Modern WoW needs to Drop the Faction Divide

I consider myself a Horde player Through-and-Through.
I vastly prefer the Horde Races, Horde Cities, Horde Mounts, and Armor.
I like everything that makes the Horde feel unique compared to the Alliance.
Regardless of all this, I still believe the faction divide is a useless mechanic that only hinders the playerbase.

If I like everything about the Horde races, and my friend likes everything about the Alliance races, One of us has to make a comprimise in order to play together. It’s terrible gameplay design.

WoW’s content is entirely focused around Multiplayer and Cooperation. And yet the faction divide inhibits both of those things based on something as Arbitrary as “I Like this race” or “I like this Mount”

The Best Example of this is High Elf Players… Nowadays, no matter what faction you pick. 90% of players you meet are going to be the same, Identical, Blonde Haired, Blue Eyed Elf.

Please Blizzard, Just let people pick any race they want and be in a guild with their friends. Is that So rediculous?

29 Likes

In order for this request to be processed you must agree to the following

  1. The factions remain in place where you can unlock cross-faction play at endgame

  2. Alliance stays on their side in pvp

  3. Alliance members will agree to learn Orcish since the Horde is superior

1 Like

I’m hoping 10.0 sees something of a soft lore reset and this happens.

We’re pretty much at the point that a faction wall hurts the game more than helps.

2 Likes

I like the faction divide.

Therefore it shall remain.

14 Likes

I can see this. But I don’t understand why.

Perhaps because new players are expected to quest through BFA first

Ever hear of Mercenary mode? This is already broken.

Eh… common is frequently described as an easy language to grasp the basics of. “Low common”

I think they just need to let us group and guild together but keep every thing else the way it is.

8 Likes

This is what I’d like most.

Keep the cities exclusive, keep the mounts and armor and races exclusive. These things give the game flavor and style.

But, let us group up with whoever we want. Right?

If I really like Goblins and the Horde aesthetic, and my friend really loves dwarves and the Alliance aesthetic… why should we be strictly prevented from playing the endgame ever?

2 Likes

I would be happy if they just removed faction tagging on basic mobs. Go kill X amount of things and not worry about who shot first. ( We all know it was Han)

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Right because guilding and grouping together represents the player’s choice and not the faction’s choice. The majority of night elves are going to forever hate the Forsaken but maybe the player is RPing an evil nelf that wanted to burn the tree too (just an example.)

3 Likes

Exactly.
If I picked an Orc, for example. It totally makes sense that I can’t just walk into Ironforge without getting my skull caved in.

That’s Alliance Territory and they, generally don’t like Orcs.

But If an Orc player and a Human player are willing to work together to complete Wailing caverns for example. Then there’s no problem!

7 Likes

The faction divide should stay, but cross faction grouping should be a thing in newer content.

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Nah dude. Greedo Totally shot first and Han just moved his head to the side suddenly to dodge it.

Also respectfully I don’t think your solution goes far enough to fix player issues.

Getting rid of faction tagging would be great. But it wouldn’t solve grouping imbalance or race restrictions.

Faction divide should stay is like the soul of Warcraft from a lore perspective, however there’s class order hall, cartels…etc that are conformed by any race.

therefore, they can allow guilds between any race and raiding…etc at gameplay level, while your races can only access Horde or Alliance cities depending on their faction.

There’s a lot of things that can be enable in gameplay against lore …etc

PvP should remain between both factions and if the queues are long, just trigger a BG horde against horde, its gameplay, or promote the mercenary mode.

3 Likes

Can we opt in with Taurahe instead?

Honestly, the language divide is one of the more interesting things about the factions, to me. In the cinematics everyone just understands each other (makes 100% sense, would be too convoluted to add an extra layer) but we have things like pandaren and demon hunters being able to understand each other across factions, that just seems super interesting to me. Too bad it’s not more prominent.

While I do think the Horde pop is remarkably larger (not like a 2:3 difference, but like, 4/7ths is Horde? or 12/20ths? Something like that.) , unifying the population for PVE (and some mercenary form for PVP) would probably solve a lot of pain points in a more thorough way than , for example, server mergers could ever solve.

This wasn’t a problem until relatively recently.
I think the “everybody gets along with everyone.” is a lame and immature way of seeing things.

However if they want to let factions play with each other I’d be ok with it if Blizz made one of the factions become transformed cosmetically to the other faction. ala Caverns of time.

Keep the faction story, but let people join raids and pve content with their friends on btag regardless of faction.

5 Likes

This is the best compromise in my opinion.

Keeping the races distinct and separate adds flavor to the game. And there’s no reason you’d need to have an Orc in Stormwind outside of major story events.

You can keep cities and such completely separate. Just allow grouping for Endgame zones and content. And guilds.

5 Likes

You could always go play a game that doesn’t have factions and leave this one alone, since there are people here who like the factions.
Why do you want to take the factions away from us?
Why do you hate us so much?

Nope, orcs gotta learn common as alliance is God’s to them

While we’re at it, do we really need both Catholic and Eastern Orthodox churches? It’s about time they became one faction again.

1 Like