We are the only true melee healer in the game. If casts are too abundant for group comps then strategies will be formed around LoS for those things which will almost always disproportionately favored ranged specs. Ranged has LoS as an option and arguably even hpal (with only crusader strike actually being the only 0 yard range thing they have) either already had long cd kicks that counted them out, didn’t have a kick, or were rshaman who for some mind boggling reason got to keep their 12 sec cd kick.
This is also one the strictest, harshest nerfs to heal spec viability for solo content. I mean like it is INSANE how much of a difference in fun or playability this will make in the openworld and in delves. Personally I can’t even imagine being able to do Zekvir on any heal spec after this change.
MW needs to be able to interrupt casts targeting them. You cannot run away from it 99% of the time and being forced to send CC because of 1 thing that needs kicked will feel terrible or even create tons of problems. If you’ve EVER ropped a pack because there was no other option to stop a cast and then ALL hell broke loose, you know exactly what i’m talking about.
MW should be able to retain their kick or else you’re quadruple punished for being a melee heal spec. Are you bsaically forcing us to cocoon ourselves? You want fort brew on CD against the spam casters??? Why? What for? Where as before it was a way to show how good you were at playing healer in melee, living on the edge, now you’re just being straight up punished for it.
This erodes some of the skill expression of being a melee healer. It removes a gap of safety for the vulnerable position you’re going to be literally glued in. If anything I feel like rshaman is exactly who this pruning SHOULD affect, not mw. 12 sec CD ranged kick is below the standard of what every other class is held to. Even from a suspension of disbelief standpoint you mean to tell me my ninja character is absolutely powerless to stop the guy casting on my face? Oh no maybe if I punch him some more he’ll stop. Nope guess I’ll die???
MW is losing kick? For real?!!! I must have missed this change, is there a new blue post of changes out? I only know of R druid not getting one next xpac
It’s clear the devs don’t read anything in this forum, or play the game, or care at all… if they even exist and this isn’t just an intern with Copilot…
At this point I’m just here to watch it all burn. Midnight’s going to be a wonderfully entertaining disaster.
Not that I’m happy with losing my kick. But they did explain why they are doing so and how they are changing mob behavior so no one in a group can be spam casted.
Kicks being pruned from the game are part of the healing process. Let’s take it further and take away avenging shields interrupt, let’s delete rshams kick while we’re at it. All of the 3.9k+ io players are rejoicing at this change, I know sub 3.6k is a meme, but why would you want to be held accountable for kicks in pug content lol.
The idea is that kicks will be needed less, and you won’t run into that situation where you’re double tapped. It’s up for Blizzard to insure this doesn’t happen, but the idea that you want healers to have MORE of a burden on the groups outcome that they already do is so out of touch.
Like you made this post 3 hours ago and blizzard announced 12 hours ago that they’re outright removing the chance to get spam casted at. Hard CC is more impactful, if you can’t RoP effectively it’s a skill issue.
As a brief refresher, diminishing returns causes spell effects such as Fear or Root, when used against enemy players or specially flagged creatures, to have reduced effectiveness after each successive cast. In The War Within, the first Fear cast on you will have 100% of expected duration, the second will have 50% of expected duration, the third will have 25% of expected duration, and then you become immune.
In Midnight, the diminishing returns for these spells will now go from 100% duration to 50% duration, to immune. We have also reduced the amount of time for diminishing returns to reset itself from 18 seconds to 16 seconds.
So right now it’s: 100% → 50% → 25% → 0%
It’ll be: 100% → 50% → 0%
That’s a nerf, and 18s-16s before a full reset changes almost nothing, since it was interrupt rather than the stun/fear/whatever that we wanted in the first place. So not only do we have less interrupts, CC is now less effective at stopping as well. It’s a lose lose!
All that’ll mean is that the outlier CC will be more desirable, which means an even more restrictive meta.
You’re not even looking at the whole picture. You’re assuming everything regarding design encounters will remain the same, when they stated that they won’t. You won’t “need” to hard stop nearly as many things going forward if Blizzard properly executes what their mission statement is.
All these changes with no design philosophy changing = dog crap, but that’s not the proposed case.
We already rode this train in Legion where all healers except resto shamans lose their interrupt, players complain, Blizzard realizes it was a stupid change and they give them back, and now we are back to all healers except resto shaman losing their interrupt.
Almost every Midnight announcement makes me cringe, and if they didn’t have housing propping things up it looks like it’s going to be a bad expansion.
This is false. Straight up wrong. Just say ‘I was mistaken’ or ‘sorry, didn’t see that’. We all make mistakes. But don’t try this backpeddle. It’s a nerf, regardless of what else they do with encounter design.
They say this nonsense every xpac. And people fall for it every time…
Dont think MW should lose their interrupt tbh, it’s one of the only things MW does bring to m+.
At the end of the day I guess it depends on how much they are slowing things down and how much they are reducing enemy casts/interruptible one shots. If there isnt much to interrupt and no major one shot interruptibles then I guess it wont matter. Stun will work as a juke for casting in midnight ( the stun will always go through even if for a fraction of a second in midnight ) and we still have Ring of Peace and Para to help lock casters down for a bit I guess.
If they are removing healer interrupts they should remove them all tbh. Sham brings way too much in the utility dept already to keep theirs.
I imagine with ancestral vigor and interrupt on top of all the extra utility R sham will be pretty strong next season for pushing. While monk wont really bring a whole lot other than HPS again, maybe some extra damage if they tune us a bit higher than other healers. Good time to add those healer MW auras back from DF :3
Man your reading comprehension is terrible, reread the article. I’d ask you to stop moving the goal post but you’re not even on the field. Stop changes are better wholistically, end of story. Also have fun with the changes because you’re stuck with them. QQ boo-hoo. Argue semantics more.
Srry but you didn’t seem to read that whole article
Additionally with PvE combat in Midnight, stun effects will no longer ever become fully immune against creatures susceptible to stuns. Rather than the duration changing from 100%, to 50%, to fully immune, stuns will have a lower and lower duration until they reach a fraction-of-a-second duration.
Stuns are actually gonna be better in midnight in pve cause they don’t fully DR.
Well he says two completely contradictory things in the same thread…
In Midnight, the diminishing returns for these spells will now go from 100% duration to 50% duration, to immune.
That’s pretty straightforward. Then we get:
Additionally with PvE combat in Midnight, stun effects will no longer ever become fully immune against creatures susceptible to stuns. Rather than the duration changing from 100%, to 50%, to fully immune, stuns will have a lower and lower duration until they reach a fraction-of-a-second duration. In PvE combat, stuns should always cause a tiny stun effect on the enemy, potentially interrupting a cast or its movement.
So which is it? Immune or never immune…
Either way loss of interrupt is terrible since a fractional stun means they will instantly start casting again.
Right because you aren’t actually reading the whole thing lol. They are talking fear and root effects in That regard. It’s not contradictory at all you just aren’t fully reading the text in the article.
You still aren’t understanding it and seem to want to double down instead of following your own advice
Oh well, anyone who can read past a fifth grade level would’ve read this and understood that it’s separating CCs like fear/root/knock back etc. and stuns exclusively.
Ridiculous change. They clearly don’t play their own game. DPS don’t kick and you can’t carry stupid with muscle healing alone.
Rsham is already basically always meta because of utility anyway but hey screw the other healer specs. We’re already melee (why I play MW in the first place) we should have a kick. Insane.