Brewmaster hasn’t been very deep through all of BFA, to be clear. These changes are just making it even more brainless to play. Regardless of strength, it simply doesn’t look very fun going into Shadowlands, and it does look like it’s going to be a very powerful tank.
It wasn’t very deep in BFA, It wasn’t even that complex.
But now the entire system of your defensive abilities sharing charges with each other is gone… So long as you are hitting your damage buttons and keeping Purifying brew on Cooldown, you are playing Brewmaster close to optimally.
A monkey with stubs for arms could understand this tank spec now, So I’m sure it will be the very best tank for every type of content.
It’s for this reason I don’t think Brewmaster is going to see anymore changes. It doesn’t have to be interesting, so long as it’s easy to play.
And this is the whole reason I’m most likely going to be looking for a new main or new game entirely come Shadowlands. I love the fantasy, but the reality isn’t very fun.
Before I was a Brewmaster monk, I was a Prot Warrior.
Now that Monk is getting the shaft, Warrior actually seems to be getting a lot of love for Prot.
So that’s probably where I’m headed.
What matters most to me is tanking for my guild. I’ll just have to get over not playing Monk I guess.
This is a key point that needs to be re-iterated. WW monks scale so poorly with secondary stats that mid-expansion revisions like: Monk abilities have been increased by XX% damage are common-place now to compensate for their under-performance.
As a long-time Monk player, I really implore Blizzard to consider revamping some of the damage equations and relationships (e.g. Xuen scaling with mastery, perhaps?) to make us care more about non-versatility stats.
See, it wouldn’t be so bad if our talents were used to customize our classes INTO these brain dead builds.
I’m not against the noobs and the class fantasy players having a build at low skill floor for every spec. I’m not. But some of us want something with drastically more substance. Some of us want a higher skill ceiling.
Let us use the talents to CUSTOMIZE how we interact with our character. That’s what talent pane should be used for. Not for “huhuhu do I pick aoe or single target??” And ESPECIALLY NOT for placing the mechanics that we depend on for finishing our class design.
Some of our talents currently do raise the skill ceiling, but the payoff is almost never worth making that choice. Talents that are more difficult to use properly but have big rewards could help a lot, yeah.
I agree, remove some of Monks CC inventory or put them on longer cooldowns.
Lol, I agree locks should have a 45 second CD on fear.
Breaks on the slightest damage to you literally move 2 ft before it breaks, is constantly interrupted cause it isnt instant, after 2 you’re damn damn near immune anyway.
It’s a non-issue.
Imagine your CC breaking on damage, that’s how effective you would be.
It does, and it’s on a 45 secondCD.
I made this monk to try out the class AND to level him from scratch for the Void Elf Heritage armor. At the halfway point, my opinion is this particular spec is not for me. It’s not that it’s bad, it just doesn’t hold my interest. So 50 more levels to go . . .