Monks need help

We all know the struggles with monk ST, and anyone who plays monk knows what makes their AOE as good as it is, their ToD build, but that’s about all monks offer these days compared to others.

But that’s just WW spec, instead of getting into all the nitty gritty let’s just look at the best of the best in this game, the recent MDI finals. Every single class was played at least once… except monks. Monks were not chosen for damage, healing or tanking in any of the finals teams, even when some teams went 4 x DPS, monks were left out.

Aside from their ToD build, the only reason why monks are still going strong with many players using them is twofold, monks have been a consistent performer since MoP and early in DF they were smashing out damage when the highest form of content we could do was mythic dungeons.

Let’s not kid ourselves, since the start of DF they have dropped off to the point where the best players chasing an MDI win are choosing to forgo monks entirely, showing that no matter how good you claim you are at monks, or if you want to come here and call me bad at monks, if the best teams in the game are not choosing to play a monk there is something wrong.

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i need some1 strong 2 guide me fr

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Yeah. I think that MW really could use a damage buff in AOE. Our rotation is largely damage abilities, yet I really can’t get close to the DPS of my evoker or shaman alts. I’d love to see us have more competitive damage, given that we are casting damage abilities so often.

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Frfr no cap.

I feel like WW is too many low impact buttons.

Like playing assassination rogue, lots of little hits, none of them feel satisfying.

The WW rotation works in theory, hit a lot of spells to do some kung fu thing, build up some power and go boom with your fists of fury, proc your Xuen, that adds a bit of damage and then back to square one, building your % for Xuen.

In theory it’s like a fight between 2 martial artists, hit, hit, hit, wear them out, do a big damage move (FoF), and then boom, touch of death, but it’s just not there, it’s RNG. You could have 30% chance to summon Xuen and it doesn’t come, you spend the next however long to keep casting spells for FoF to come off CD and go again, when do you use FoF? If you go too early you waste DPS, if you go too late the enemies are dead, having that RNG factor on getting that proc for your main DPS spell is just bad.

Not to mention ToD is the worst execute ability in the game, it doesn’t work in PVP, it’s pointless on bosses, so on tyrannical week and in raid it’s a risk taking it, if you build the right talents you could maybe get one ToD a minute, and if you screw up you miss your second ToD within 5 seconds making your whole build pointless and a massive lose to your DPS.

Without ToD it’s worse. They need to remove that garbage, make ToD a normal execute and buff all the other spells, especially how Xuen works, it should either be guaranteed with FoF with combo strikes determining how much boost it gives, not IF it works.

Combo strike with 30 stacks, Xuen pops with 30% damage boost, combo strike with no stacks, Xuen does base damage. Then you can build your other build using Xuen’s bond and not rely on backend damage that is based solely on how many enemies the tank pulls. Like if a tank pulls 5 enemies every pull your ToD is great, but if the tank pulls 1-3 enemies, or 8+ your ToD all of a sudden loses a lot of value and other classes who can hit an uncapped amount of enemies, or have better base AOE damage will always do more damage.

It’s why the MDI teams did not take monks for the finals, they know the pulls will be too big, your ToD will have minimal impact and any other build is just subpar. Add in that paladins and warriors are far superior tanks and monks melee healing is well below what holy paladin can do, it’s just not worth using a monk at this point.

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