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does rdruid still have like 3k per 5 seconds mana regen in pvp? that is abysmally low, almost nonexistent. one rejuv costs 10 seconds worth of mana regen.

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Specs should feel capable and complete without having to rely on external power sources to be competitive. Tier should be nice to have bonuses, not required for performance.

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Reactive resin was huge for mana efficiency when you werent getting spam purged. It was a lot more than the 1.5% you seen on details. It helped a lot with your globals.

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Welcome to how MW monks feel :frowning:

I have always enjoyed playing pvp as a resto druid. Mostly random bgs with some arena and rated bgs. This is the first expansion where I feel underpowered asf, I can barely ever keep people and myself up. Even when I blow full cooldowns or am free casting

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And you realize reactive resin was healing based of crits right? So how is that going to work when crits got nerfed? It means it won’t heal as much compared to before. I think it’s a good idea it was removed. The healing doesn’t benefit your healing that much overall. Like I said 1-3% of your healing plus extends your rejuvenations? I don’t think it’s worth.

I love that demo warlocks do more healing than 3 of our hots combined… such a fun game.

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Good. Rdudu has had it good for too long. Consider it the cyclone tax.

Crit dmg got nerfed, not crit frequency. That would have no impact on the old reactive resin… Extending a rejuv 8s when its baseline is 15s or so is actually huge, thats a ~50% increase in mana efficiency and reduction in global usage on rejuvs on top of the ~2 healings.

Grow up and get good. You can litrerally spam cyclone, you can switch form to avoid multiple cc’s and roots, you get intteruptd casting cyclone? thats ok just continue spamming after 2 seconds. Youre obviously just terrible or mentally challenged.

I miss when resto Druids only had to manage 3 hots and now it’s 6 or 7. The spec is a bit bloated. I’d rather have 2 or 3 hots that heal for a ton than have all these modifiers with our mastery of applying as many hots as possible. It’s a fun play style but in PvP it’s a bit impractical

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here’s the funny thing:

  • rdruid: instant hots but ooms
  • hpal: casts+instants but ooms
  • mw: casts+instants but DOESNT oom as fast
  • rsham: instants+casts but DOESNT oom at all
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Feels way better than last season but still cant get a clone off without being punished, have to PvE heal the entire game until someone flops.

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Imagine crying about r druids when you are literally immune passively to hex, polys, and have one of the most oppressive cc’s in the game. Rdruids are disgusting right now.

Don’t really need it when it’s doing 1-3% of your healing overall.

About 50% of my matches are rdruid. The rest are Disc and like 5% mw.

Cool pvp talent idea that would help with purges it to reduce to overgrowth to 30s cd.

Pvp talent idea. Cyclone is now on arcane tree.

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overgrowth is already a pretty stupid mechanic for a class that’s skillset is based around being preemptive in terms of throughput

i’d like to move away from the gameplay of rotating cooldowns, it’s why druid is consistently either overtuned or undertuned

purge should be a very defined weakness of resto, but the healing should be high enough to

  1. demand purging
  2. demand swaps from comps that don’t have purge

reaction based “oh sht” buttons are the opposite of what resto should be about, imo