Monk nerfs ruin the melee playstyle, I wanted to play it as someone from FFXIV

Here’s my feedback before I abandon this class. Hopefully it helps change things in the future as feedback.

FFXIV is my “main” mmorpg for a lack of better words; words I won’t mince. That probably wasn’t going to change over nearly a decade.

But one thing I wanted desperately was a melee healer. I really wanted that so bad, that’s an experience I can’t get. I’ve already played healers like Shaman, priest, disc priest. It’s so whatever to me. Weave in DPS long range spells while healing yadda yadda.

But melee? Oh no, that’s new. That’s cool. THAT is exciting.

I heard about this fistweaving build and was instantly excited, the more I looked into it and then more and more the more excited I became. I could experience something I haven’t in an MMORPG in so incredibly long (gosh we’re going back to Chanters in AION!!! Or at least I think that’s the last one… wow).

Now I see that particular build was nerfed.

I was leveling this character in my off time with pure excitement, I was during even MOP dungeons keeping insanely high DPS uptime and beating many DPS. I was learning and forcing myself to use rising sun kick as much as I could so I could really learn this game and get into “fistweaving”.

Now I see this nerf and it’s not viable?

I’m VERY disappointed.

Guess everyone that told me to play a paladin was right, thanks “balance” team… :sob: :sob: :sob: :sob: :sob:

I think the words “not viable” get thrown around way too often when nerfs happen. It still works.

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Its honestly too early to tell how viable post nerf-RM will be, since It’ll require in-game testing to really see how it stacks up. It won’t be as busted as pre-nerf, but it could still be competitive with Upwelling.

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It will change the play-style, especially in raids - and not just the infinite hots ones. The buff to hotted target heals would have you rsk after EF
Fishing for resets to extend rm + vivify cleave also moves to a secondary as EF will heal for more again (~5 targets was the cutoff

You can still play it like your FF14 char, just make sure you wait 2 seconds before hitting each ability.

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While this is true, I think the original intent of this nerf (before the announcement that they’re going to take a look at changing it in another way that won’t harm many of the non-top end monk) was to make the Rising Mists talent even with Upwelling. The issue with this is that Rising Mists is a much more difficult talent to heal with than the ez pz “press this button once every 20 seconds with 3x Font of Life for gg healing,” which would mean more people would naturally revert back to the casual gameplay of Upwelling since it would produce the same throughput for less work.

I’m intrigued to see what they come up with for a different style of nerf. The simplest one would be a flat target cap on both EnvM and ReM in a raid environment (imo 5 and 10, respectively, would work well). But they could also go toward changes that limit the amount of haste one benefits from stacking multiple expedient (I think Twilight Dev has an internal maximum like this, where you can only do up to 18% of your max health no matter how many you have stacked. Could be wrong, though). They could put a limit on how many times a single hot could be refreshed, though I think this one would be a bit more complex.

Who knows what they’ll decide to do, really. So long as it doesn’t completely butcher RM down to Upwelling level of throughput, I’ll be happy. There was a reason we were considered mid to bottom tier healers before haste stacking RM came around.

Oh I understand completely where you’re coming from. I’m just tired of people rushing in screaming blue murder every time something happens.

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Oh absolutely agreed with that.

They have announced they are postponing the nurf for now.

This is the thing that hurt us as players getting feedback to devs. Hard to get to constructive feedback when you have to sift through so much :poop:.

…oh stop crying like a child.

The spec is still 100% viable with the current haste/corruption.

The issue is you have mw doing over 800k hps on fights were the next class does just over 150k. No healer should do that much while basically ignoring any healing buttons and only using 3 dps abilities aftet they ramped up all the rem/em on the raid. Which is what happen. It is a toxic and utterly broken way to play.

IF you are playing the spec now. You will be fine. You should wont be broken. Period. Ger over it.b

The vast majority of us that played Rising Mists don’t disagree that the Enveloping Mist build was ridiculous and deserved to be nerfed.

The majority of us that weren’t abusing it just want the talent to be more valuable than Upwelling. It’s a boring talent that shouldn’t even exist, imo. It’s made to almost incentivize being lazy by actively delaying your primary AoE ability. What we want is the Renewing Mist cleave option, which is arguably the whole point of the build, to be more valuable than the lazy talent. Once again:

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The renewing mist cleave was still out performing other healers like crazy. It was the one doing 300k hps originally. It’s important to remember it is broken too and enveloping mist is just more broken. Both need a nerf without killing the play style because kick weaving is fun.

Which is why I’ve advocated several times for target caps on both of those hots :smiley:

To be fair, if you were running Upwelling you wouldn’t necessarily be trying to stack Font of Life, since the value plateaus pretty quickly :stuck_out_tongue:

Meh, there’s a lot of different logs. Some show triple SI, some show triple FoL, some show triple HoD, and then all the different in betweens. Either way, much less skill required for the 20s AoE talent outside of the ability to remember damage patterns.

They ruined fistweaving after first couple patches in mop it was so good then but the disc priest reee’d so much about that being their thing that they won it all and the thing that made monk healing fun, unique, and awesome was euthanized and I’ll never not blame the preist community for it.

im not really adding much to this discussion as i havnt healed as a mistweaver since MOP.

but hot dayum do i miss Chanter from Aion. i loved that playstyle so damn much. hmmmmm Mountain Crash. how can you not love a move named Mountain Crash.

Not that it’s really important, but as someone who plays both games FFXIV is as fast if not faster in some cases because classes have off global cool down abilities that are continually weaved in, with some classes doubleweaving in between the gcd.

This is the samurai opener/rotation (i.imgur . com/L0Y7d6C.png). This would literally make half of the WoW player bases’ heads explode.And this is an easy one.

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Lol yeah I think most people that complain about the GCD never made it past like 50 and got their oGCDs or they don’t realize that jobs like MNK and NIN have abilities that lower said GCD.

But that’s not the point of this topic. OP as others have mentioned it’s a bit too early to tell what will for sure happen because it seems like they haven’t even decided themselves what the solution will be. If it makes you feel better level a Holy Paladin just in case. Both are fun healers to play anyways. But that’s if playing a “melee healer” is really that important to you.

If it’s not a deal breaker continue to main your MW. But I understand. The EF/Upwelling build is boring af imo. I hate it and it’s why I stopped playing my MW so I was excited to see RM make a comeback because it was so much fun during pre-patch. It definitely needs some balancing but we’ll just have to see what they decide to do and hope they don’t butcher the talent. We have enough dead talents in this game as it is.

You’re not even max level yet and you’re already went 0-100 on this lol. If you’re wanting to reroll when a nerf is even mentioned well not really sure what to tell you.

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