i’m posting this because i love the idea of the monk, and i think its time for a new coat of paint.
Design-
skyreach is a blessing for melee. the 10yard charge helps SO much with positioning. please make it a glyph and not a talent. all the specs would benefit from this skill. seriously why do all other melee have so many ways to teleport directly on top of the target and monks have to waddle up to the them?
Style-
first off all the monk abilities could use some partial effects up dates. Faeline stomp is the only new and cool skill monks have gotten in some time. bring back flashy skills like spinning fire blossom and the land mine version Path of Blossoms. OMG make the same visual changes of the giant white Healing Spheres to the Brewmasters bubble healing.
“Whirling dragon punch” should be a base windwalker ability and have a talent to also add a flaming DoT like Ken Masters Shōryūken or Electric damage like Ryu Hoshi. Spinning crane kick needs a talent to pull nearby enemies to its center. Zen Flight should be as fast a druid flight forms and there should be a glyph to make you stand on the cloud like Goku rather then sitting if you choose.
Defenses-
Fortifying Brew- 6 min is far far to long for fortifying brew to be on cooldown.
Fist of Fury -Turbo Fist PvP talent- should be added to fist of fury as a base mechanic
Touch of Karma- needs to be on a 1min cooldown and reduce the cooldown by 1 sec for each 5% of its bubble consumed.
Utility-
please make jade serpant, white tiger, and black ox statues all base class skills. replace the base class statues with faeline stomp, bonedust brew, and weapons of order.
make some new flashy and spec specific themed powers or at least make some of the exisiting one more flashy and potent. Sheulins gift is a great example. “shaohaos lessons” and “envokers delight” are SO powerful they are perfect examples of final tier talents. create a purpose for rising sun kick to be used in brewmaster spec, maybe bring back mortal strike on it. the ww pvp talent turbo fist should be a base part of the fist of fury skill.
-----------------talents and abilities id like to see changed---------------------
Base Monk
Skill-Transcendence/Transcendence Transfer- I love the idea of this skill but the cooldown is far to long, the range on is to short, not enough talents take advantage of this ability
Talent- Escape from Reality - this talent takes far to many prerequisite step to be useful. it takes far to long to use for minor results.
New Version split talent
- you may place more then 1 Transcendence Spirit down Red/Blue/Green when you use Transcendence Transfer you first go to Red then Blue then Green before Transfer goes on cooldown. the transferring to red buffs your damage for 10secs transferring to blue recovers you mana and energy at an accelerated rate for 10 seconds transferring to green increases your movement speed for 10 sec
- if you walk threw your Transcendence Spirit you reset to the health and mana/energy/chi you had when you placed it. and the spirit is consumed.
New Monk Base Skill- Sonic Boom- The monk blocks all incoming attacks for 0.5sec an then throws out two orbiting Chi blades that move together in a straight line away from your character. all enemies are pulled toward the center radius of the two blades. (this spell functions similarly to mages “frost orb”, or evokers “temporal anomaly”) passing threw all creatures in a straight line.
New Monk Talent- Split talent to enhance “sonic boom”
- Sonic Hurricane- Sonic Boom no longer travels forward but rather stays in place, the spell size is doubled and pulling effect is twice as strong
- Sonic Break- you may recast Sonic Boom 2 additional times with 5 seconds of the first cast
New Monk Base Skill- Screw Pile Driver- The monk grabs a nearby enemy and flies them to target location, spinning them and slamming them into the ground doing X damage and the enemy is disoriented(feared) for 0.5 sec [the skill functions like the evoker “Swoop Up” skill]
New Monk Talent- new talent to enhance “Screw Pile Driver”
Bolshoi Russian Suplex - you may recast Screw Pile Driver 2 additional times with 5 seconds of the first cast
UPDATED Talent- Hasty Provocation - should also increase the monks movement by 50% for 8 seconds
Wind Walker
Reworked Talent-Last Emperor’s Capacitor- this should be added as a base class ability Crackling Jade Lightning and gains charges each time you spend energy or mana.
New Version split talent Wind Walker ONLY
- Crackling Jade Lightning can be channeled while moving however if you stand still the duration extends up to 200%, and all damage beyond the base duration is increased.
- Crackling Jade Lightning can be channeled while moving, its range is doubled, the closer you are to the primary target will divided the remaining range among up to 5 other targets, each additional target takes more damage then the first
New Monk WW Skill- Flying Exploding Palm- The monk launches into for 0.5sec and then lands on the targets location hitting the primary tart and each adjacent enemy. (this is like Diablo Immortal’s Monk’s Exploding Palm’s “Reaching Rebuke” Talent)