you strike in melee.
I have high hopes for World Within as Dragonflight has been a blast but sincerely hope we do not come into it as monks digging through the attic of ideas to where āShadowpanā is actually a contender for a hero spec and truly do hope we take this opportunity to see the class expand and not forever more be a stereotype of āchinese martial artistā.
Edit: Additional spell idea - The bell drop from Diablo which would play into integrating more Monastery western influence from the Arathi which could easily be a new class capstone for BRM/WW to replace the underwhelming statues.
Edit 2: Expanding monk class story outside Pandaria also opens up the potential for new sources of class characters (both protagonist and villians). Weāve had monks in Scarlet Monastery long before Pandaria and if things go as many think with some light based zealotry in the future it opens the potential for villainous monks and some inner class conflict both of which are essentially impossible to exist nowadays for monks.