I’ve never been a fan of mongoose bite and how it functions. It had a higher skill ceiling in legion but with the way the spec functions currently it just doesn’t work.
My issue: without BFA corruption, it takes too many stacks to ramp up the damage and you need to spam it at that high stack count.
BFA corruption led to ridiculous haste which made mongoose bite spam possible due to a plethora of focus (and the fact tip of the spear was undertuned.
Right now not only is achieving max stacks barely possible, spamming in that window without using the trap legendary is basically impossible due to focus issues.
I know there’s MSV hunters that like this talent. I’d like to see mongoose stack be capped to 3 and a damage increase to make up for the 2 stack loss.
Thoughts?
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I never thought of it as having a skill cap. Personally I liked it better after being used only when dodging. I dont use the talent often but its just because of my preference. How is getting max stacks difficult?? If its single target Its easy right? I suppose 3 stacks would be more do able, but it should honestly just be baseline.
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I don’t disagree about baseline but tip ends up being a solid choice for m+ and it kind of works really well.
The stacks isn’t hard. Getting it to 5 stacks to burst is the difficult part unless you are running the trap focus leggo. I think it should be doable without it otherwise it makes the talent subpar to tip. I think the damage of 5 stacks being at 3 would let folks get better burst windows since that’s where we lack right now anyway. Just my 2 cents of course though.
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Personally I might instead enjoy a version of mongoose bite where its power stacks up to 5 and then resets to 0 stacks. Like hit 1 is 100 dmg, hit 2 is 120, hit 3 160, 4 220 5 300 and then all over again. Ofc the numbers would need to be adjusted.
It’s not getting to 5 that’s hard. Its getting the extra 4-5 max stack hits that are required for it to be worth it that are the problem.
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Mongoose for me is all about the 5 stack ramping effect and the way that feels. Without the five escalating attack animations, Id just as soon not use it at all.
Five is too much of a ramp up. If what your fighting only last for you to get up three stacks then what the point? Then you go boss fights and if there are mechanics that cause movement then having to maintain your SS and WFB while keeping all five stacks is also a pain.
Have Mongoose Bite base line with Raptor Strike as a spender for Mongoose Fury is my ideal choice. Take out Kill Shot and have Raptor Strike work in same way.
Like to see MSV share some of it play-style with fast paced, in that Coordinated Assault enrages, which then you use Mongoose to build stacks to increases your haste, and then once you hit Mongoose Fury you spam Raptor like an execute.
You apply your dots and keep a pet to build up focus and apply a bleed.
??
So purely cosmetic. I’m talking functionality here lol
I have gone back n fourth with this. I have used ToS in raids, and Mongoose. For Raids, I find Mongoose easier to maintain. I would say 4 stacks is easier than five, but as Toxic says, it is the ramp up, not so much of keeping 5 up all the time.
It could use a revamp, though I am not sure what it would be.
Lower the stack max to three. Give it a slightly longer duration with max stacks slightly lowering focus cost while keeping the damage amount the same. 3 stacks of the mongoose bite effect would give an extra 45% extra damage, same as now, while also lowering the cost of Mongoose Bite down to 25 focus while at max stacks.
Add in a talent (Snake Eater from Legion for example) that can be used every few minutes to give max stacks. 2m cooldown on Snake Eater with no way of lowering the CD.
Reaching five stacks briefly pauses the timer on the buff to give us a chance to get some focus back. Maybe 2 or 3 seconds but only triggers if we were under a certain focus threshold (-30 focus),
These would be my ideas to help with the ramp up problem.
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I know what you were talking about, but you asked what ither hunters think, and (as I tend to do) I thought I would offer my slightly different perspective.
You had plenty of haste during all of bfa, not just corruption, to utilize mongoose fully. I wish we could now as one of the only things bfa did right was survival gameplay.
The tier set bonus should literally just be Wilderness Survival
Wilderness Survival should just be a baseline passive.
4 Likes
In 9.2 we might see enough haste to make mongoose more worthwhile, we’ll see though. I don’t do testing so I haven’t seen a fully haste geared sv hunter. I sit around 38-39% now and it still doesn’t feel like enough.
It feels ok with 100% up time, we just wont ever have that.
As a mythic raider…Mongoose bite is my favorite talent. I am at 38% haste which may lead to it being really fluid to keep at 5 stacks. I use 3 mongoose bites, kill command, kill command, mongoose bite, mongoose bite and basically use kill command to fill in the focus. Doing ur coordinated assault you don’t use serpent sting which allows you to hold 5 stacks as much as possible.
Keep it at 5. Decrease the Duration, increase the focus cost slightly, but allow it to refresh itself. Maybe tune the % each stack buffs it down a bit. That way, keeping it at 5 stacks it the challenge. Its not as much a focus dump, as you have to manage your focus and abilities well enough to keep the stacks up, while throwing grenades, carving the bleed, spreading serpent sting for that grenade, KC spam to build focus.
Just reducing the focus cost of Mongoose Bite by 5 would go a long way to reduce the need for absurd amount of haste! Also increase Serpent Sting duration to 16sec so it fit better into the rotation!